#ifndef LightsManager_H #define LightsManager_H /* ----------------------------------------------------------------------------- Class: LightsManager Desc: Control lights. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ enum Light { LIGHT_MARUQEE_UP_LEFT, LIGHT_MARUQEE_UP_RIGHT, LIGHT_MARUQEE_LR_LEFT, LIGHT_MARUQEE_LR_RIGHT, LIGHT_MENU_LEFT, LIGHT_MENU_RIGHT, LIGHT_BASS_LEFT, LIGHT_BASS_RIGHT, LIGHT_GAME_BUTTON1, // LIGHT_GAME_BUTTON2, LIGHT_GAME_BUTTON3, LIGHT_GAME_BUTTON4, LIGHT_GAME_BUTTON5, LIGHT_GAME_BUTTON6, LIGHT_GAME_BUTTON7, LIGHT_GAME_BUTTON8, NUM_LIGHTS }; const Light LIGHT_LAST_GAME_BUTTON = LIGHT_GAME_BUTTON8; enum LightMode { LIGHTMODE_ATTRACT, LIGHTMODE_JOINING, LIGHTMODE_MENU, LIGHTMODE_DEMONSTRATION, LIGHTMODE_GAMEPLAY, LIGHTMODE_STAGE, LIGHTMODE_ALL_CLEARED, }; class LightsDriver; class LightsManager { public: LightsManager(CString sDriver); ~LightsManager(); void Update( float fDeltaTime ); void SetLightMode( LightMode lm ); void SetAllUpperLights( bool bOn ); private: void SetLight( Light light, bool bOn ); LightsDriver* m_pDriver; LightMode m_LightMode; }; extern LightsManager* LIGHTSMAN; // global and accessable from anywhere in our program #endif