#include "global.h" #include "ScreenOptionsManageEditSteps.h" #include "ScreenManager.h" #include "RageLog.h" #include "GameState.h" #include "SongManager.h" #include "ScreenTextEntry.h" #include "ScreenPrompt.h" #include "GameManager.h" #include "Steps.h" #include "ScreenMiniMenu.h" #include "RageUtil.h" #include "RageFileManager.h" #include "LocalizedString.h" #include "OptionRowHandler.h" #include "SongUtil.h" #include "Song.h" #include "ProfileManager.h" #include "Profile.h" #include "SpecialFiles.h" #include "NotesWriterSM.h" AutoScreenMessage( SM_BackFromRename ) AutoScreenMessage( SM_BackFromDelete ) AutoScreenMessage( SM_BackFromContextMenu ) enum StepsEditAction { StepsEditAction_Edit, StepsEditAction_Rename, StepsEditAction_Delete, NUM_StepsEditAction }; static const char *StepsEditActionNames[] = { "Edit", "Rename", "Delete", }; XToString( StepsEditAction ); #define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i ) static MenuDef g_TempMenu( "ScreenMiniMenuContext" ); REGISTER_SCREEN_CLASS( ScreenOptionsManageEditSteps ); void ScreenOptionsManageEditSteps::Init() { ScreenOptions::Init(); CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" ); } void ScreenOptionsManageEditSteps::BeginScreen() { // Reload so that we're consistent with the disk in case the user has been dinking around with their edits. SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine ); SONGMAN->LoadStepEditsFromProfileDir( PROFILEMAN->GetProfileDir(ProfileSlot_Machine), ProfileSlot_Machine ); SONGMAN->LoadCourseEditsFromProfileDir( PROFILEMAN->GetProfileDir(ProfileSlot_Machine), ProfileSlot_Machine ); GAMESTATE->m_pCurSong.Set( NULL ); GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL ); vector vHands; int iIndex = 0; { vHands.push_back( OptionRowHandlerUtil::MakeNull() ); OptionRowDefinition &def = vHands.back()->m_Def; def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; def.m_bOneChoiceForAllPlayers = true; def.m_sName = "Create New Edit Steps"; def.m_sExplanationName = "Create New Edit Steps"; def.m_vsChoices.clear(); def.m_vsChoices.push_back( "" ); iIndex++; } SONGMAN->GetStepsLoadedFromProfile( m_vpSteps, ProfileSlot_Machine ); FOREACH_CONST( Steps*, m_vpSteps, s ) { vHands.push_back( OptionRowHandlerUtil::MakeNull() ); OptionRowDefinition &def = vHands.back()->m_Def; Song *pSong = SONGMAN->GetSongFromSteps( *s ); def.m_sName = pSong->GetTranslitFullTitle() + " - " + (*s)->GetDescription(); def.m_bAllowThemeTitle = false; // not themable def.m_sExplanationName = "Select Edit Steps"; def.m_vsChoices.clear(); StepsType st = (*s)->m_StepsType; RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString(); def.m_vsChoices.push_back( sType ); def.m_bAllowThemeItems = false; // already themed iIndex++; } ScreenOptions::InitMenu( vHands ); ScreenOptions::BeginScreen(); // select the last chosen course if( GAMESTATE->m_pCurSteps[PLAYER_1] ) { vector::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] ); if( iter != m_vpSteps.end() ) { int iIndex = iter - m_vpSteps.begin(); this->MoveRowAbsolute( PLAYER_1, 1 + iIndex ); } } AfterChangeRow( PLAYER_1 ); } static LocalizedString THESE_STEPS_WILL_BE_LOST ("ScreenOptionsManageEditSteps", "These steps will be lost permanently."); static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageEditSteps", "Continue with delete?"); static LocalizedString ENTER_NAME_FOR_STEPS ("ScreenOptionsManageEditSteps", "Enter a name for these steps."); void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_GoToNextScreen ) { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) // "create new" { SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN ); return; // don't call base } else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) { this->HandleScreenMessage( SM_GoToPrevScreen ); return; // don't call base } else // a Steps { Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; ASSERT( pSteps ); const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType ); GAMESTATE->SetCurrentStyle( pStyle ); // do base behavior } } else if( SM == SM_BackFromRename ) { if( !ScreenTextEntry::s_bCancelledLast ) { ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; Song *pSong = SONGMAN->GetSongFromSteps( pSteps ); RString sOldDescription = pSteps->GetDescription(); pSteps->SetDescription( ScreenTextEntry::s_sLastAnswer ); RString sError; if( !NotesWriterSM::WriteEditFileToMachine(pSong,pSteps,sError) ) { ScreenPrompt::Prompt( SM_None, sError ); return; } SCREENMAN->SetNewScreen( this->m_sName ); // reload } } else if( SM == SM_BackFromDelete ) { if( ScreenPrompt::s_LastAnswer == ANSWER_YES ) { LOG->Trace( "Delete successful; deleting Steps from memory" ); Steps *pSteps = GetStepsWithFocus(); FILEMAN->Remove( pSteps->GetFilename() ); SONGMAN->DeleteSteps( pSteps ); GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL ); SCREENMAN->SetNewScreen( this->m_sName ); // reload } } else if( SM == SM_BackFromContextMenu ) { if( !ScreenMiniMenu::s_bCancelled ) { switch( ScreenMiniMenu::s_iLastRowCode ) { case StepsEditAction_Edit: { Steps *pSteps = GetStepsWithFocus(); Song *pSong = SONGMAN->GetSongFromSteps( pSteps ); GAMESTATE->m_pCurSong.Set( pSong ); GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps ); ScreenOptions::BeginFadingOut(); } break; case StepsEditAction_Rename: { ScreenTextEntry::TextEntry( SM_BackFromRename, ENTER_NAME_FOR_STEPS, GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(), MAX_EDIT_STEPS_DESCRIPTION_LENGTH, SongUtil::ValidateCurrentEditStepsDescription ); } break; case StepsEditAction_Delete: { ScreenPrompt::Prompt( SM_BackFromDelete, THESE_STEPS_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO ); } break; } } } else if( SM == SM_LoseFocus ) { this->PlayCommand( "ScreenLoseFocus" ); } else if( SM == SM_GainFocus ) { this->PlayCommand( "ScreenGainFocus" ); } ScreenOptions::HandleScreenMessage( SM ); } void ScreenOptionsManageEditSteps::AfterChangeRow( PlayerNumber pn ) { Steps *pSteps = GetStepsWithFocus(); Song *pSong = pSteps ? SONGMAN->GetSongFromSteps( pSteps ) : NULL; GAMESTATE->m_pCurSong.Set( pSong ); GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps ); ScreenOptions::AfterChangeRow( pn ); } static LocalizedString YOU_HAVE_MAX_STEP_EDITS( "ScreenOptionsManageEditSteps", "You have %d step edits, the maximum number allowed." ); static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageEditSteps", "You must delete an existing steps edit before creating a new steps edit." ); void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus &input ) { if( IsTransitioning() ) return; int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) // "create new" { vector v; SONGMAN->GetStepsLoadedFromProfile( v, ProfileSlot_Machine ); if( v.size() >= size_t(MAX_EDIT_STEPS_PER_PROFILE) ) { RString s = ssprintf( YOU_HAVE_MAX_STEP_EDITS.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), MAX_EDIT_STEPS_PER_PROFILE ); ScreenPrompt::Prompt( SM_None, s ); return; } SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) { SCREENMAN->PlayStartSound(); this->BeginFadingOut(); } else // a Steps { g_TempMenu.rows.clear(); FOREACH_StepsEditAction( i ) { MenuRowDef mrd( i, StepsEditActionToString(i), true, EditMode_Home, true, true, 0, "" ); g_TempMenu.rows.push_back( mrd ); } int iWidth, iX, iY; this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY ); ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY ); } } void ScreenOptionsManageEditSteps::ImportOptions( int iRow, const vector &vpns ) { } void ScreenOptionsManageEditSteps::ExportOptions( int iRow, const vector &vpns ) { } Steps *ScreenOptionsManageEditSteps::GetStepsWithFocus() const { int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; if( iCurRow == 0 ) return NULL; else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) return NULL; // a Steps int iStepsIndex = iCurRow - 1; return m_vpSteps[iStepsIndex]; } /* * (c) 2002-2005 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */