#include "global.h" #include "ScreenContinue.h" #include "ScreenManager.h" #include "ActorUtil.h" #include "GameState.h" #include "RageLog.h" #include "InputEventPlus.h" #include "MenuTimer.h" REGISTER_SCREEN_CLASS( ScreenContinue ); void ScreenContinue::BeginScreen() { GAMESTATE->SetCurrentStyle( NULL ); // unjoin all players with 0 stages left FOREACH_HumanPlayer( p ) { bool bPlayerDone = GAMESTATE->m_iPlayerStageTokens[p] <= 0; if( bPlayerDone ) GAMESTATE->UnjoinPlayer( p ); } ScreenWithMenuElements::BeginScreen(); } void ScreenContinue::Input( const InputEventPlus &input ) { if( input.MenuI == MENU_BUTTON_COIN && input.type == IET_FIRST_PRESS ) ResetTimer(); if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) ) { SCREENMAN->PlayStartSound(); bool bAllPlayersAreEnabled = true; FOREACH_ENUM( PlayerNumber, p ) { if( !GAMESTATE->IsPlayerEnabled(p) ) bAllPlayersAreEnabled = false; } if( bAllPlayersAreEnabled ) { m_MenuTimer->Stop(); if( !IsTransitioning() ) StartTransitioningScreen( SM_GoToNextScreen ); } else { ResetTimer(); } return; // handled } if( IsTransitioning() ) return; if( input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) ) { switch( input.MenuI ) { case GAME_BUTTON_START: case MENU_BUTTON_UP: case MENU_BUTTON_DOWN: case MENU_BUTTON_LEFT: case MENU_BUTTON_RIGHT: float fSeconds = floorf(m_MenuTimer->GetSeconds()) - 0.0001f; fSeconds = max( fSeconds, 0.0001f ); // don't set to 0 m_MenuTimer->SetSeconds( fSeconds ); return; // handled } } ScreenWithMenuElements::Input( input ); } void ScreenContinue::HandleScreenMessage( const ScreenMessage SM ) { RString s = ScreenMessageHelpers::NumberToString( SM ); if( SM == SM_MenuTimer ) { if( !IsTransitioning() ) StartTransitioningScreen( SM_GoToNextScreen ); return; } ScreenWithMenuElements::HandleScreenMessage( SM ); } /* * (c) 2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */