/* RageSoundReader_Chain - Chain sounds together */ #ifndef RAGE_SOUND_READER_CHAIN #define RAGE_SOUND_READER_CHAIN #include "RageSoundReader.h" #include #include class RageSoundReader_Chain: public SoundReader { public: RageSoundReader_Chain(); ~RageSoundReader_Chain(); SoundReader *Copy() const; /* Set the preferred sample rate. This will only be used if the source sounds * use different sample rates. */ void SetPreferredSampleRate( int iSampleRate ) { m_iPreferredSampleRate = iSampleRate; } /* Add the given sound to play after fOffsetSecs seconds. Takes ownership * of pSound. */ bool AddSound( CString sPath, float fOffsetSecs, float fPan ); /* Finish adding sounds. */ void Finish(); int GetLength() const; int GetLength_Fast() const; int SetPosition_Accurate( int ms ); /* It rarely makes sense to set an approximate time for a chained sound, since any * error in overlap will become obvious. */ int SetPosition_Fast( int ms ) { return SetPosition_Accurate( ms ); } int Read( char *buf, unsigned len ); int GetSampleRate() const { return m_iActualSampleRate; } unsigned GetNumChannels() const { return m_iChannels; } bool IsStreamingFromDisk() const; private: int ReadBlock( int16_t *pBuffer, int iFrames ); int GetSampleRateInternal() const; int m_iPreferredSampleRate; int m_iActualSampleRate; unsigned m_iChannels; map m_apLoadedSounds; struct sound { CString sPath; int iOffsetMS; float fPan; int GetOffsetFrame( int iSampleRate ) const { return int( int64_t(iOffsetMS) * iSampleRate / 1000 ); } bool operator<( const sound &rhs ) const { return iOffsetMS < rhs.iOffsetMS; } }; vector m_Sounds; unsigned GetNextSoundIndex() const; /* Read state: */ int m_iCurrentFrame; unsigned m_iNextSound; struct ActiveSound { SoundReader *pSound; float fPan; bool operator< ( const ActiveSound &rhs ) const { return pSound < rhs.pSound; } }; vector m_apActiveSounds; unsigned ActivateSound( const sound &s ); void ReleaseSound( unsigned n ); }; #endif /* * Copyright (c) 2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */