3 lines
62 B
GLSL
3 lines
62 B
GLSL
void main() {
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gl_FragColor = vec4(0.25, 0.125, 0.125, 1.0);
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} |
void main() {
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gl_FragColor = vec4(0.25, 0.125, 0.125, 1.0);
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} |