/* NoteDisplay - Draws TapNotes and HoldNotes. */ #ifndef NOTEDISPLAY_H #define NOTEDISPLAY_H #include "Sprite.h" #include "Model.h" #include "NoteTypes.h" #include "PlayerNumber.h" struct HoldNoteResult; struct NoteMetricCache_t; class NoteDisplay { public: NoteDisplay(); ~NoteDisplay(); void Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fYReverseOffsetPixels ); void Update( float fDeltaTime ); void DrawActor( Actor* pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting ); void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels ); void DrawHold( const HoldNote& hn, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels ); protected: void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor ); Actor *GetTapNoteActor( float fNoteBeat ); Actor *GetTapAdditionActor( float fNoteBeat ); Actor *GetTapMineActor( float fNoteBeat ); Actor *GetHoldHeadActor( float fNoteBeat, bool bIsBeingHeld ); Actor* GetHoldTailActor( float fNoteBeat, bool bIsBeingHeld ); Sprite *GetHoldTopCapSprite( float fNoteBeat, bool bIsBeingHeld ); Sprite *GetHoldBodySprite( float fNoteBeat, bool bIsBeingHeld ); Sprite *GetHoldBottomCapSprite( float fNoteBeat, bool bIsBeingHeld ); void DrawHoldBottomCap( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow ); void DrawHoldTopCap( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow ); void DrawHoldBody( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow ); void DrawHoldTail( const HoldNote& hn, const bool bIsBeingHeld, float fYTail, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow ); void DrawHoldHead( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow ); PlayerNumber m_PlayerNumber; // to look up PlayerOptions struct NoteMetricCache_t *cache; #define NOTE_COLOR_IMAGES 8 Actor* m_pTapNote[NOTE_COLOR_IMAGES]; Actor* m_pTapAddition[NOTE_COLOR_IMAGES]; Actor* m_pTapMine; Actor* m_pHoldHeadActive[NOTE_COLOR_IMAGES]; Actor* m_pHoldHeadInactive[NOTE_COLOR_IMAGES]; Sprite m_sprHoldTopCapActive[NOTE_COLOR_IMAGES]; Sprite m_sprHoldTopCapInactive[NOTE_COLOR_IMAGES]; Sprite m_sprHoldBodyActive[NOTE_COLOR_IMAGES]; Sprite m_sprHoldBodyInactive[NOTE_COLOR_IMAGES]; Sprite m_sprHoldBottomCapActive[NOTE_COLOR_IMAGES]; Sprite m_sprHoldBottomCapInactive[NOTE_COLOR_IMAGES]; Actor* m_pHoldTailActive[NOTE_COLOR_IMAGES]; Actor* m_pHoldTailInactive[NOTE_COLOR_IMAGES]; float m_fYReverseOffsetPixels; }; #endif /* * (c) 2001-2004 Brian Bugh, Ben Nordstrom, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */