local t = LoadFallbackB(); t[#t+1] = StandardDecorationFromFile( "StageFrame", "StageFrame" ); t[#t+1] = LoadActor("_warning") .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y; vertalign,top; wag;effectmagnitude,0,0,10;effectperiod,2; ); OnCommand=cmd(diffusealpha,0); ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1); HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0); }; t[#t+1] = StandardDecorationFromFile( "LifeFrame", "LifeFrame" ); t[#t+1] = StandardDecorationFromFile( "ScoreFrame", "ScoreFrame" ); t[#t+1] = StandardDecorationFromFile( "LeftFrame", "LeftFrame" ); t[#t+1] = StandardDecorationFromFile( "RightFrame", "RightFrame" ); if ShowStandardDecoration("ModIconRows") then for pn in ivalues(PlayerNumber) do local t2 = Def.ModIconRow { InitCommand=cmd(Load,"ModIconRowGameplay"..ToEnumShortString(pn),pn); }; t[#t+1] = StandardDecorationFromTable( "ModIconRow" .. ToEnumShortString(pn), t2 ); end end return t;