#include "global.h" #include "RageSoundResampler.h" #include "RageUtil.h" #include "RageLog.h" /* * This class handles sound resampling. * * This isn't very efficient; we write to a static buffer instead of a circular * one. I'll optimize it if it becomes an issue. */ RageSoundResampler::RageSoundResampler() { reset(); } void RageSoundResampler::reset() { at_eof = false; memset(prev, 0, sizeof(prev)); memset(t, 0, sizeof(t)); outbuf.clear(); ipos = 0; Channels = 2; } /* Write data to be converted. */ void RageSoundResampler::write(const void *data_, int bytes) { ASSERT(!at_eof); const int16_t *data = (const int16_t *) data_; const unsigned samples = bytes / sizeof(int16_t); const unsigned frames = samples / Channels; if(InputRate == OutputRate) { /* Optimization. */ outbuf.insert(outbuf.end(), data, data+samples); return; } #if 0 /* Much higher quality for 44100->48000 resampling, but way too slow. */ const int upsamp = 8; const float div = float(InputRate*upsamp) / OutputRate; for(unsigned f = 0; f < frames; ++f) { for(int u = 0; u < upsamp; ++u) { int ipos_begin = (int) roundf(ipos / div); int ipos_end = (int) roundf((ipos+1) / div); for(int c = 0; c < Channels; ++c) { const float f = 0.5f; prev[c] = int16_t(prev[c] * (f) + data[c] * (1-f)); for(int i = ipos_begin; i < ipos_end; ++i) outbuf.push_back(prev[c]); } ipos++; } data += Channels; } #else /* Lerp. */ const float div = float(InputRate) / OutputRate; for(unsigned f = 0; f < frames; ++f) { for(int c = 0; c < Channels; ++c) { while(t[c] < 1.0f) { int16_t s = int16_t(prev[c]*(1-t[c]) + data[c]*t[c]); outbuf.push_back(s); t[c] += div; } t[c] -= 1; prev[c] = data[c]; } ipos++; data += Channels; } #endif } void RageSoundResampler::eof() { ASSERT(!at_eof); /* Write some silence to flush out the real data. If we don't have any sound, * don't do this, so seeking past end of file doesn't write silence. */ bool bNeedsFlush = false; for( int c = 0; c < Channels; ++c ) if( prev[c] != 0 ) bNeedsFlush = true; if( bNeedsFlush ) { const int size = Channels*16; int16_t *data = new int16_t[size]; memset(data, 0, size * sizeof(int16_t)); write(data, size * sizeof(int16_t)); delete [] data; } at_eof = true; } int RageSoundResampler::read(void *data, unsigned bytes) { /* Don't be silly. */ ASSERT( (bytes % sizeof(int16_t)) == 0); /* If no data is available, and we're at_eof, return -1. */ if(outbuf.size() == 0 && at_eof) return -1; /* Fill as much as we have. */ int Avail = min(outbuf.size()*sizeof(int16_t), bytes); memcpy(data, &outbuf[0], Avail); outbuf.erase(outbuf.begin(), outbuf.begin() + Avail/sizeof(int16_t)); return Avail; } /* * Copyright (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */