#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenSelectMusic Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenSelectMusic.h" #include "ScreenManager.h" #include "PrefsManager.h" #include "SongManager.h" #include "GameManager.h" #include "RageMusic.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "RageLog.h" #include "InputMapper.h" #include "InputQueue.h" #include "AnnouncerManager.h" #include "InputMapper.h" #include "GameState.h" #include "CodeDetector.h" #include #include "GameConstantsAndTypes.h" #include "ThemeManager.h" #define BANNER_FRAME_X THEME->GetMetricF("ScreenSelectMusic","BannerFrameX") #define BANNER_FRAME_Y THEME->GetMetricF("ScreenSelectMusic","BannerFrameY") #define BANNER_X THEME->GetMetricF("ScreenSelectMusic","BannerX") #define BANNER_Y THEME->GetMetricF("ScreenSelectMusic","BannerY") #define BANNER_WIDTH THEME->GetMetricF("ScreenSelectMusic","BannerWidth") #define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectMusic","BannerHeight") #define BPM_X THEME->GetMetricF("ScreenSelectMusic","BPMX") #define BPM_Y THEME->GetMetricF("ScreenSelectMusic","BPMY") #define BPM_ZOOM THEME->GetMetricF("ScreenSelectMusic","BPMZoom") #define STAGE_X THEME->GetMetricF("ScreenSelectMusic","StageX") #define STAGE_Y THEME->GetMetricF("ScreenSelectMusic","StageY") #define STAGE_ZOOM THEME->GetMetricF("ScreenSelectMusic","StageZoom") #define CD_TITLE_X THEME->GetMetricF("ScreenSelectMusic","CDTitleX") #define CD_TITLE_Y THEME->GetMetricF("ScreenSelectMusic","CDTitleY") #define DIFFICULTY_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("DifficultyFrameP%dX",p+1)) #define DIFFICULTY_FRAME_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("DifficultyFrameP%dY",p+1)) #define DIFFICULTY_ICON_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("DifficultyIconP%dX",p+1)) #define DIFFICULTY_ICON_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("DifficultyIconP%dY",p+1)) #define RADAR_X THEME->GetMetricF("ScreenSelectMusic","RadarX") #define RADAR_Y THEME->GetMetricF("ScreenSelectMusic","RadarY") #define SORT_ICON_X THEME->GetMetricF("ScreenSelectMusic","SortIconX") #define SORT_ICON_Y THEME->GetMetricF("ScreenSelectMusic","SortIconY") #define SCORE_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreFrameP%dX",p+1)) #define SCORE_FRAME_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreFrameP%dY",p+1)) #define SCORE_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreP%dX",p+1)) #define SCORE_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreP%dY",p+1)) #define SCORE_ZOOM THEME->GetMetricF("ScreenSelectMusic","ScoreZoom") #define METER_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterFrameP%dX",p+1)) #define METER_FRAME_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterFrameP%dY",p+1)) #define METER_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterP%dX",p+1)) #define METER_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterP%dY",p+1)) #define WHEEL_X THEME->GetMetricF("ScreenSelectMusic","WheelX") #define WHEEL_Y THEME->GetMetricF("ScreenSelectMusic","WheelY") #define PLAYER_OPTIONS_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("PlayerOptionsP%dX",p+1)) #define PLAYER_OPTIONS_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("PlayerOptionsP%dY",p+1)) #define SONG_OPTIONS_X THEME->GetMetricF("ScreenSelectMusic","SongOptionsX") #define SONG_OPTIONS_Y THEME->GetMetricF("ScreenSelectMusic","SongOptionsY") #define OPTION_ICONS_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("OptionIconsP%dX",p+1)) #define OPTION_ICONS_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("OptionIconsP%dY",p+1)) #define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds") #define SCORE_CONNECTED_TO_MUSIC_WHEEL THEME->GetMetricB("ScreenSelectMusic","ScoreConnectedToMusicWheel") #define SAMPLE_MUSIC_DELAY THEME->GetMetricF("ScreenSelectMusic","SampleMusicDelay") const float TWEEN_TIME = 0.5f; const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1); const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2); ScreenSelectMusic::ScreenSelectMusic() { LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" ); CodeDetector::RefreshCacheItems(); int p; m_Menu.Load( THEME->GetPathTo("BGAnimations","select music"), THEME->GetPathTo("Graphics","select music top edge"), HELP_TEXT, true, true, TIMER_SECONDS ); this->AddChild( &m_Menu ); // these guys get loaded SetSong and TweenToSong m_Banner.SetXY( BANNER_X, BANNER_Y ); m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT ); this->AddChild( &m_Banner ); m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select music banner frame") ); m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y ); this->AddChild( &m_sprBannerFrame ); m_BPMDisplay.SetXY( BPM_X, BPM_Y ); m_BPMDisplay.SetZoom( BPM_ZOOM ); this->AddChild( &m_BPMDisplay ); m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","Header2") ); m_textStage.TurnShadowOff(); m_textStage.SetZoom( STAGE_ZOOM ); m_textStage.SetXY( STAGE_X, STAGE_Y ); m_textStage.SetText( GAMESTATE->GetStageText() ); m_textStage.SetDiffuse( GAMESTATE->GetStageColor() ); this->AddChild( &m_textStage ); m_sprCDTitle.Load( THEME->GetPathTo("Graphics","fallback cd title") ); m_sprCDTitle.TurnShadowOff(); m_sprCDTitle.SetXY( CD_TITLE_X, CD_TITLE_Y ); this->AddChild( &m_sprCDTitle ); for( p=0; pIsPlayerEnabled(p) ) continue; // skip m_sprDifficultyFrame[p].Load( THEME->GetPathTo("Graphics","select music difficulty frame 2x1") ); m_sprDifficultyFrame[p].SetXY( DIFFICULTY_FRAME_X(p), DIFFICULTY_FRAME_Y(p) ); m_sprDifficultyFrame[p].StopAnimating(); m_sprDifficultyFrame[p].SetState( p ); this->AddChild( &m_sprDifficultyFrame[p] ); m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","select music difficulty icons 1x6") ); m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) ); this->AddChild( &m_DifficultyIcon[p] ); } m_GrooveRadar.SetXY( RADAR_X, RADAR_Y ); this->AddChild( &m_GrooveRadar ); // m_OptionIcons.SetXY( OPTION_ICONS_X, OPTION_ICONS_Y ); // this->AddChild( &m_OptionIcons ); m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textSongOptions.SetXY( SONG_OPTIONS_X, SONG_OPTIONS_Y ); m_textSongOptions.SetZoom( 0.5f ); if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) m_textSongOptions.SetEffectCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red m_textSongOptions.SetDiffuse( RageColor(1,1,1,1) ); // white this->AddChild( &m_textSongOptions ); /* for( p=0; pIsPlayerEnabled(p) ) continue; m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textPlayerOptions[p].SetXY( PLAYER_OPTIONS_X(p), PLAYER_OPTIONS_Y(p) ); m_textPlayerOptions[p].SetZoom( 0.5f ); m_textPlayerOptions[p].SetHorizAlign( p==PLAYER_1 ? Actor::align_left : Actor::align_right ); m_textPlayerOptions[p].SetVertAlign( Actor::align_middle ); if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) m_textPlayerOptions[p].SetEffectCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red m_textPlayerOptions[p].SetDiffuse( RageColor(1,1,1,1) ); // white this->AddChild( &m_textPlayerOptions[p] ); } */ for( p=0; pIsPlayerEnabled(p) ) continue; m_OptionIconRow[p].SetXY( OPTION_ICONS_X(p), OPTION_ICONS_Y(p) ); m_OptionIconRow[p].Refresh( (PlayerNumber)p ); this->AddChild( &m_OptionIconRow[p] ); m_sprMeterFrame[p].Load( THEME->GetPathTo("Graphics","select music meter frame") ); m_sprMeterFrame[p].SetXY( METER_FRAME_X(p), METER_FRAME_Y(p) ); m_sprMeterFrame[p].StopAnimating(); m_sprMeterFrame[p].SetState( p ); this->AddChild( &m_sprMeterFrame[p] ); m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) ); m_FootMeter[p].SetShadowLength( 2 ); this->AddChild( &m_FootMeter[p] ); } m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y ); this->AddChild( &m_MusicWheel ); for( p=0; pIsPlayerEnabled((PlayerNumber)p) ) continue; // skip m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame 1x2") ); m_sprHighScoreFrame[p].StopAnimating(); m_sprHighScoreFrame[p].SetState( p ); m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) ); this->AddChild( &m_sprHighScoreFrame[p] ); m_HighScore[p].SetXY( SCORE_X(p), SCORE_Y(p) ); m_HighScore[p].SetZoom( SCORE_ZOOM ); m_HighScore[p].SetDiffuse( PlayerToColor(p) ); this->AddChild( &m_HighScore[p] ); } m_MusicSortDisplay.SetXY( SORT_ICON_X, SORT_ICON_Y ); m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder ); this->AddChild( &m_MusicSortDisplay ); m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","select music options message") ); m_sprOptionsMessage.StopAnimating(); m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y ); m_sprOptionsMessage.SetZoom( 1 ); m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprOptionsMessage ); m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") ); m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","select music change notes") ); m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","select music change options") ); m_soundLocked.Load( THEME->GetPathTo("Sounds","select music wheel locked") ); SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music intro") ); m_bMadeChoice = false; m_bGoToOptions = false; m_fPlaySampleCountdown = 0; UpdateOptionsDisplays(); AfterMusicChange(); TweenOnScreen(); m_Menu.TweenOnScreenFromMenu( SM_None ); } ScreenSelectMusic::~ScreenSelectMusic() { LOG->Trace( "ScreenSelectMusic::~ScreenSelectMusic()" ); } void ScreenSelectMusic::DrawPrimitives() { m_Menu.DrawBottomLayer(); Screen::DrawPrimitives(); m_Menu.DrawTopLayer(); } void ScreenSelectMusic::TweenOnScreen() { int p; m_sprBannerFrame.FadeOn( 0, "bounce left", TWEEN_TIME ); m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME ); m_BPMDisplay.FadeOn( 0, "bounce left", TWEEN_TIME ); m_textStage.FadeOn( 0, "bounce left", TWEEN_TIME ); m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME ); for( p=0; p apActorsInScore; for( p=0; pBeginTweening( TWEEN_TIME, TWEEN_BIAS_END ); apActorsInScore[i]->SetTweenX( SCORE_CONNECTED_TO_MUSIC_WHEEL ? apActorsInScore[i]->GetX()+400 : apActorsInScore[i]->GetX()-400 ); } m_MusicWheel.TweenOffScreen(); } void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort() { if( !SCORE_CONNECTED_TO_MUSIC_WHEEL ) return; // do nothing CArray apActorsInScore; for( int p=0; pStopTweening(); float fOriginalX = apActorsInScore[i]->GetX(); apActorsInScore[i]->BeginTweening( TWEEN_TIME, TWEEN_BIAS_END ); // tween off screen apActorsInScore[i]->SetTweenX( fOriginalX+400 ); apActorsInScore[i]->BeginTweening( 0.5f ); // sleep apActorsInScore[i]->BeginTweening( 1, TWEEN_BIAS_BEGIN ); // tween back on screen apActorsInScore[i]->SetTweenX( fOriginalX ); } } void ScreenSelectMusic::Update( float fDeltaTime ) { Screen::Update( fDeltaTime ); if( m_fPlaySampleCountdown > 0 ) { m_fPlaySampleCountdown -= fDeltaTime; if( m_fPlaySampleCountdown <= 0 ) this->PlayMusicSample(); } float fNewRotation = m_sprCDTitle.GetRotationY()+PI*fDeltaTime/2; fNewRotation = fmodf( fNewRotation, PI*2 ); m_sprCDTitle.SetRotationY( fNewRotation ); if( fNewRotation > PI/2 && fNewRotation <= PI*3.0f/2 ) m_sprCDTitle.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) ); else m_sprCDTitle.SetDiffuse( RageColor(1,1,1,1) ); } void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { LOG->Trace( "ScreenSelectMusic::Input()" ); if( type == IET_RELEASE ) return; // don't care if( m_Menu.IsClosing() ) return; // ignore if( !GameI.IsValid() ) return; // don't care if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() ) { m_bGoToOptions = true; m_sprOptionsMessage.SetState( 1 ); SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") ); return; } if( m_bMadeChoice ) return; PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller ); if( CodeDetector::EnteredEasierDifficulty(GameI.controller) ) { if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) m_soundLocked.Play(); else EasierDifficulty( pn ); return; } if( CodeDetector::EnteredHarderDifficulty(GameI.controller) ) { if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) m_soundLocked.Play(); else HarderDifficulty( pn ); return; } if( CodeDetector::EnteredNextSort(GameI.controller) ) { if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) m_soundLocked.Play(); else if( m_MusicWheel.NextSort() ) { MUSIC->Stop(); // m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME ); TweenScoreOnAndOffAfterChangeSort(); } return; } if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() && CodeDetector::DetectAndAdjustOptions(GameI.controller) ) { m_soundOptionsChange.Play(); UpdateOptionsDisplays(); return; } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler } void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn ) { LOG->Trace( "ScreenSelectMusic::EasierDifficulty( %d )", pn ); if( !GAMESTATE->IsPlayerEnabled(pn) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == 0 ) return; m_iSelection[pn]--; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->m_Difficulty; m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn ) { LOG->Trace( "ScreenSelectMusic::HarderDifficulty( %d )", pn ); if( !GAMESTATE->IsPlayerEnabled(pn) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) ) return; m_iSelection[pn]++; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->m_Difficulty; m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM ) { Screen::HandleScreenMessage( SM ); switch( SM ) { case SM_MenuTimer: if( m_MusicWheel.IsRouletting() ) { MenuStart(PLAYER_INVALID); m_Menu.SetTimer( 15 ); } else if( m_MusicWheel.GetSelectedType() != TYPE_SONG ) { m_MusicWheel.StartRoulette(); m_Menu.SetTimer( 15 ); } else { MenuStart(PLAYER_INVALID); } break; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: if( m_bGoToOptions ) { SCREENMAN->SetNewScreen( "ScreenPlayerOptions" ); } else { MUSIC->Stop(); SCREENMAN->SetNewScreen( "ScreenStage" ); } break; case SM_SongChanged: AfterMusicChange(); break; case SM_SortOrderChanged: SortOrderChanged(); break; } } void ScreenSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type ) { if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) ) return; // ignore m_MusicWheel.PrevMusic(); } void ScreenSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type ) { if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) ) ) return; // ignore m_MusicWheel.NextMusic(); } void ScreenSelectMusic::MenuStart( PlayerNumber pn ) { if( pn != PLAYER_INVALID && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) ) && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) ) { if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) m_soundLocked.Play(); else { if( m_MusicWheel.NextSort() ) { MUSIC->Stop(); // m_MusicSortDisplay.FadeOff( 0, "fade", TWEEN_TIME ); TweenScoreOnAndOffAfterChangeSort(); } } return; } // this needs to check whether valid Notes are selected! bool bResult = m_MusicWheel.Select(); if( !bResult ) { /* why do this? breaks tabs and roulette -glenn */ // if( pn != PLAYER_INVALID ) // this->SendScreenMessage( SM_MenuTimer, 1 ); // re-throw a timer message return; } // a song was selected switch( m_MusicWheel.GetSelectedType() ) { case TYPE_SONG: { if( !m_MusicWheel.GetSelectedSong()->HasMusic() ) { /* TODO: gray these out. * * XXX: also, make sure they're not selected by roulette */ SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." ); return; } bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew(); bool bIsHard = false; for( int p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->m_iMeter >= 10 ) bIsHard = true; } if( bIsNew ) SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment new") ); else if( bIsHard ) SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment hard") ); else SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select music comment general") ); TweenOffScreen(); m_bMadeChoice = true; m_soundSelect.Play(); if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() ) { // show "hold START for options" m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in m_sprOptionsMessage.SetTweenZoomY( 1 ); m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) ); m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.SetTweenZoomY( 0 ); } m_Menu.TweenOffScreenToBlack( SM_None, false ); m_Menu.StopTimer(); this->SendScreenMessage( SM_GoToNextScreen, 2.5f ); break; } case TYPE_SECTION: break; case TYPE_ROULETTE: break; } } void ScreenSelectMusic::MenuBack( PlayerNumber pn ) { MUSIC->Stop(); m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true ); } void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn ) { if( !GAMESTATE->IsPlayerEnabled(pn) ) return; m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]]; GAMESTATE->m_pCurNotes[pn] = pNotes; // m_BPMDisplay.SetZoomY( 0 ); // m_BPMDisplay.BeginTweening( 0.2f ); // m_BPMDisplay.SetTweenZoomY( 1.2f ); Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn]; if( m_pNotes ) m_HighScore[pn].SetScore( (float)m_pNotes->m_iTopScore ); m_DifficultyIcon[pn].SetFromNotes( pn, pNotes ); m_FootMeter[pn].SetFromNotes( pNotes ); m_GrooveRadar.SetFromNotes( pn, pNotes ); m_MusicWheel.NotesChanged( pn ); } void ScreenSelectMusic::AfterMusicChange() { m_Menu.StallTimer(); Song* pSong = m_MusicWheel.GetSelectedSong(); GAMESTATE->m_pCurSong = pSong; int pn; for( pn = 0; pn < NUM_PLAYERS; ++pn) m_arrayNotes[pn].clear(); switch( m_MusicWheel.GetSelectedType() ) { case TYPE_SECTION: { CString sGroup = m_MusicWheel.GetSelectedSection(); for( int p=0; pStop(); m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY; for( int pn = 0; pn < NUM_PLAYERS; ++pn) { pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, m_arrayNotes[pn] ); SortNotesArrayByDifficulty( m_arrayNotes[pn] ); } m_Banner.SetFromSong( pSong ); float fMinBPM, fMaxBPM; pSong->GetMinMaxBPM( fMinBPM, fMaxBPM ); m_BPMDisplay.SetBPMRange( fMinBPM, fMaxBPM ); if( pSong->HasCDTitle() ) m_sprCDTitle.Load( pSong->GetCDTitlePath() ); else m_sprCDTitle.Load( THEME->GetPathTo("Graphics","fallback cd title") ); for( int p=0; pIsPlayerEnabled( PlayerNumber(p) ) ) continue; for( unsigned i=0; im_Difficulty == GAMESTATE->m_PreferredDifficulty[p] ) { m_iSelection[p] = i; break; } } m_iSelection[p] = clamp( m_iSelection[p], 0, int(m_arrayNotes[p].size()) ) ; } } break; case TYPE_ROULETTE: m_Banner.SetRoulette(); m_BPMDisplay.SetBPMRange( 0, 0 ); m_sprCDTitle.UnloadTexture(); break; } for( int p=0; pTrace( "ScreenSelectSong::PlayMusicSample()" ); Song* pSong = m_MusicWheel.GetSelectedSong(); if( pSong && pSong->HasMusic() ) { MUSIC->Stop(); MUSIC->Load( pSong->GetMusicPath() ); MUSIC->Play( true, pSong->m_fMusicSampleStartSeconds, pSong->m_fMusicSampleLengthSeconds ); } // else // MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","select music music") ); } void ScreenSelectMusic::UpdateOptionsDisplays() { // m_OptionIcons.Load( GAMESTATE->m_PlayerOptions, &GAMESTATE->m_SongOptions ); // m_PlayerOptionIcons.Refresh(); for( int p=0; pIsPlayerEnabled(p) ) { CString s = GAMESTATE->m_PlayerOptions[p].GetString(); s.Replace( ", ", "\n" ); // m_textPlayerOptions[p].SetText( s ); } } CString s = GAMESTATE->m_SongOptions.GetString(); s.Replace( ", ", "\n" ); m_textSongOptions.SetText( s ); } void ScreenSelectMusic::SortOrderChanged() { m_MusicSortDisplay.SetState( GAMESTATE->m_SongSortOrder ); // tween music sort on screen // m_MusicSortDisplay.FadeOn( 0, "fade", TWEEN_TIME ); }