StepMania 5 Changelog ________________________________________________________________________________ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt. ________________________________________________________________________________ ================================================================================ StepMania 5.0 Preview 2 | 20110??? -------------------------------------------------------------------------------- 2011/06/03 ---------- * [LifeMeterBattery] Added LivesLeft param to LifeChanged message. [AJ] 2011/06/02 ---------- * [BPMDisplay] Added SetFromSteps Lua binding. [AJ] * [ScreenDebugOverlay] Switch the R and T keys to be Volume Down and Up respectively. I have to admit, it makes more sense to have volume up be on the right instead of the left. [Wolfman2000] * [SongManager] Make autogen courses have "Autogen" as the Scripter. [AJ] 2011/06/01 ---------- * [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000] 2011/05/31 ---------- * [Player] Added the BattleRaveMirror metric. This determines if Battle and Rave mode will have the two players with mirrored charts or not. By default, this is set to true, preserving the ITG style behavior. [Wolfman2000] * [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000] ================================================================================ StepMania 5.0 Preview 1 | 20110529 -------------------------------------------------------------------------------- 2011/05/27 ---------- * [ScreenEdit] Added the LoopOnChartEnd metric. Once you get to the end of the chart while playing it in the editor, this controls whether it loops and plays again, or simply stops. By default, this is true, replicating current behavior. Set to false to replicate older StepMania behavior. [Wolfman2000] 2011/05/26 ---------- * [ScoreKeeperNormal] Added the MissComboIsPerRow metric. Similar to the ComboIsPerRow metric, this determines how much miss combo is earned on missing a row of notes. By default, this is true. Set to false to replicate Pump Pro behavior. [Wolfman2000] 2011/05/25 ---------- * [NotesLoaderSSC/NotesWriterSSC] Added the ScrollSegments. Think BPM change, but not. [theDtTvB] 2011/05/23 ---------- * [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000] 2011/05/20 ---------- * [CryptManager] Added SHA1File Lua binding. [AJ] 2011/05/19 ---------- * [BPMDisplay] Add CourseCycleSpeed metric. [AJ] 2011/05/17 ---------- * [NotesWriterSM] Write out OpenITG compatible SM files from here on out. This includes turning Warps into Negative Stops. For those that wanted negative BPMs specifically, my apologies, but stops are easier on math. [Wolfman2000] 2011/05/16 ---------- * [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber) Lua binding. [AJ] * Added #FAKES to the SSC format. Similar to the fake arrows, these blocks prevent all judgments within the range. [Wolfman2000] * Changed the syntax of #WARPS slightly. Now the second value is the relative distance that is skipped, not the absolute value when you start hitting arrows again. [Wolfman2000] 2011/05/15 ---------- * [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and replace them with DebugStartOnCommand, DebugBackOnCommand, and DebugTweenOffCommand. [AJ] * Added #SPEEDS to the SSC format. This multiplies your scrolling speed during gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000] 2011/05/14 ---------- * [ModIcon] Added StopWords metric. [AJ] * [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand doesn't set a screen. [AJ] * [StepsDisplay] Added MeterFormatString metric. [AJ] * [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ] * [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ] * [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ] 2011/05/13 ---------- * Added Split Timing to .SSC files. All older .SSC files and other file formats are converted to split timing on cache load. We are no longer bound by Song Timing for everything. [theDtTvB, Wolfman2000, TeruFSX] 2011/05/11 ---------- * [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ] * [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ] 2011/05/10 ---------- * [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ] * [BPMDisplay] Added SetFromCourse Lua binding. [AJ] 2011/05/03 ---------- * [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and Music Sample Length via Edit Song Info menu. [Wolfman2000] 2011/05/02 ---------- * [ScreenSelectMusic] Added NullScoreString metric. [AJ] 2011/04/17 -------- * Use lua for all primary score keeping. Course modes right now still use the old fashioned system. [TeruFSX, Wolfman2000] 2011/04/09 -------- * [Player] Force hold judgments to take place before setting the score. [theDtTvB] 2011/04/05 -------- * [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step editors to label different parts of their stepcharts. Use Control + , or . to jump to different labels made. [Wolfman2000]