#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: PrefsManager Desc: See Header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "PrefsManager.h" #include "IniFile.h" #include "GameManager.h" #include "GameState.h" #include "RageException.h" #include "RageDisplay.h" #include "RageUtil.h" #include "AnnouncerManager.h" #include "ThemeManager.h" PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program PrefsManager::PrefsManager() { #ifdef _DEBUG m_bWindowed = true; #else m_bWindowed = false; #endif m_iDisplayWidth = 640; m_iDisplayHeight = 480; m_iDisplayColorDepth = 16; m_iTextureColorDepth = 16; m_iRefreshRate = REFRESH_DEFAULT; m_bIgnoreJoyAxes = true; m_bOnlyDedicatedMenuButtons = false; #ifdef _DEBUG m_bShowStats = true; #else m_bShowStats = false; #endif m_BackgroundMode = BGMODE_ANIMATIONS; m_bShowDanger = true; m_fBGBrightness = 0.8f; m_bMenuTimer = true; m_bEventMode = false; m_iNumArcadeStages = 3; m_bAutoPlay = false; m_fJudgeWindowSeconds = 0.17f; m_fJudgeWindowPerfectPercent = 0.25f; m_fJudgeWindowGreatPercent = 0.50f; m_fJudgeWindowGoodPercent = 0.75f; m_fLifeDifficultyScale = 1.0f; m_iMovieDecodeMS = 2; m_bUseBGIfNoBanner = false; m_bDelayedEscape = true; m_bHowToPlay = true; m_bArcadeOptionsNavigation = false; m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins m_bCoinOpMode = false; /* I'd rather get occasional people asking for support for this even though it's * already here than lots of people asking why songs aren't being displayed. */ m_bHiddenSongs = false; m_bVsync = true; ReadGlobalPrefsFromDisk( true ); } PrefsManager::~PrefsManager() { SaveGlobalPrefsToDisk(); SaveGamePrefsToDisk(); } void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame ) { IniFile ini; ini.SetPath( "StepMania.ini" ); if( !ini.ReadFile() ) return; // could not read config file, load nothing ini.GetValueB( "Options", "Windowed", m_bWindowed ); ini.GetValueI( "Options", "DisplayWidth", m_iDisplayWidth ); ini.GetValueI( "Options", "DisplayHeight", m_iDisplayHeight ); ini.GetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth ); ini.GetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth ); ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate ); ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes ); ini.GetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons ); ini.GetValueB( "Options", "ShowStats", m_bShowStats ); ini.GetValueI( "Options", "BackgroundMode", (int&)m_BackgroundMode ); ini.GetValueB( "Options", "ShowDanger", m_bShowDanger ); ini.GetValueF( "Options", "BGBrightness", m_fBGBrightness ); ini.GetValueB( "Options", "MenuTimer", m_bMenuTimer ); ini.GetValueB( "Options", "EventMode", m_bEventMode ); ini.GetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages ); ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay ); ini.GetValueF( "Options", "JudgeWindowSeconds", m_fJudgeWindowSeconds ); ini.GetValueF( "Options", "JudgeWindowPerfectPercent", m_fJudgeWindowPerfectPercent ); ini.GetValueF( "Options", "JudgeWindowGreatPercent", m_fJudgeWindowGreatPercent ); ini.GetValueF( "Options", "JudgeWindowGoodPercent", m_fJudgeWindowGoodPercent ); ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale ); ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS ); ini.GetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner ); ini.GetValueB( "Options", "DelayedEscape", m_bDelayedEscape ); ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs ); ini.GetValueB( "Options", "Vsync", m_bVsync ); ini.GetValueB( "Options", "HowToPlay", m_bHowToPlay ); ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation ); ini.GetValue ( "Options", "DWIPath", m_DWIPath ); ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds ); ini.GetValueB( "Options", "CoinOpMode", m_bCoinOpMode ); m_asAdditionalSongFolders.clear(); CString sAdditionalSongFolders; ini.GetValue( "Options", "AdditionalSongFolders", sAdditionalSongFolders ); split( sAdditionalSongFolders, ",", m_asAdditionalSongFolders, true ); if( bSwitchToLastPlayedGame ) { Game game; if( ini.GetValueI("Options", "Game", (int&)game) ) GAMESTATE->m_CurGame = game; } } void PrefsManager::SaveGlobalPrefsToDisk() { IniFile ini; ini.SetPath( "StepMania.ini" ); ini.SetValueB( "Options", "Windowed", m_bWindowed ); ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth ); ini.SetValueI( "Options", "DisplayHeight", m_iDisplayHeight ); ini.SetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth ); ini.SetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth ); ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate ); ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes ); ini.SetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons ); ini.SetValueB( "Options", "ShowStats", m_bShowStats ); ini.SetValueI( "Options", "BackgroundMode", m_BackgroundMode); ini.SetValueB( "Options", "ShowDanger", m_bShowDanger ); ini.SetValueF( "Options", "BGBrightness", m_fBGBrightness ); ini.SetValueB( "Options", "EventMode", m_bEventMode ); ini.SetValueB( "Options", "MenuTimer", m_bMenuTimer ); ini.SetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages ); ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay ); ini.SetValueF( "Options", "JudgeWindowSeconds", m_fJudgeWindowSeconds ); ini.SetValueF( "Options", "JudgeWindowPerfectPercent", m_fJudgeWindowPerfectPercent ); ini.SetValueF( "Options", "JudgeWindowGreatPercent", m_fJudgeWindowGreatPercent ); ini.SetValueF( "Options", "JudgeWindowGoodPercent", m_fJudgeWindowGoodPercent ); ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale ); ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS ); ini.SetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner ); ini.SetValueB( "Options", "DelayedEscape", m_bDelayedEscape ); ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs ); ini.SetValueB( "Options", "Vsync", m_bVsync ); ini.SetValueB( "Options", "HowToPlay", m_bHowToPlay ); ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation ); ini.SetValue ( "Options", "DWIPath", m_DWIPath ); ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds ); ini.SetValueB( "Options", "CoinOpMode", m_bCoinOpMode ); ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) ); ini.SetValueI( "Options", "Game", GAMESTATE->m_CurGame ); ini.WriteFile(); } void PrefsManager::ReadGamePrefsFromDisk() { if( !GAMESTATE ) return; CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName; IniFile ini; ini.SetPath( sGameName+"Prefs.ini" ); ini.ReadFile(); // it's OK if this fails CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName; // if these calls fail, the three strings will keep the initial values set above. ini.GetValue( "Options", "Announcer", sAnnouncer ); ini.GetValue( "Options", "Theme", sTheme ); ini.GetValue( "Options", "NoteSkin", sNoteSkin ); // it's OK to call these functions with names that don't exist. ANNOUNCER->SwitchAnnouncer( sAnnouncer ); THEME->SwitchTheme( sTheme ); GAMEMAN->SwitchNoteSkin( sNoteSkin ); } void PrefsManager::SaveGamePrefsToDisk() { if( !GAMESTATE ) return; CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName; IniFile ini; ini.SetPath( sGameName+"Prefs.ini" ); ini.SetValue( "Options", "Announcer", ANNOUNCER->GetCurAnnouncerName() ); ini.SetValue( "Options", "Theme", THEME->GetCurThemeName() ); ini.SetValue( "Options", "NoteSkin", GAMEMAN->GetCurNoteSkin() ); ini.WriteFile(); }