#ifndef LIFEMETERBATTERY_H #define LIFEMETERBATTERY_H #include "LifeMeter.h" #include "Sprite.h" #include "BitmapText.h" #include "RageSound.h" #include "PercentageDisplay.h" #include "ThemeMetric.h" #include "AutoActor.h" /** @brief Battery life meter used in Oni mode. */ class LifeMeterBattery : public LifeMeter { public: LifeMeterBattery(); virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ); virtual void Update( float fDeltaTime ); virtual void OnSongEnded(); virtual void ChangeLife( TapNoteScore score ); virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore ); virtual void ChangeLife( float fDeltaLifePercent ); virtual void SetLife(float value); virtual void HandleTapScoreNone(); virtual bool IsInDanger() const; virtual bool IsHot() const; virtual bool IsFailing() const; virtual float GetLife() const; virtual int GetRemainingLives() const; virtual void BroadcastLifeChanged(bool lost_life); void Refresh(); int GetLivesLeft() { return m_iLivesLeft; } int GetTotalLives(); void ChangeLives(int iLifeDiff); // Lua virtual void PushSelf( lua_State *L ); private: void SubtractLives( int iLives ); void AddLives( int iLives ); int m_iLivesLeft; // dead when 0 int m_iTrailingLivesLeft; // lags m_iLivesLeft ThemeMetric BATTERY_BLINK_TIME; ThemeMetric MIN_SCORE_TO_KEEP_LIFE; ThemeMetric DANGER_THRESHOLD; ThemeMetric MAX_LIVES; ThemeMetric SUBTRACT_LIVES; ThemeMetric MINES_SUBTRACT_LIVES; ThemeMetric HELD_ADD_LIVES; ThemeMetric LET_GO_SUBTRACT_LIVES; ThemeMetric COURSE_SONG_REWARD_LIVES; ThemeMetric LIVES_FORMAT; AutoActor m_sprFrame; AutoActor m_sprBattery; BitmapText m_textNumLives; PercentageDisplay m_Percent; /** @brief The sound played when a Player loses a life. */ RageSound m_soundLoseLife; /** @brief The sound played when a Player gains a life. */ RageSound m_soundGainLife; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */