/* GameManager - Manages Games and Styles. */ #ifndef GAMEMANAGER_H #define GAMEMANAGER_H class Style; class Game; struct lua_State; #include "GameConstantsAndTypes.h" #include "GameInput.h" class GameManager { public: GameManager(); ~GameManager(); void GetStylesForGame( const Game* pGame, vector& aStylesAddTo, bool editor=false ) const; void GetStepsTypesForGame( const Game* pGame, vector& aStepsTypeAddTo ) const; const Style* GetEditorStyleForStepsType( StepsType st ) const; void GetDemonstrationStylesForGame( const Game *pGame, vector &vpStylesOut ) const; const Style* GetHowToPlayStyleForGame( const Game* pGame ) const; void GetEnabledGames( vector& aGamesOut ) const; const Game* GetDefaultGame() const; bool IsGameEnabled( const Game* pGame ) const; int GetIndexFromGame( const Game* pGame ) const; const Game* GetGameFromIndex( int index ) const; static int StepsTypeToNumTracks( StepsType st ); static StepsType StringToStepsType( CString sStepsType ); static CString StepsTypeToString( StepsType st ); static CString StepsTypeToLocalizedString( StepsType st ); static const Game* StringToGameType( CString sGameType ); const Style* GameAndStringToStyle( const Game* pGame, CString sStyle ); static CString StyleToLocalizedString( const Style* s ); CString GetMenuButtonSecondaryFunction( const Game *pGame, GameButton gb ) const; // Lua void PushSelf( lua_State *L ); }; extern GameManager* GAMEMAN; // global and accessable from anywhere in our program #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */