#ifndef MemoryCardManager_H #define MemoryCardManager_H /* ----------------------------------------------------------------------------- Class: MemoryCardManager Desc: Holds user-chosen preferences that are saved between sessions. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameConstantsAndTypes.h" // for MemoryCardState #include "PlayerNumber.h" #include "RageSound.h" #include "arch/MemoryCard/MemoryCardDriver.h" const CString MEM_CARD_MOUNT_POINT[NUM_PLAYERS] = { /* @ is importast; see RageFileManager LoadedDriver::GetPath */ "@mc1/", "@mc2/", }; class MemoryCardManager { public: MemoryCardManager(); ~MemoryCardManager(); void Update( float fDelta ); MemoryCardState GetCardState( PlayerNumber pn ); // CString GetOsMountDir( PlayerNumber pn ); // only valid when state = ready void LockCards( bool bLock ); // prevent removing or changing of memory cards void PauseMountingThread(); // call this before reading or writing to memory card void UnPauseMountingThread(); // call this when done reading or writing to memory card void FlushAndReset(); // force all files to be written to mounted memory cards bool PathIsMemCard( CString sDir ) const; CString GetName( PlayerNumber pn ) const; protected: void AssignUnassignedCards(); // do our best to assign a Device to each player MemoryCardDriver *m_pDriver; vector m_vStorageDevices; // all currently connected bool m_bCardsLocked; bool m_bTooLate[NUM_PLAYERS]; // card was inserted after lock bool m_bWriteError[NUM_PLAYERS]; // couldn't write to the card UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, NULL if none // don't play sounds on the first assign after resetting the driver bool m_bDontPlaySoundsOnce; RageSound m_soundReady; RageSound m_soundError; RageSound m_soundTooLate; RageSound m_soundDisconnect; }; extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program #endif