/* ScreenEz2SelectMusic - A Scrolling List Of Song Banners used to select the song the player wants. */ #ifndef SCREENEZ2SELECTMUSIC_H #define SCREENEZ2SELECTMUSIC_H #include "ScreenWithMenuElements.h" #include "Sprite.h" #include "BitmapText.h" #include "MusicBannerWheel.h" #include "DifficultyRating.h" #include "ModeSwitcher.h" #include "RageTexturePreloader.h" #include "RageSound.h" class ScreenEz2SelectMusic : public ScreenWithMenuElements { public: ScreenEz2SelectMusic( CString sName ); virtual void Init(); virtual void Update( float fDeltaTime ); virtual void Input( const InputEventPlus &input ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuStart( PlayerNumber pn ); virtual void MenuLeft( const InputEventPlus &input ); virtual void MenuRight( const InputEventPlus &input ); virtual void MenuBack( PlayerNumber pn ); protected: void AfterNotesChange( PlayerNumber pn ); void MusicChanged(); void EasierDifficulty( PlayerNumber pn ); void HarderDifficulty( PlayerNumber pn ); void UpdateOptions( PlayerNumber pn, int nosound ); CString sOptions; vector asOptions; void TweenOffScreen(); ModeSwitcher m_ModeSwitcher; Sprite m_ChoiceListFrame; Sprite m_ChoiceListHighlight; Sprite m_Guide; Sprite m_sprOptionsMessage; Sprite m_InfoFrame; Sprite m_PumpDifficultyCircle; Sprite m_SpeedIcon[NUM_PLAYERS]; Sprite m_MirrorIcon[NUM_PLAYERS]; Sprite m_ShuffleIcon[NUM_PLAYERS]; Sprite m_HiddenIcon[NUM_PLAYERS]; Sprite m_VanishIcon[NUM_PLAYERS]; Sprite m_sprBalloon; BitmapText m_PumpDifficultyRating; BitmapText m_CurrentGroup; BitmapText m_CurrentTitle; BitmapText m_CurrentSubTitle; BitmapText m_CurrentArtist; RageSound m_soundOptionsChange; RageSound m_soundMusicChange; RageSound m_soundMusicCycle; RageSound m_soundBackMusic; RageSound m_soundButtonPress; float m_fRemainingWaitTime; MusicBannerWheel m_MusicBannerWheel; DifficultyRating m_DifficultyRating; vector m_arrayNotes[NUM_PLAYERS]; int m_iSelection[NUM_PLAYERS]; bool m_bGoToOptions; bool m_bMadeChoice; bool m_bTransitioning; bool m_bScanning; int i_SkipAheadOffset; float ScrollStartTime; float LastInputTime; int i_ErrorDetected; int iConfirmSelection; RageTexturePreloader m_TexturePreload; }; #endif /* * (c) 2002-2003 "Frieza" * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */