12 lines
314 B
GLSL
12 lines
314 B
GLSL
//We need this shader to pass the vertex color to the frag shader
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varying vec4 vertexColor;
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varying vec4 texCoords;
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void main(void) {
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vec4 position = vec4(gl_Vertex.xyz + gl_Normal * 0.125, 1.0);
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gl_Position = gl_ModelViewProjectionMatrix * position;
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texCoords = gl_MultiTexCoord0;
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vertexColor = gl_Color;
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}
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