#include "global.h" /* ----------------------------------------------------------------------------- File: ScreenEz2SelectMusic.cpp Desc: See Header Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Andrew Livy ----------------------------------------------------------------------------- */ #include "ScreenEz2SelectMusic.h" #include "RageDisplay.h" #include #include "SDL.h" #include "SDL_opengl.h" #include "ScreenManager.h" #include "RageSoundManager.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ThemeManager.h" #include "GameState.h" #include "StyleDef.h" #include "InputMapper.h" #include "CodeDetector.h" #include "Notes.h" #define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX") #define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY") #define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX") #define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY") #define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds") #define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1)) #define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1)) #define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX") #define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY") #define SPEEDICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dX",p+1)) #define SPEEDICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dY",p+1)) #define MIRRORICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dX",p+1)) #define MIRRORICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MirrorIconP%dY",p+1)) #define SHUFFLEICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dX",p+1)) #define SHUFFLEICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("ShuffleIconP%dY",p+1)) #define PREVIEWMUSICMODE THEME->GetMetricI("ScreenEz2SelectMusic","PreviewMusicMode") #define DIFFICULTYRATING_X THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingX") #define DIFFICULTYRATING_Y THEME->GetMetricF("ScreenEz2SelectMusic","DifficultyRatingY") #define DIFFICULTYRATING_ORIENTATION THEME->GetMetricI("ScreenEz2SelectMusic","DifficultyRatingOrientation") #define INFOFRAME_X THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameX") #define INFOFRAME_Y THEME->GetMetricF("ScreenEz2SelectMusic","InfoFrameY") const float TWEEN_TIME = 0.5f; const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3); ScreenEz2SelectMusic::ScreenEz2SelectMusic() { i_ErrorDetected=0; CodeDetector::RefreshCacheItems(); if(PREVIEWMUSICMODE == 1) { SOUNDMAN->StopMusic(); iConfirmSelection = 0; } m_Menu.Load("ScreenSelectMusic"); this->AddChild( &m_Menu ); m_soundMusicChange.Load( THEME->GetPathTo("Sounds","ScreenEz2SelectMusic change")); m_soundMusicCycle.Load( THEME->GetPathTo("Sounds","ScreenEz2SelectMusic cycle")); m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") ); m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic list frame")); m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); this->AddChild( &m_ChoiceListFrame ); m_Guide.Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic guide")); m_Guide.SetXY( GUIDE_X, GUIDE_Y ); this->AddChild( &m_Guide ); m_MusicBannerWheel.SetX(SCROLLING_LIST_X); m_MusicBannerWheel.SetY(SCROLLING_LIST_Y); if(m_MusicBannerWheel.CheckSongsExist() != 0) { this->AddChild( &m_MusicBannerWheel ); m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic list highlight")); m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); this->AddChild( &m_ChoiceListHighlight ); #ifdef DEBUG m_debugtext.LoadFromFont( THEME->GetPathTo("Fonts","small titles") ); m_debugtext.SetXY( CENTER_X, CENTER_Y ); this->AddChild(&m_debugtext); #endif for(int p=0; pAddChild( &m_FootMeter[p] ); m_SpeedIcon[p].Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic speedicon")); m_SpeedIcon[p].SetXY( SPEEDICON_X(p), SPEEDICON_Y(p) ); m_SpeedIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_SpeedIcon[p] ); m_MirrorIcon[p].Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic mirroricon")); m_MirrorIcon[p].SetXY( MIRRORICON_X(p), MIRRORICON_Y(p) ); m_MirrorIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_MirrorIcon[p] ); m_ShuffleIcon[p].Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic shuffleicon")); m_ShuffleIcon[p].SetXY( SHUFFLEICON_X(p), SHUFFLEICON_Y(p) ); m_ShuffleIcon[p].SetDiffuse( RageColor(0,0,0,0) ); this->AddChild(&m_ShuffleIcon[p] ); UpdateOptions((PlayerNumber) p,0); m_iSelection[p] = 0; } m_InfoFrame.Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic infoframe") ); m_InfoFrame.SetXY( INFOFRAME_X, INFOFRAME_Y ); this->AddChild( &m_InfoFrame ); m_PumpDifficultyCircle.Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic difficulty frame")); m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y ); this->AddChild( &m_PumpDifficultyCircle ); m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","ScreenEz2SelectMusic difficulty") ); m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y ); this->AddChild(&m_PumpDifficultyRating); m_DifficultyRating.SetOrientation(DIFFICULTYRATING_ORIENTATION); m_DifficultyRating.SetX(DIFFICULTYRATING_X); m_DifficultyRating.SetY(DIFFICULTYRATING_Y); this->AddChild(&m_DifficultyRating); m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","ScreenEz2SelectMusic options message") ); m_sprOptionsMessage.StopAnimating(); m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y ); m_sprOptionsMessage.SetZoom( 1 ); m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprOptionsMessage ); m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","ScreenEz2SelectMusic options") ); m_bGoToOptions = false; m_bMadeChoice = false; MusicChanged(); } } void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { // if( type != IET_FIRST_PRESS ) // return; // ignore if(i_ErrorDetected) return; // don't let the user do anything if theres an error if( type == IET_RELEASE ) return; // don't care if( m_Menu.IsTransitioning() ) return; // ignore if( !GameI.IsValid() ) return; // don't care if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START ) { SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") ); m_bGoToOptions = true; m_sprOptionsMessage.SetState( 1 ); } if( m_bMadeChoice ) return; PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller ); if( CodeDetector::EnteredEasierDifficulty(GameI.controller) ) { EasierDifficulty( pn ); return; } if( CodeDetector::EnteredHarderDifficulty(GameI.controller) ) { HarderDifficulty( pn ); return; } if( CodeDetector::DetectAndAdjustOptions(GameI.controller) ) { UpdateOptions(pn,1); } if( type != IET_FIRST_PRESS ) { m_soundMusicCycle.Play(); } else { m_soundMusicChange.Play(); } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound) { sOptions = GAMESTATE->m_PlayerOptions[pn].GetString(); #ifdef DEBUG m_debugtext.SetText( "DEBUG: " + sOptions ); #endif asOptions.clear(); split( sOptions, ", ", asOptions, true ); if(asOptions.size() > 0) // check it's not empty! { m_MirrorIcon[pn].SetDiffuse( RageColor(0,0,0,0) ); m_ShuffleIcon[pn].SetDiffuse( RageColor(0,0,0,0) ); for(unsigned i=0; iSetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: if( m_bGoToOptions ) { SCREENMAN->SetNewScreen( "ScreenPlayerOptions" ); } else { SOUNDMAN->StopMusic(); SCREENMAN->SetNewScreen( "ScreenStage" ); } break; case SM_NoSongs: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; } } void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type ) { m_Menu.m_MenuTimer.Stall(); m_MusicBannerWheel.BannersRight(); MusicChanged(); } void ScreenEz2SelectMusic::MenuBack( PlayerNumber pn ) { SOUNDMAN->StopMusic(); m_Menu.Back( SM_GoToPrevScreen ); } void ScreenEz2SelectMusic::TweenOffScreen() { m_MusicBannerWheel.FadeOff( 0, "foldy", TWEEN_TIME ); m_PumpDifficultyCircle.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_Guide.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_PumpDifficultyRating.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_Guide.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_ChoiceListFrame.FadeOff( 0, "fade", TWEEN_TIME*2 ); m_ChoiceListHighlight.FadeOff( 0, "fade", TWEEN_TIME*2 ); } void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type ) { m_Menu.m_MenuTimer.Stall(); m_MusicBannerWheel.BannersLeft(); MusicChanged(); } void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn ) { if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() ) { SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." ); return; } m_soundSelect.Play(); if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 0) { iConfirmSelection = 1; m_MusicBannerWheel.StartBouncing(); m_MusicBannerWheel.PlayMusicSample(); return; } m_bMadeChoice = true; TweenOffScreen(); // show "hold START for options" m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in m_sprOptionsMessage.SetTweenZoomY( 1 ); m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) ); m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.SetTweenZoomY( 0 ); m_Menu.StartTransitioning( SM_GoToNextScreen ); } void ScreenEz2SelectMusic::Update( float fDeltaTime ) { if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected) { SCREENMAN->Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" ); i_ErrorDetected=1; this->PostScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D } Screen::Update( fDeltaTime ); } void ScreenEz2SelectMusic::DrawPrimitives() { m_Menu.DrawBottomLayer(); Screen::DrawPrimitives(); m_Menu.DrawTopLayer(); } void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn ) { if( !GAMESTATE->IsPlayerEnabled(pn) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == 0 ) return; if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 1) { iConfirmSelection = 0; m_MusicBannerWheel.StopBouncing(); SOUNDMAN->StopMusic(); } m_iSelection[pn]--; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty(); // m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn ) { if( !GAMESTATE->IsPlayerEnabled(pn ) ) return; if( m_arrayNotes[pn].empty() ) return; if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) ) return; if( m_iSelection[pn] > int(m_arrayNotes[pn].size() - 1) ) { m_iSelection[pn] = int(m_arrayNotes[pn].size()-1 ); return; } if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 1) { iConfirmSelection = 0; m_MusicBannerWheel.StopBouncing(); SOUNDMAN->StopMusic(); } m_iSelection[pn]++; // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty(); // m_soundChangeNotes.Play(); AfterNotesChange( pn ); } void ScreenEz2SelectMusic::MusicChanged() { Song* pSong = m_MusicBannerWheel.GetSelectedSong(); GAMESTATE->m_pCurSong = pSong; if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 1) { iConfirmSelection = 0; SOUNDMAN->StopMusic(); } int pn; for( pn = 0; pn < NUM_PLAYERS; ++pn) m_arrayNotes[pn].clear(); for( pn = 0; pn < NUM_PLAYERS; ++pn) { pSong->GetNotes( m_arrayNotes[pn], GAMESTATE->GetCurrentStyleDef()->m_NotesType ); SortNotesArrayByDifficulty( m_arrayNotes[pn] ); } for( pn=0; pnIsPlayerEnabled( PlayerNumber(pn) ) ) continue; for( unsigned i=0; iGetDifficulty() == GAMESTATE->m_PreferredDifficulty[pn] ) { m_iSelection[pn] = i; break; } } m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()) ) ; } for( pn=0; pnm_pCurNotes[pn] = pNotes; if( pNotes != NULL && pn == GAMESTATE->m_MasterPlayerNumber ) { m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pNotes->GetMeter())); m_DifficultyRating.SetDifficulty(pNotes->GetMeter()); } // GAMESTATE->m_pCurNotes[pn] = pNotes; // Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn]; // m_FootMeter[pn].SetFromNotes( pNotes ); }