#include "global.h" #include "RageInput.h" #include "RageLog.h" #include "RageException.h" #include "arch/InputHandler/InputHandler.h" #include "arch/arch.h" #include "Foreach.h" RageInput* INPUTMAN = NULL; // globally accessable input device RageInput::RageInput( CString sDriverList ) { LOG->Trace( "RageInput::RageInput()" ); /* Init optional devices. */ MakeInputHandlers( sDriverList, m_pDevices ); /* If no input devices are loaded, the user won't be able to input anything. */ if( m_pDevices.size() == 0 ) LOG->Warn( "No input devices were loaded." ); } RageInput::~RageInput() { /* Delete optional devices. */ for( unsigned i = 0; i < m_pDevices.size(); ++i ) delete m_pDevices[i]; } void RageInput::Update( float fDeltaTime ) { /* Update optional devices. */ for( unsigned i = 0; i < m_pDevices.size(); ++i ) m_pDevices[i]->Update( fDeltaTime ); } void RageInput::GetDevicesAndDescriptions( vector& vDevicesOut, vector& vDescriptionsOut ) { for( unsigned i = 0; i < m_pDevices.size(); ++i ) m_pDevices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut ); } void RageInput::WindowReset() { for( unsigned i = 0; i < m_pDevices.size(); ++i ) m_pDevices[i]->WindowReset(); } void RageInput::AddHandler( InputHandler *pHandler ) { ASSERT( pHandler != NULL ); m_pDevices.push_back( pHandler ); } CString RageInput::GetDeviceSpecificInputString( const DeviceInput &di ) { FOREACH( InputHandler*, m_pDevices, i ) { vector vDevices; vector vDescriptions; (*i)->GetDevicesAndDescriptions( vDevices, vDescriptions ); bool bMatch = find(vDevices.begin(), vDevices.end(), di.device) != vDevices.end(); if( bMatch ) return (*i)->GetDeviceSpecificInputString(di); } return di.toString(); } InputDeviceState RageInput::GetInputDeviceState( InputDevice id ) { FOREACH( InputHandler*, m_pDevices, i ) { vector vDevices; vector vDescriptions; (*i)->GetDevicesAndDescriptions( vDevices, vDescriptions ); bool bMatch = find(vDevices.begin(), vDevices.end(), id) != vDevices.end(); if( bMatch ) return (*i)->GetInputDeviceState(id); } return InputDeviceState_INVALID; } // lua start #include "LuaBinding.h" class LunaRageInput: public Luna { public: LunaRageInput() { LUA->Register( Register ); } static int GetDescriptions( T* p, lua_State *L ) { vector vDevices; vector vsDescriptions; p->GetDevicesAndDescriptions( vDevices, vsDescriptions ); LuaHelpers::CreateTableFromArray( vsDescriptions, L ); return 1; } static void Register(lua_State *L) { ADD_METHOD( GetDescriptions ); Luna::Register( L ); // Add global singleton if constructed already. If it's not constructed yet, // then we'll register it later when we reinit Lua just before // initializing the display. if( INPUTMAN ) { lua_pushstring(L, "INPUTMAN"); INPUTMAN->PushSelf( L ); lua_settable(L, LUA_GLOBALSINDEX); } } }; LUA_REGISTER_CLASS( RageInput ) // lua end /* * Copyright (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */