#include "global.h" #include "Preference.h" #include "PrefsManager.h" #include "IniFile.h" #include "RageLog.h" #include "LuaFunctions.h" #include "LuaManager.h" #include "MessageManager.h" IPreference::IPreference( const CString& sName ): m_sName( sName ) { PrefsManager::Subscribe( this ); } IPreference::~IPreference() { PrefsManager::Unsubscribe( this ); } void IPreference::PushValue( lua_State *L ) const { if( LOG ) LOG->Trace( "The preference value \"%s\" is of a type not supported by Lua", m_sName.c_str() ); lua_pushnil( L ); } void IPreference::SetFromStack( lua_State *L ) { if( LOG ) LOG->Trace( "The preference value \"%s\" is of a type not supported by Lua", m_sName.c_str() ); lua_pop( L, 1 ); } #define READFROM_AND_WRITETO( type, cast ) \ template<> void Preference::FromString( const CString &s ) \ { \ ::FromString( s, (cast)m_currentValue ); \ } \ template<> CString Preference::ToString() const \ { \ return ::ToString( (cast)m_currentValue ); \ } \ template<> void Preference::PushValue( lua_State *L ) const \ { \ LuaHelpers::PushStack( (cast)m_currentValue, L ); \ } \ template<> void Preference::SetFromStack( lua_State *L ) \ { \ LuaHelpers::PopStack( (cast)m_currentValue, L ); \ } READFROM_AND_WRITETO( int, int& ) READFROM_AND_WRITETO( float, float& ) READFROM_AND_WRITETO( bool, bool& ) READFROM_AND_WRITETO( CString, CString& ) READFROM_AND_WRITETO( PrefsManager::BackgroundMode, int& ) READFROM_AND_WRITETO( PrefsManager::BannerCache, int& ) READFROM_AND_WRITETO( PrefsManager::MusicWheelUsesSections, int& ) READFROM_AND_WRITETO( PrefsManager::MarvelousTiming, int& ) READFROM_AND_WRITETO( CoinMode, int& ) READFROM_AND_WRITETO( Premium, int& ) READFROM_AND_WRITETO( PrefsManager::Maybe, int& ) READFROM_AND_WRITETO( PrefsManager::CharacterOption, int& ) READFROM_AND_WRITETO( PrefsManager::CourseSortOrders, int& ) READFROM_AND_WRITETO( PrefsManager::GetRankingName, int& ) READFROM_AND_WRITETO( PrefsManager::ScoringTypes, int& ) READFROM_AND_WRITETO( PrefsManager::BoostAppPriority, int& ) READFROM_AND_WRITETO( PrefsManager::AttractSoundFrequency, int& ) READFROM_AND_WRITETO( PlayerController, int& ) READFROM_AND_WRITETO( RageSoundReader_Resample::ResampleQuality, int& ) void IPreference::ReadFrom( const IniFile &ini ) { CString sVal; if( ini.GetValue( "Options", m_sName, sVal ) ) FromString( sVal ); } void IPreference::WriteTo( IniFile &ini ) const { ini.SetValue( "Options", m_sName, ToString() ); } void BroadcastPreferenceChanged( const CString& sPreferenceName ) { if( MESSAGEMAN ) MESSAGEMAN->Broadcast( sPreferenceName+"Changed" ); } /* * (c) 2001-2004 Chris Danford, Chris Gomez * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */