local t = Def.ActorFrame {}; -- t[#t+1] = Def.ActorFrame { InitCommand=function(self) self:Center(); -- Def.Quad { InitCommand=function(self) self:zoomto(SCREEN_WIDTH, SCREEN_HEIGHT); self:diffuse(Color.Black); self:diffusealpha(0); end; StartTransitioningCommand=function(self) self:decelerate(0.25); self:diffusealpha(1); end; }; }; -- return t