/* BitmapText - An actor that holds a Font and draws text to the screen. */ #ifndef BITMAPTEXT_H #define BITMAPTEXT_H #include "Actor.h" class RageTexture; template class LunaBitmapText : public LunaActor { public: LunaBitmapText() { LUA->Register( Register ); } static int wrapwidthpixels( T* p, lua_State *L ) { p->SetWrapWidthPixels( IArg(1) ); return 0; } \ static int maxwidth( T* p, lua_State *L ) { p->SetMaxWidth( FArg(1) ); return 0; } \ static void Register(lua_State *L) { ADD_METHOD( wrapwidthpixels ) \ ADD_METHOD( maxwidth ) \ LunaActor::Register( L ); } }; class Font; class BitmapText : public Actor { public: BitmapText(); virtual ~BitmapText(); bool LoadFromFont( const CString& sFontName ); bool LoadFromTextureAndChars( const CString& sTexturePath, const CString& sChars ); void SetText( const CString& sText, const CString& sAlternateText = "", int iWrapWidthPixels = -1 ); void SetMaxWidth( float MaxWidth ); void SetWrapWidthPixels( int iWrapWidthPixels ); void CropToWidth( int iWidthInSourcePixels ); virtual bool EarlyAbortDraw(); virtual void DrawPrimitives(); void TurnRainbowOn() { m_bRainbow = true; }; void TurnRainbowOff() { m_bRainbow = false; }; void SetHorizAlign( HorizAlign ha ); void SetVertAlign( VertAlign va ); void GetLines( vector &wTextLines ) { wTextLines = m_wTextLines; } CString GetText() const { return m_sText; } /* Return true if the string 's' will use an alternate string, if available. */ bool StringWillUseAlternate(const CString& sText, const CString& sAlternateText) const; // // Commands // virtual void PushSelf( lua_State *L ); public: Font* m_pFont; protected: // recalculate the items below on SetText() CString m_sText; vector m_wTextLines; vector m_iLineWidths; // in source pixels int m_iWrapWidthPixels; // -1 = no wrap float m_fMaxWidth; bool m_bRainbow; vector verts; vector tex; void BuildChars(); void DrawChars(); void UpdateBaseZoom(); }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */