#include "VectorHelper.h" #include #include using std::min; using std::max; #if defined(USE_VEC) #if defined(__VEC__) #include #ifndef __VECLIBTYPES__ // Copy this from the header since it isn't in the 10.2.8 sdk typedef vector unsigned char vUInt8; typedef vector signed char vSInt8; typedef vector unsigned short vUInt16; typedef vector signed short vSInt16; typedef vector unsigned int vUInt32; typedef vector signed int vSInt32; typedef vector float vFloat; typedef vector bool int vBool32; #endif bool Vector::CheckForVector() { int selectors[2] = { CTL_HW, HW_VECTORUNIT }; int32_t result = 0; size_t length = 4; return !sysctl( selectors, 2, &result, &length, NULL, 0 ) && result; } /* for( size_t pos = 0; pos < size; ++pos ) * dest[pos] += src[pos] * volume; * Idea from: http://developer.apple.com/hardwaredrivers/ve/downloads/add.c */ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, short volume ) { if( size > 7 ) { int index = 0; vUInt8 one = (vUInt8)(1); vUInt8 volMask = vec_lvsl( 0, &volume ); vSInt16 vol = vec_lde( 0, &volume ); vol = vec_splat( vec_perm(vol, vol, volMask), 0 ); // Setup the masks. vUInt8 srcMask = vec_add( vec_lvsl(15, src), one ); vUInt8 loadMask = vec_add( vec_lvsl(15, dest), one ); vUInt8 storeMask = vec_lvsr( 0, dest ); // I have no idea why shift right for stores. vSInt16 load1Src = vec_ld( 0, src ); vSInt32 load1Dest = vec_ld( 0, dest ); vSInt32 store = (vSInt32)(0); // If dest is misaligned, pull first loop iteration out. if( intptr_t(dest) & 0xF ) { vSInt16 load2Src = vec_ld( 15, src ); vSInt32 load2Dest = vec_ld( 15, dest ); vSInt32 load3Dest = vec_ld( 31, dest ); load1Src = vec_perm( load1Src, load2Src, srcMask ); load1Dest = vec_perm( load1Dest, load2Dest, loadMask ); load2Dest = vec_perm( load2Dest, load3Dest, loadMask ); /* Multiply the even 2-byte elements in data with those in vol to get * 4-byte elements. Do the same with the odd elements then merge both * high and low halves of the vectors into two new 4-element, 4-byte * vectors. In this way the combined vector contains * the 8 products in the correct order. */ vSInt32 even = vec_mule( load1Src, vol ); vSInt32 odd = vec_mulo( load1Src, vol ); vSInt32 first = vec_mergeh( even, odd ); vSInt32 second = vec_mergel( even, odd ); load1Dest = vec_add( load1Dest, first ); load2Dest = vec_add( load2Dest, second ); store = vec_perm( load1Dest, load1Dest, storeMask ); load1Dest = vec_perm( load1Dest, load2Dest, storeMask ); while( (intptr_t(dest) + index) & 0xC ) { vec_ste( store, index, dest ); index += 4; } vec_st( load1Dest, index, dest ); load1Src = load2Src; load1Dest = load3Dest; store = load2Dest; src += 8; dest += 8; size -= 8; /* Incrementing the index is supposed to have the same effect * as incrementing dest bust since we read from dest as well * we don't want to increment twice so decrement the index. */ index -= 16; } while( size >= 32 ) { vSInt16 load2Src = vec_ld( 15, src ); vSInt16 load3Src = vec_ld( 31, src ); vSInt16 load4Src = vec_ld( 47, src ); vSInt16 load5Src = vec_ld( 63, src ); vSInt32 load2Dest = vec_ld( 15, dest ); vSInt32 load3Dest = vec_ld( 31, dest ); vSInt32 load4Dest = vec_ld( 47, dest ); vSInt32 load5Dest = vec_ld( 63, dest ); vSInt32 load6Dest = vec_ld( 79, dest ); vSInt32 load7Dest = vec_ld( 95, dest ); vSInt32 load8Dest = vec_ld( 111, dest ); vSInt32 load9Dest = vec_ld( 127, dest ); // Align the data load1Src = vec_perm( load1Src, load2Src, srcMask ); load2Src = vec_perm( load2Src, load3Src, srcMask ); load3Src = vec_perm( load3Src, load4Src, srcMask ); load4Src = vec_perm( load4Src, load5Src, srcMask ); // Not load5Src, it's untouched and used later. load1Dest = vec_perm( load1Dest, load2Dest, loadMask ); load2Dest = vec_perm( load2Dest, load3Dest, loadMask ); load3Dest = vec_perm( load3Dest, load4Dest, loadMask ); load4Dest = vec_perm( load4Dest, load5Dest, loadMask ); load5Dest = vec_perm( load5Dest, load6Dest, loadMask ); load6Dest = vec_perm( load6Dest, load7Dest, loadMask ); load7Dest = vec_perm( load7Dest, load8Dest, loadMask ); load8Dest = vec_perm( load8Dest, load9Dest, loadMask ); // Not load9Dest. vSInt32 even1 = vec_mule( load1Src, vol ); vSInt32 odd1 = vec_mulo( load1Src, vol ); vSInt32 even2 = vec_mule( load2Src, vol ); vSInt32 odd2 = vec_mulo( load2Src, vol ); vSInt32 even3 = vec_mule( load3Src, vol ); vSInt32 odd3 = vec_mulo( load3Src, vol ); vSInt32 even4 = vec_mule( load4Src, vol ); vSInt32 odd4 = vec_mulo( load4Src, vol ); vSInt32 first = vec_mergeh( even1, odd1 ); vSInt32 second = vec_mergel( even1, odd1 ); vSInt32 third = vec_mergeh( even2, odd2 ); vSInt32 fourth = vec_mergel( even2, odd2 ); vSInt32 fifth = vec_mergeh( even3, odd3 ); vSInt32 sixth = vec_mergel( even3, odd3 ); vSInt32 seventh = vec_mergeh( even4, odd4 ); vSInt32 eighth = vec_mergel( even4, odd4 ); load1Dest = vec_add( load1Dest, first ); load2Dest = vec_add( load2Dest, second ); load3Dest = vec_add( load3Dest, third ); load4Dest = vec_add( load4Dest, fourth ); load5Dest = vec_add( load5Dest, fifth ); load6Dest = vec_add( load6Dest, sixth ); load7Dest = vec_add( load7Dest, seventh ); load8Dest = vec_add( load8Dest, eighth ); // Unalign results. store = vec_perm( store, load1Dest, storeMask ); load1Dest = vec_perm( load1Dest, load2Dest, storeMask ); load2Dest = vec_perm( load2Dest, load3Dest, storeMask ); load3Dest = vec_perm( load3Dest, load4Dest, storeMask ); load4Dest = vec_perm( load4Dest, load5Dest, storeMask ); load5Dest = vec_perm( load5Dest, load6Dest, storeMask ); load6Dest = vec_perm( load6Dest, load7Dest, storeMask ); load7Dest = vec_perm( load7Dest, load8Dest, storeMask ); // store the results vec_st( store, index + 0, dest ); vec_st( load1Dest, index + 16, dest ); vec_st( load2Dest, index + 32, dest ); vec_st( load3Dest, index + 48, dest ); vec_st( load4Dest, index + 64, dest ); vec_st( load5Dest, index + 80, dest ); vec_st( load6Dest, index + 96, dest ); vec_st( load7Dest, index + 112, dest ); load1Src = load5Src; load1Dest = load9Dest; store = load8Dest; dest += 32; src += 32; size -= 32; } /* This completely baffles gcc's loop unrolling. If I make it > 7 instead, * then gcc produces 4 identical copies of the loop without scheduling them * in a sane manner (hence the manual unrolling above) but this loop will * never be executed more than 3 times so that code will never be used. * This produces code the way gcc _should_ do it by unrolling and scheduling * and then producing the rolled version. */ while( size & ~0x7 ) { vSInt16 load2Src = vec_ld( 15, src ); vSInt32 load2Dest = vec_ld( 15, dest ); vSInt32 load3Dest = vec_ld( 31, dest ); load1Src = vec_perm( load1Src, load2Src, srcMask ); load1Dest = vec_perm( load1Dest, load2Dest, loadMask ); load2Dest = vec_perm( load2Dest, load3Dest, loadMask ); vSInt32 even = vec_mule( load1Src, vol ); vSInt32 odd = vec_mulo( load1Src, vol ); vSInt32 first = vec_mergeh( even, odd ); vSInt32 second = vec_mergel( even, odd ); load1Dest = vec_add( load1Dest, first ); load2Dest = vec_add( load2Dest, second ); store = vec_perm( store, load1Dest, storeMask ); load1Dest = vec_perm( load1Dest, load2Dest, storeMask ); vec_st( store, index + 0, dest ); vec_st( load1Dest, index + 16, dest ); load1Src = load2Src; load1Dest = load3Dest; store = load2Dest; src += 8; dest += 8; size -= 8; } // Store the remainder of the vector, if it was misaligned. if( index < 0 ) { store = vec_perm( store, store, storeMask ); while( index < 0 ) { vec_ste( store, index, dest ); index += 4; } } } /* If we account for both misaligned dest and src, there is really no way to * do this in vector code so do the last at most 7 elements in scalar code. */ while( size-- ) *(dest++) += *(src++) * volume; } /* for( size_t pos = 0; pos < size; ++pos ) * dest[pos] = clamp( src[pos]/256, -32768, 32767 ); */ void Vector::FastSoundRead( int16_t *dest, const int32_t *src, unsigned size ) { int index = 0; vSInt32 zero = (vSInt32)( 0 ); vUInt32 shift = (vUInt32)( 8 ); vSInt16 store = (vSInt16)( 0 ); vUInt8 storeMask = vec_lvsr( 0, dest ); // Setup the store mask. if( intptr_t(dest) & 0xF ) { index -= intptr_t(dest) & 0xF; store = vec_ld( 0, dest ); } /* This is tricky. We need to divide signed 4-byte integers by 256 and stuff * them into 2-byte integers. First, find the elements which are negative * by comparing to zero (those less than zero will have each bit in the * 32-bit element set to 1 and those at least zero will have them all set * to 0). Take the absolute value (it actually subtracts the vector from zero * and computes the max to do that), shift right by 8 bits, use the masks * to get vectors containing only those elements which were negative and * subtract twice. Use saturated arithmatic to deal with overflow. Lastly, * pack the two vectors into signed 2-byte integers (again saturated). */ while( size >= 32 ) { // Use LRU load which marks the address as LRU. Does nothing on the G5. vSInt32 first = vec_ldl( 0, src ); vSInt32 second = vec_ldl( 16, src ); vSInt32 third = vec_ldl( 32, src ); vSInt32 fourth = vec_ldl( 48, src ); vSInt32 fifth = vec_ldl( 64, src ); vSInt32 sixth = vec_ldl( 80, src ); vSInt32 seventh = vec_ldl( 96, src ); vSInt32 eighth = vec_ldl( 112, src ); vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero ); vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero ); vSInt32 temp3 = (vSInt32)vec_cmplt( third, zero ); vSInt32 temp4 = (vSInt32)vec_cmplt( fourth, zero ); vSInt32 temp5 = (vSInt32)vec_cmplt( fifth, zero ); vSInt32 temp6 = (vSInt32)vec_cmplt( sixth, zero ); vSInt32 temp7 = (vSInt32)vec_cmplt( seventh, zero ); vSInt32 temp8 = (vSInt32)vec_cmplt( eighth, zero ); first = vec_sr( vec_abss(first), shift ); second = vec_sr( vec_abss(second), shift ); third = vec_sr( vec_abss(third), shift ); fourth = vec_sr( vec_abss(fourth), shift ); fifth = vec_sr( vec_abss(fifth), shift ); sixth = vec_sr( vec_abss(sixth), shift ); seventh = vec_sr( vec_abss(seventh), shift ); eighth = vec_sr( vec_abss(eighth), shift ); temp1 = vec_and( first, temp1 ); temp2 = vec_and( second, temp2 ); temp3 = vec_and( third, temp3 ); temp4 = vec_and( fourth, temp4 ); temp5 = vec_and( fifth, temp5 ); temp6 = vec_and( sixth, temp6 ); temp7 = vec_and( seventh, temp7 ); temp8 = vec_and( eighth, temp8 ); first = vec_subs( vec_sub(first, temp1), temp1 ); second = vec_subs( vec_sub(second, temp2), temp2 ); third = vec_subs( vec_sub(third, temp3), temp3 ); fourth = vec_subs( vec_sub(fourth, temp4), temp4 ); fifth = vec_subs( vec_sub(fifth, temp5), temp5 ); sixth = vec_subs( vec_sub(sixth, temp6), temp6 ); seventh = vec_subs( vec_sub(seventh, temp7), temp7 ); eighth = vec_subs( vec_sub(eighth, temp8), temp8 ); vSInt16 result1 = vec_packs( first, second ); vSInt16 result2 = vec_packs( third, fourth ); vSInt16 result3 = vec_packs( fifth, sixth ); vSInt16 result4 = vec_packs( seventh, eighth ); store = vec_perm( store, result1, storeMask ); result1 = vec_perm( result1, result2, storeMask ); result2 = vec_perm( result2, result3, storeMask ); result3 = vec_perm( result3, result4, storeMask ); vec_st( store, 0, dest ); vec_st( result1, 16, dest ); vec_st( result2, 32, dest ); vec_st( result3, 48, dest ); store = result4; dest += 32; src += 32; size -= 32; } // Befuddle optimizer as above. while( size & ~0x7 ) { vSInt32 first = vec_ldl( 0, src ); vSInt32 second = vec_ldl( 16, src ); vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero ); vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero ); first = vec_sr( vec_abss(first), shift ); second = vec_sr( vec_abss(second), shift ); temp1 = vec_and( first, temp1 ); temp2 = vec_and( second, temp2 ); first = vec_subs( vec_sub(first, temp1), temp1 ); second = vec_subs( vec_sub(second, temp2), temp2 ); vSInt16 result = vec_packs( first, second ); vec_st( vec_perm(store, result, storeMask), 0, dest ); store = result; dest += 8; src += 8; size -= 8; } store = vec_perm( store, store, storeMask ); int temp = index; while( index < 0 ) { vec_ste( store, index, dest ); index += 2; } temp >>=1; dest += temp; src += temp; size -= temp; while( size-- ) *dest++ = max( -32768, min(*src++>>8, 32767) ); } /* for( size_t pos = 0; pos < size; ++pos ) * dest[pos] = SCALE( float(src[pos]), -32768*256, 32767*256, -1.0f, 1.0f ); */ void Vector::FastSoundRead( float *dest, const int32_t *src, unsigned size ) { /* m = -32768; M = 32767 * (x-2^8*m)(1-(-1))/(2^8*M-2^8*m)+(-1) * = ((x-2^8*m)/(2^8))*(2/(M-m))+(-1) * = ((x-2^8*m)/(2^16))*((2*2^8)/(M-m))+(-1) * l1 = 2^8*m = -8388608 * scale = 2*2^8/(M-m) = 0.00781261921110856794 * l2 = -1 */ int index = 0; vFloat scale = (vFloat) ( 0.00781261921110856794f ); vSInt32 l1 = (vSInt32) ( -8388608 ); vFloat l2 = (vFloat) ( -1.0f ); vUInt8 storeMask = vec_lvsr( 0, dest ); // Setup the store mask. vFloat st = (vFloat)( 0.0f ); if( intptr_t(dest) & 0xF ) { index -= intptr_t(dest) & 0xF; st = vec_ld( 0, dest ); } while( size >= 32 ) { /* By far the simplest of these, we need only perform the scale * operation which amounts to subtracting l1, converting to a float, * multiplying by a constant, and adding l2. We can multiply and add * in one instruction. The 16 in vec_ctf(X,16) divides by 2^16. */ vSInt32 x1 = vec_ldl( 0, src ); vSInt32 x2 = vec_ldl( 16, src ); vSInt32 x3 = vec_ldl( 32, src ); vSInt32 x4 = vec_ldl( 48, src ); vSInt32 x5 = vec_ldl( 64, src ); vSInt32 x6 = vec_ldl( 80, src ); vSInt32 x7 = vec_ldl( 96, src ); vSInt32 x8 = vec_ldl( 112, src ); x1 = vec_subs( x1, l1 ); x2 = vec_subs( x2, l1 ); x3 = vec_subs( x3, l1 ); x4 = vec_subs( x4, l1 ); x5 = vec_subs( x5, l1 ); x6 = vec_subs( x6, l1 ); x7 = vec_subs( x7, l1 ); x8 = vec_subs( x8, l1 ); vFloat f1 = vec_ctf( x1, 16 ); vFloat f2 = vec_ctf( x2, 16 ); vFloat f3 = vec_ctf( x3, 16 ); vFloat f4 = vec_ctf( x4, 16 ); vFloat f5 = vec_ctf( x5, 16 ); vFloat f6 = vec_ctf( x6, 16 ); vFloat f7 = vec_ctf( x7, 16 ); vFloat f8 = vec_ctf( x8, 16 ); f1 = vec_madd( f1, scale, l2 ); f2 = vec_madd( f2, scale, l2 ); f3 = vec_madd( f3, scale, l2 ); f4 = vec_madd( f4, scale, l2 ); f5 = vec_madd( f5, scale, l2 ); f6 = vec_madd( f6, scale, l2 ); f7 = vec_madd( f7, scale, l2 ); f8 = vec_madd( f8, scale, l2 ); st = vec_perm( st, f1, storeMask ); f1 = vec_perm( f1, f2, storeMask ); f2 = vec_perm( f2, f3, storeMask ); f3 = vec_perm( f3, f4, storeMask ); f4 = vec_perm( f4, f5, storeMask ); f5 = vec_perm( f5, f6, storeMask ); f6 = vec_perm( f6, f7, storeMask ); f7 = vec_perm( f7, f8, storeMask ); vec_st( st, 0, dest ); vec_st( f1, 16, dest ); vec_st( f2, 32, dest ); vec_st( f3, 48, dest ); vec_st( f4, 64, dest ); vec_st( f5, 80, dest ); vec_st( f6, 96, dest ); vec_st( f7, 112, dest ); st = f8; dest += 32; src += 32; size -= 32; } while( size & ~0x3 ) { vFloat result = vec_ctf( vec_subs(vec_ldl(0, src), l1), 16 ); result = vec_madd( result, scale, l2 ); st = vec_perm( st, result, storeMask ); vec_st( st, 0, dest ); st = result; dest += 4; src += 4; size -= 4; } st = vec_perm( st, st, storeMask ); int temp = index; while( index < 0 ) { vec_ste( st, index, dest ); index += 2; } temp >>= 2; dest += temp; src += temp; size -= temp; while( size-- ) *dest++ = float( *src++ + 32768*256 ) * 1.1921110856794079500e-7f - 1.0f; } #elif defined(__SSE2__) #include // This is portable to other sysems since it uses Intel's intrinsics. bool Vector::CheckForVector() { // MMX, SSE, and SSE2 must be present, we don't use SSE3 so no need to check for it. return true; } template static inline void Write( T load, int32_t *&dest, const int16_t *&src, unsigned &size, __m128i vol ) __attribute__((always_inline)); template inline void Write( T load, int32_t *&dest, const int16_t *&src, unsigned &size, __m128i vol ) { // There are only 8 XMM registers so no 4x unrolling while( size >= 8 ) { __m128i data = load( (__m128i *)src ); __m128i hi = _mm_mulhi_epi16( data, vol ); __m128i low = _mm_mullo_epi16( data, vol ); __m128i result1 = _mm_unpacklo_epi16( low, hi ); __m128i result2 = _mm_unpackhi_epi16( low, hi ); result1 = _mm_add_epi32( result1, *(__m128i *)(dest + 0) ); result2 = _mm_add_epi32( result2, *(__m128i *)(dest + 4) ); _mm_store_si128( (__m128i *)(dest + 0), result1 ); _mm_store_si128( (__m128i *)(dest + 4), result2 ); src += 8; dest += 8; size -= 8; } } void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, short volume ) { while( (intptr_t(dest) & 0xF) && size ) { // Misaligned stores are slow. *(dest++) += *(src++) * volume; --size; } __m128i vol = _mm_set1_epi16( volume ); // Misaligned loads are slower so specialize to aligned loads when possible. if( intptr_t(src) & 0xF ) Write( _mm_loadu_si128, dest, src, size, vol ); else Write( _mm_load_si128, dest, src, size, vol ); while( size-- ) *(dest++) += *(src++) * volume; } template static inline void Read( T load, int16_t *&dest, const int32_t *&src, unsigned &size ) __attribute__((always_inline)); template static inline void Read( T load, int16_t *&dest, const int32_t *&src, unsigned &size ) { __m128i zero = _mm_setzero_si128(); while( size >= 8 ) { __m128i data1 = load( (__m128i *)(src + 0) ); __m128i data2 = load( (__m128i *)(src + 4) ); __m128i mask1 = _mm_cmplt_epi32( data1, zero ); __m128i mask2 = _mm_cmplt_epi32( data2, zero ); __m128i t1 = _mm_srai_epi32( data1, 31 ); __m128i t2 = _mm_srai_epi32( data2, 31 ); // We can't do 32 bit saturating arithmetic but that's unlikely to be a problem data1 = _mm_sub_epi32( _mm_xor_si128(data1, t1), t1 ); data2 = _mm_sub_epi32( _mm_xor_si128(data2, t2), t2 ); data1 = _mm_srai_epi32( data1, 8 ); data2 = _mm_srai_epi32( data2, 8 ); mask1 = _mm_and_si128( mask1, data1 ); // destructive logic, we want data1 still mask2 = _mm_and_si128( mask2, data2 ); // destructive logic data1 = _mm_sub_epi32( _mm_sub_epi32(data1, mask1), mask1 ); data2 = _mm_sub_epi32( _mm_sub_epi32(data2, mask2), mask2 ); data1 = _mm_packs_epi32( data1, data2 ); _mm_store_si128( (__m128i *)dest, data1 ); src += 8; dest += 8; size -= 8; } if( size ) { __m128i data1 = load( (__m128i *)(src + 0) ); __m128i data2 = size > 4 ? load( (__m128i *)(src + 4) ) : zero; __m128i mask1 = _mm_cmplt_epi32( data1, zero ); __m128i mask2 = _mm_cmplt_epi32( data2, zero ); __m128i t1 = _mm_srai_epi32( data1, 31 ); __m128i t2 = _mm_srai_epi32( data2, 31 ); // We can't do 32 bit saturating arithmetic but that's unlikely to be a problem data1 = _mm_sub_epi32( _mm_xor_si128(data1, t1), t1 ); data2 = _mm_sub_epi32( _mm_xor_si128(data2, t2), t2 ); data1 = _mm_srai_epi32( data1, 8 ); data2 = _mm_srai_epi32( data2, 8 ); mask1 = _mm_and_si128( mask1, data1 ); // destructive logic, we want data1 still mask2 = _mm_and_si128( mask2, data2 ); // destructive logic data1 = _mm_sub_epi32( _mm_sub_epi32(data1, mask1), mask1 ); data2 = _mm_sub_epi32( _mm_sub_epi32(data2, mask2), mask2 ); data1 = _mm_packs_epi32( data1, data2 ); #define X(x) (-(size >= (x))) data2 = _mm_set_epi8( 0, 0, X(7), X(7), X(6), X(6), X(5), X(5), X(4), X(4), X(3), X(3), X(2), X(2), -1, -1 ); #undef X _mm_maskmoveu_si128( data1, data2, (char *)dest ); } } void Vector::FastSoundRead( int16_t *dest, const int32_t *src, unsigned size ) { while( (intptr_t(dest) & 0xF) && size ) { // Misaligned stores are very slow. *dest++ = max( -32768, min(*src++>>8, 32767) ); --size; } // Specialize loads. if( intptr_t(src) & 0xF ) Read( _mm_loadu_si128, dest, src, size ); else Read( _mm_load_si128, dest, src, size ); while( size-- ) *dest++ = max( -32768, min(*src++>>8, 32767) ); } template static inline void Read( T load, float *&dest, const int32_t *&src, unsigned &size ) __attribute__((always_inline)); template static inline void Read( T load, float *&dest, const int32_t *&src, unsigned &size ) { /* m = -32768; M = 32767 * (x-2^8*m)(1-(-1))/(2^8*M-2^8*m)+(-1) * (x-2^8*m)/(2^7*(M-m))+(-1) * l1 = 2^8*m = -8388608 * scale = 1/(2^7*(M-m)) = 0.00000011921110856794 * l2 = -1 */ __m128 scale = _mm_set1_ps( 0.00000011921110856794f ); __m128i l1 = _mm_set1_epi32( -8388608 ); __m128 l2 = _mm_set1_ps( -1.0f ); while( size >= 4 ) { __m128i data = _mm_sub_epi32( load((__m128i *)src), l1 ); __m128 result = _mm_cvtepi32_ps( data ); result = _mm_add_ps( _mm_mul_ps(result, scale), l2 ); _mm_store_ps( dest, result ); src += 4; dest += 4; size -= 4; } if( size ) { #define X(x) (-(size >= (x))) __m128i storeMask = _mm_set_epi8( 0, 0, 0, 0, X(3), X(3), X(3), X(3), X(2), X(2), X(2), X(2), -1, -1, -1, -1 ); #undef X __m128i data = _mm_sub_epi32( load((__m128i *)src), l1 ); __m128 result = _mm_cvtepi32_ps( data ); result = _mm_add_ps( _mm_mul_ps(result, scale), l2 ); // This might not be valid. _mm_maskmoveu_si128( (__m128i)result, storeMask, (char *)dest ); } } void Vector::FastSoundRead( float *dest, const int32_t *src, unsigned size ) { while( (intptr_t(dest) & 0xF) && size ) { // Misaligned stores are very slow. *dest++ = float( *src++ + 32768*256 ) * 1.1921110856794079500e-7f - 1.0f; --size; } // Specialize loads. if( intptr_t(src) & 0xF ) Read( _mm_loadu_si128, dest, src, size ); else Read( _mm_load_si128, dest, src, size ); while( size-- ) *dest++ = float( *src++ + 32768*256 ) * 1.1921110856794079500e-7f - 1.0f;; } #else #error huh? #endif #endif /* * (c) 2006 Steve Checkoway * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */