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itgmania212121/Docs/midiman.wishlist
2010-01-26 21:00:30 -06:00

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force gamestate variables
ex:
GAMESTATE:SetCurrentStage('Stage_2nd');
force preference setting through gamecommand
(completed by AJ on 20090719 using setpref,prefname,value)
ex:
Choice1="confset,BGAnimations['RandomBackgroundMode_RandomMovies']"
gamecommand on ssmaster for custom options menu
ex:
Choice1="gamecommand;confset,blah"
hand-in-hand with gamecommand confset
lua-return strings for audio
(completed by AJ on 20090905)
ex: ScreenSelectMusic loop music.lua ->
if GAMESTATE:GetStagesLeft() > 1 then
return "_Music normal";
else
return "_Music last";
end
end
Midi: create clone of Languages system, but different