#ifndef DUAL_SCROLLBAR_H #define DUAL_SCROLLBAR_H #include "ActorFrame.h" #include "AutoActor.h" #include "PlayerNumber.h" /** @brief A scrollbar with two independent thumbs. */ class DualScrollBar: public ActorFrame { public: DualScrollBar(); void Load( const RString &sType ); void SetBarHeight( float fHeight ) { m_fBarHeight = fHeight; } void SetBarTime( float fTime ) { m_fBarTime = fTime; } void SetPercentage( PlayerNumber pn, float fPercent ); void EnablePlayer( PlayerNumber pn, bool on ); private: /** @brief The height of the scrollbar. */ float m_fBarHeight; float m_fBarTime; AutoActor m_sprScrollThumbOverHalf[NUM_PLAYERS]; AutoActor m_sprScrollThumbUnderHalf[NUM_PLAYERS]; }; #endif /** * @file * @author Glenn Maynard, Chris Danford (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */