#include "global.h" #include "ScreenEnding.h" #include "ScreenManager.h" #include "SongManager.h" #include "GameSoundManager.h" #include "ThemeManager.h" #include "AnnouncerManager.h" #include "Song.h" #include "ProfileManager.h" #include "Profile.h" #include "ActorUtil.h" #include "GameState.h" #include "MemoryCardManager.h" #include "RageLog.h" #include "Style.h" #include "GameManager.h" #include "PrefsManager.h" #include "StatsManager.h" #include "PlayerState.h" #include "CommonMetrics.h" #include "InputEventPlus.h" REGISTER_SCREEN_CLASS( ScreenEnding ); ScreenEnding::ScreenEnding() { if( PREFSMAN->m_sTestInitialScreen.Get() != "" ) { PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1); PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2); GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR ); GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") ); GAMESTATE->JoinPlayer( PLAYER_1 ); GAMESTATE->JoinPlayer( PLAYER_2 ); GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() ); GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() ); GAMESTATE->m_pCurSteps[PLAYER_1].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] ); GAMESTATE->m_pCurSteps[PLAYER_2].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_2] ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iStepsPlayed = 1; STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_iStepsPlayed = 1; PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f ); PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f ); GAMESTATE->m_iCurrentStageIndex = 0; FOREACH_ENUM( PlayerNumber, p ) GAMESTATE->m_iPlayerStageTokens[p] = 1; PO_GROUP_CALL( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, ChooseRandomModifiers ); PO_GROUP_CALL( GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions, ModsLevel_Stage, ChooseRandomModifiers ); for( float f = 0; f < 100.0f; f += 1.0f ) { float fP1 = fmodf(f/100*4+.3f,1); STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f ); } STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iActualDancePoints = RandomInt( 3 ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iPossibleDancePoints = 2; STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_iActualDancePoints = RandomInt( 2 ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_iPossibleDancePoints = 1; STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iCurCombo = 0; STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 0, false ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iCurCombo = 1; STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 1, false ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iCurCombo = 50; STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 25, false ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iCurCombo = 250; STATSMAN->m_CurStageStats.m_player[PLAYER_1].UpdateComboList( 100, false ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iTapNoteScores[TNS_W1] = RandomInt( 2 ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iTapNoteScores[TNS_W2] = RandomInt( 2 ); STATSMAN->m_CurStageStats.m_player[PLAYER_1].m_iTapNoteScores[TNS_W3] = RandomInt( 2 ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_iTapNoteScores[TNS_W1] = RandomInt( 2 ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_iTapNoteScores[TNS_W2] = RandomInt( 2 ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].m_iTapNoteScores[TNS_W3] = RandomInt( 2 ); STATSMAN->m_vPlayedStageStats.clear(); } } void ScreenEnding::Init() { ScreenAttract::Init(); FOREACH_HumanPlayer( p ) { if( !PROFILEMAN->IsPersistentProfile(p) ) continue; m_sprRemoveMemoryCard[p].SetName( ssprintf("RemoveCardP%d",p+1) ); m_sprRemoveMemoryCard[p].Load( THEME->GetPathG("ScreenEnding",ssprintf("remove card P%d",p+1)) ); switch( MEMCARDMAN->GetCardState(p) ) { case MemoryCardState_Removed: case MemoryCardState_NoCard: m_sprRemoveMemoryCard[p].SetVisible( false ); break; } LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprRemoveMemoryCard[p] ); this->AddChild( &m_sprRemoveMemoryCard[p] ); } SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") ); // Now that we've read the data from the profile, it's ok to Reset() GAMESTATE->Reset(); } void ScreenEnding::Input( const InputEventPlus &input ) { if( !IsTransitioning() ) { switch( input.MenuI ) { case GAME_BUTTON_START: SCREENMAN->PostMessageToTopScreen( SM_BeginFadingOut, 0 ); break; } } ScreenAttract::Input( input ); } /* * (c) 2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */