#ifndef SMPackageUtil_H #define SMPackageUtil_H namespace SMPackageUtil { void WriteStepManiaInstallDirs( const vector& asInstallDirsToWrite ); void GetStepManiaInstallDirs( vector& asInstallDirsOut ); void AddStepManiaInstallDir( RString sNewInstallDir ); void SetDefaultInstallDir( int iInstallDirIndex ); void SetDefaultInstallDir( RString sInstallDir ); bool GetPref( RString name, bool &val ); bool SetPref( RString name, bool val ); RString GetPackageDirectory(RString path); bool IsValidPackageDirectory(RString path); bool LaunchGame(); } #endif