#include "global.h" #include "RageSoundDriver_ALSA9_Software.h" #include "RageLog.h" #include "RageSound.h" #include "RageSoundManager.h" #include "RageUtil.h" #include "RageTimer.h" #include "ALSA9Dynamic.h" #include "PrefsManager.h" #include "archutils/Unix/GetSysInfo.h" #include #include const int channels = 2; int samplerate = 44100; const int samples_per_frame = channels; const int bytes_per_frame = sizeof(Sint16) * samples_per_frame; /* Linux 2.6 has a fine-grained scheduler; use a small buffer size. Otherwise, use a larger one. */ static const unsigned max_writeahead_linux_26 = 512; static const unsigned safe_writeahead = 1024*4; static unsigned max_writeahead; const int num_chunks = 8; int RageSound_ALSA9_Software::MixerThread_start(void *p) { ((RageSound_ALSA9_Software *) p)->MixerThread(); return 0; } void RageSound_ALSA9_Software::MixerThread() { /* SOUNDMAN will be set once RageSoundManager's ctor returns and * assigns it; we might get here before that happens, though. */ while(!SOUNDMAN && !shutdown) SDL_Delay(10); setpriority( PRIO_PROCESS, getpid(), -15 ); // RageTimer UnderrunTest; while(!shutdown) { while( !shutdown && GetData() ) ; const float delay_ms = 1000 * float(max_writeahead) / samplerate; SDL_Delay( int(delay_ms) / 4 ); // if( UnderrunTest.PeekDeltaTime() > 10 ) // { // UnderrunTest.GetDeltaTime(); // SDL_Delay( 250 ); // } } } /* Returns the number of frames processed */ bool RageSound_ALSA9_Software::GetData() { const int chunksize = max_writeahead / num_chunks; const int frames_to_fill = min( chunksize, pcm->GetNumFramesToFill( max_writeahead ) ); if( frames_to_fill <= 0 ) return false; /* Sint16 represents a single sample * each frame contains one sample per channel */ static Sint16 *buf = NULL; if (!buf) buf = new Sint16[max_writeahead*samples_per_frame]; static SoundMixBuffer mix; const int64_t play_pos = pcm->GetPlayPos(); const int64_t cur_play_pos = pcm->GetPosition(); LockMutex L(SOUNDMAN->lock); for(unsigned i = 0; i < sounds.size(); ++i) { if(sounds[i]->stopping) continue; int bytes_read = 0; int bytes_left = frames_to_fill*bytes_per_frame; /* Does the sound have a start time? */ if( !sounds[i]->start_time.IsZero() ) { /* If the sound is supposed to start at a time past this buffer, insert silence. */ const int64_t iFramesUntilThisBuffer = play_pos - cur_play_pos; const float fSecondsBeforeStart = -sounds[i]->start_time.Ago(); const int64_t iFramesBeforeStart = int64_t( fSecondsBeforeStart * samplerate ); const int64_t iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer; const int iSilentBytesInThisBuffer = clamp( int(iSilentFramesInThisBuffer * bytes_per_frame), 0, bytes_left ); memset( buf+bytes_read, 0, iSilentBytesInThisBuffer ); bytes_read += iSilentBytesInThisBuffer; bytes_left -= iSilentBytesInThisBuffer; if( !iSilentBytesInThisBuffer ) sounds[i]->start_time.SetZero(); } /* Call the callback. * Get the units straight, * = GetPCM(, , ) */ int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame ); bytes_read += got; bytes_left -= got; mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16), sounds[i]->snd->GetVolume() ); if( bytes_left > 0 ) { /* This sound is finishing. */ sounds[i]->stopping = true; sounds[i]->flush_pos = pcm->GetPlayPos() + (bytes_read / bytes_per_frame); } } L.Unlock(); memset( buf, 0, frames_to_fill * bytes_per_frame ); mix.read( buf ); pcm->Write( buf, frames_to_fill ); return true; } void RageSound_ALSA9_Software::StartMixing(RageSoundBase *snd) { sound *s = new sound; s->snd = snd; s->start_time = snd->GetStartTime(); LockMutex L(SOUNDMAN->lock); sounds.push_back(s); } void RageSound_ALSA9_Software::Update(float delta) { LockMutex L(SOUNDMAN->lock); /* SoundStopped might erase sounds out from under us, so make a copy * of the sound list. */ vector snds = sounds; for(unsigned i = 0; i < snds.size(); ++i) { if(!snds[i]->stopping) continue; if(GetPosition(snds[i]->snd) < snds[i]->flush_pos) continue; /* stopping but still flushing */ /* This sound is done. */ snds[i]->snd->StopPlaying(); } } void RageSound_ALSA9_Software::StopMixing(RageSoundBase *snd) { LockMutex L(SOUNDMAN->lock); /* Find the sound. */ unsigned i; for(i = 0; i < sounds.size(); ++i) if(sounds[i]->snd == snd) break; if(i == sounds.size()) { LOG->Trace("not stopping a sound because it's not playing"); return; } delete sounds[i]; sounds.erase(sounds.begin()+i, sounds.begin()+i+1); /* If nothing is playing, reset the sample count; this is just to * prevent eventual overflow. */ if( sounds.empty() ) pcm->Reset(); } int64_t RageSound_ALSA9_Software::GetPosition(const RageSoundBase *snd) const { return pcm->GetPosition(); } RageSound_ALSA9_Software::RageSound_ALSA9_Software() { CString err = LoadALSA(); if( err != "" ) RageException::ThrowNonfatal("Driver unusable: %s", err.c_str()); try { shutdown = false; max_writeahead = safe_writeahead; CString sys; int vers; GetKernel( sys, vers ); LOG->Trace( "OS: %s ver %06i", sys.c_str(), vers ); if( sys == "Linux" && vers >= 20600 ) max_writeahead = max_writeahead_linux_26; if( PREFSMAN->m_iSoundWriteAhead ) max_writeahead = PREFSMAN->m_iSoundWriteAhead; pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels ); samplerate = pcm->FindSampleRate( samplerate ); pcm->SetSampleRate( samplerate ); LOG->Info( "ALSA: Software mixing at %ihz", samplerate ); MixingThread.SetName( "RageSound_ALSA9_Software" ); MixingThread.Create( MixerThread_start, this ); } catch(...) { UnloadALSA(); throw; } } RageSound_ALSA9_Software::~RageSound_ALSA9_Software() { /* Signal the mixing thread to quit. */ shutdown = true; LOG->Trace("Shutting down mixer thread ..."); MixingThread.Wait(); LOG->Trace("Mixer thread shut down."); delete pcm; UnloadALSA(); } float RageSound_ALSA9_Software::GetPlayLatency() const { return float(max_writeahead)/samplerate; } int RageSound_ALSA9_Software::GetSampleRate( int rate ) const { return samplerate; } /* * Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved. * * Glenn Maynard */