# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Xbox Application" 0x0b01 CFG=StepMania - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "StepMania.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "StepMania.mak" CFG="StepMania - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "StepMania - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "StepMania - Xbox Debug" (based on "Xbox Application") !MESSAGE "StepMania - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "StepMania - Xbox Release" (based on "Xbox Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "StepMania - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "StepMania___Win32_Debug_OGL" # PROP BASE Intermediate_Dir "StepMania___Win32_Debug_OGL" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../Debug6" # PROP Intermediate_Dir "../Debug6" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c # ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # Begin Special Build Tool IntDir=.\../Debug6 TargetDir=\temp\stepmania TargetName=StepMania-debug SOURCE="$(InputPath)" PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP # ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP XBE=imagebld.exe # ADD BASE XBE /nologo /stack:0x10000 /debug # ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe" XBCP=xbecopy.exe # ADD BASE XBCP /NOLOGO # ADD XBCP /NOLOGO # Begin Special Build Tool PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool !ELSEIF "$(CFG)" == "StepMania - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "StepMania___Win32_Release_OGL" # PROP BASE Intermediate_Dir "StepMania___Win32_Release_OGL" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release6" # PROP Intermediate_Dir "../Release6" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo /o"../StepMania-StackTrace.bsc" # ADD BSC32 /nologo /o"../StepMania-StackTrace.bsc" LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386 # SUBTRACT BASE LINK32 /verbose /pdb:none # ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe" # SUBTRACT LINK32 /verbose /pdb:none # Begin Special Build Tool IntDir=.\../Release6 TargetDir=\temp\stepmania TargetName=StepMania SOURCE="$(InputPath)" PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "StepMania___Xbox_Release" # PROP BASE Intermediate_Dir "StepMania___Xbox_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "StepMania___Xbox_Release" # PROP Intermediate_Dir "StepMania___Xbox_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c # SUBTRACT CPP /Fr BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF # SUBTRACT LINK32 /pdb:none /map /debug XBE=imagebld.exe # ADD BASE XBE /nologo /stack:0x10000 /debug # ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe" XBCP=xbecopy.exe # ADD BASE XBCP /NOLOGO # ADD XBCP /NOLOGO # Begin Special Build Tool PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool !ENDIF # Begin Target # Name "StepMania - Win32 Debug" # Name "StepMania - Xbox Debug" # Name "StepMania - Win32 Release" # Name "StepMania - Xbox Release" # Begin Group "Rage" # PROP Default_Filter "" # Begin Group "Helpers" # PROP Default_Filter "" # Begin Group "pcre" # PROP Default_Filter "" # Begin Source File SOURCE=.\pcre\get.c !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\pcre\internal.h # End Source File # Begin Source File SOURCE=.\pcre\maketables.c !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\pcre\pcre.c !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\pcre\pcre.h # End Source File # Begin Source File SOURCE=.\pcre\study.c !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # End Group # Begin Source File SOURCE=.\regex.c !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\regex.h # End Source File # Begin Source File SOURCE=.\SDL_dither.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SDL_dither.h # End Source File # Begin Source File SOURCE=.\SDL_rotozoom.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SDL_rotozoom.h # End Source File # Begin Source File SOURCE=.\SDL_utils.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SDL_utils.h # End Source File # End Group # Begin Source File SOURCE=.\RageBitmapTexture.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" # ADD BASE CPP /YX # ADD CPP /YX !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageBitmapTexture.h # End Source File # Begin Source File SOURCE=.\RageDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageDisplay.h # End Source File # Begin Source File SOURCE=.\RageDisplay_D3D.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageDisplay_D3D.h # End Source File # Begin Source File SOURCE=.\RageDisplay_OGL.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\RageDisplay_OGL.h # End Source File # Begin Source File SOURCE=.\RageException.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageException.h # End Source File # Begin Source File SOURCE=.\RageFile.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageFile.h # End Source File # Begin Source File SOURCE=.\RageInput.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageInput.h # End Source File # Begin Source File SOURCE=.\RageInputDevice.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageInputDevice.h # End Source File # Begin Source File SOURCE=.\RageLog.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageLog.h # End Source File # Begin Source File SOURCE=.\RageMath.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageMath.h # End Source File # Begin Source File SOURCE=.\RageSound.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSound.h # End Source File # Begin Source File SOURCE=.\RageSoundManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundManager.h # End Source File # Begin Source File SOURCE=.\RageSoundReader.h # End Source File # Begin Source File SOURCE=.\RageSoundReader_FileReader.h # End Source File # Begin Source File SOURCE=.\RageSoundReader_Preload.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundReader_Preload.h # End Source File # Begin Source File SOURCE=.\RageSoundReader_Resample.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundReader_Resample.h # End Source File # Begin Source File SOURCE=.\RageSoundReader_SDL_Sound.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundReader_SDL_Sound.h # End Source File # Begin Source File SOURCE=.\RageSoundReader_Vorbisfile.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundReader_Vorbisfile.h !IF "$(CFG)" == "StepMania - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundResampler.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSoundResampler.h # End Source File # Begin Source File SOURCE=.\RageSounds.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageSounds.h # End Source File # Begin Source File SOURCE=.\RageTexture.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageTexture.h # End Source File # Begin Source File SOURCE=.\RageTextureManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageTextureManager.h # End Source File # Begin Source File SOURCE=.\RageThreads.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageThreads.h # End Source File # Begin Source File SOURCE=.\RageTimer.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageTimer.h # End Source File # Begin Source File SOURCE=.\RageTypes.h # End Source File # Begin Source File SOURCE=.\RageUtil.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageUtil.h # End Source File # Begin Source File SOURCE=.\RageUtil_CharConversions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageUtil_CharConversions.h # End Source File # Begin Source File SOURCE=.\RageUtil_FileDB.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RageUtil_FileDB.h # End Source File # End Group # Begin Group "Data Structures" # PROP Default_Filter "" # Begin Source File SOURCE=.\ArrowBackdrop.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ArrowBackdrop.h # End Source File # Begin Source File SOURCE=.\BannerCache.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\BannerCache.h # End Source File # Begin Source File SOURCE=.\Character.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Character.h # End Source File # Begin Source File SOURCE=.\CodeDetector.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\CodeDetector.h # End Source File # Begin Source File SOURCE=.\Course.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Course.h # End Source File # Begin Source File SOURCE=.\Font.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Font.h # End Source File # Begin Source File SOURCE=.\FontCharAliases.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\FontCharAliases.h # End Source File # Begin Source File SOURCE=.\FontCharmaps.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\FontCharmaps.h # End Source File # Begin Source File SOURCE=.\GameConstantsAndTypes.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GameConstantsAndTypes.h # End Source File # Begin Source File SOURCE=.\GameDef.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GameDef.h # End Source File # Begin Source File SOURCE=.\GameInput.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GameInput.h # End Source File # Begin Source File SOURCE=.\GameTypes.h # End Source File # Begin Source File SOURCE=.\Grade.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Grade.h # End Source File # Begin Source File SOURCE=.\Inventory.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Inventory.h # End Source File # Begin Source File SOURCE=.\LyricsLoader.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\LyricsLoader.h # End Source File # Begin Source File SOURCE=.\ModeChoice.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ModeChoice.h # End Source File # Begin Source File SOURCE=.\NoteData.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteData.h # End Source File # Begin Source File SOURCE=.\NoteDataUtil.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteDataUtil.h # End Source File # Begin Source File SOURCE=.\NoteDataWithScoring.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteDataWithScoring.h # End Source File # Begin Source File SOURCE=.\NoteFieldPositioning.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteFieldPositioning.h # End Source File # Begin Source File SOURCE=.\NotesLoader.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesLoader.h # End Source File # Begin Source File SOURCE=.\NotesLoaderBMS.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesLoaderBMS.h # End Source File # Begin Source File SOURCE=.\NotesLoaderDWI.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesLoaderDWI.h # End Source File # Begin Source File SOURCE=.\NotesLoaderKSF.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesLoaderKSF.h # End Source File # Begin Source File SOURCE=.\NotesLoaderSM.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesLoaderSM.h # End Source File # Begin Source File SOURCE=.\NotesWriterDWI.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesWriterDWI.h # End Source File # Begin Source File SOURCE=.\NotesWriterSM.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NotesWriterSM.h # End Source File # Begin Source File SOURCE=.\NoteTypes.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteTypes.h # End Source File # Begin Source File SOURCE=.\PlayerAI.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\PlayerAI.h # End Source File # Begin Source File SOURCE=.\PlayerNumber.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\PlayerNumber.h # End Source File # Begin Source File SOURCE=.\PlayerOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\PlayerOptions.h # End Source File # Begin Source File SOURCE=.\RandomSample.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\RandomSample.h # End Source File # Begin Source File SOURCE=.\Song.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\song.h # End Source File # Begin Source File SOURCE=.\SongCacheIndex.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SongCacheIndex.h # End Source File # Begin Source File SOURCE=.\SongOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SongOptions.h # End Source File # Begin Source File SOURCE=.\StageStats.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\StageStats.h # End Source File # Begin Source File SOURCE=.\Steps.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Steps.h # End Source File # Begin Source File SOURCE=.\StyleDef.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\StyleDef.h # End Source File # Begin Source File SOURCE=.\StyleInput.h # End Source File # Begin Source File SOURCE=.\TitleSubstitution.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\TitleSubstitution.h # End Source File # End Group # Begin Group "File Types" # PROP Default_Filter "" # Begin Source File SOURCE=.\IniFile.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\IniFile.h # End Source File # Begin Source File SOURCE=.\MsdFile.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MsdFile.h # End Source File # End Group # Begin Group "StepMania" # PROP Default_Filter "" # Begin Group "arch" # PROP Default_Filter "" # Begin Group "LoadingWindow" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\LoadingWindow\LoadingWindow.h # End Source File # Begin Source File SOURCE=.\arch\LoadingWindow\LoadingWindow_Null.h # End Source File # Begin Source File SOURCE=.\arch\LoadingWindow\LoadingWindow_SDL.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\LoadingWindow\LoadingWindow_SDL.h # End Source File # Begin Source File SOURCE=.\arch\LoadingWindow\LoadingWindow_Win32.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\LoadingWindow\LoadingWindow_Win32.h # End Source File # End Group # Begin Group "Sound" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\Sound\DSoundHelpers.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\Sound\DSoundHelpers.h # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver.h # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_DSound.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_DSound.h # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_DSound_Software.h # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_Null.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_Null.h # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_WaveOut.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\Sound\RageSoundDriver_WaveOut.h # End Source File # End Group # Begin Group "ErrorDialog" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\ErrorDialog\ErrorDialog.h # End Source File # Begin Source File SOURCE=.\arch\ErrorDialog\ErrorDialog_null.h # End Source File # Begin Source File SOURCE=.\arch\ErrorDialog\ErrorDialog_stdout.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\ErrorDialog\ErrorDialog_stdout.h # End Source File # Begin Source File SOURCE=.\arch\ErrorDialog\ErrorDialog_Win32.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\ErrorDialog\ErrorDialog_Win32.h # End Source File # End Group # Begin Group "ArchHooks" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\ArchHooks\ArchHooks.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\ArchHooks\ArchHooks.h # End Source File # Begin Source File SOURCE=.\arch\ArchHooks\ArchHooks_none.h # End Source File # Begin Source File SOURCE=.\arch\ArchHooks\ArchHooks_Win32.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\ArchHooks\ArchHooks_Win32.h # End Source File # End Group # Begin Group "InputHandler" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\InputHandler\InputHandler.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler.h # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_DirectInput.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_DirectInput.h # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_DirectInputHelper.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_DirectInputHelper.h # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_SDL.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_SDL.h # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.h # End Source File # End Group # Begin Group "MovieTexture" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture.h # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_DShow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_DShow.h # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_DShowHelper.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_DShowHelper.h # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_FFMpeg.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_FFMpeg.h # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_Null.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\MovieTexture\MovieTexture_Null.h # End Source File # End Group # Begin Group "LowLevelWindow" # PROP Default_Filter "" # Begin Source File SOURCE=.\arch\LowLevelWindow\LowLevelWindow.h !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\LowLevelWindow\LowLevelWindow_Null.h # End Source File # Begin Source File SOURCE=.\arch\LowLevelWindow\LowLevelWindow_SDL.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\arch\LowLevelWindow\LowLevelWindow_SDL.h !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Source File SOURCE=.\arch\arch.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\arch\arch.h # End Source File # Begin Source File SOURCE=.\arch\arch_default.h # End Source File # Begin Source File SOURCE=.\arch\arch_Win32.h # End Source File # Begin Source File SOURCE=.\arch\arch_xbox.h # End Source File # End Group # Begin Group "system" # PROP Default_Filter "" # Begin Group "Disasm" # PROP Default_Filter "" # Begin Source File SOURCE=.\archutils\Win32\Crash.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\Crash.h # End Source File # Begin Source File SOURCE=.\archutils\Win32\CrashList.h # End Source File # Begin Source File SOURCE=.\archutils\Win32\Tls.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\Tls.h # End Source File # End Group # Begin Source File SOURCE=.\archutils\Win32\AppInstance.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\AppInstance.h # End Source File # Begin Source File SOURCE=.\archutils\Win32\DebugInfoHunt.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\DebugInfoHunt.h # End Source File # Begin Source File SOURCE=.\archutils\Win32\GotoURL.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\GotoURL.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\StepMania.ICO # End Source File # Begin Source File SOURCE=.\StepMania.RC !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\USB.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\USB.h # End Source File # Begin Source File SOURCE=.\archutils\Win32\VideoDriverInfo.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\archutils\Win32\VideoDriverInfo.h # End Source File # End Group # Begin Source File SOURCE=.\global.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" # ADD BASE CPP /Yc"global.h" # ADD CPP /Yc"global.h" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\global.h # End Source File # Begin Source File SOURCE=.\ScreenDimensions.h # End Source File # Begin Source File SOURCE=.\StdString.h # End Source File # Begin Source File SOURCE=.\StepMania.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\StepMania.h # End Source File # End Group # Begin Group "Actors" # PROP Default_Filter "" # Begin Source File SOURCE=.\Actor.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Actor.h # End Source File # Begin Source File SOURCE=.\ActorCollision.h # End Source File # Begin Source File SOURCE=.\ActorFrame.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ActorFrame.h # End Source File # Begin Source File SOURCE=.\ActorScroller.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ActorScroller.h # End Source File # Begin Source File SOURCE=.\ActorUtil.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ActorUtil.h # End Source File # Begin Source File SOURCE=.\BitmapText.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\BitmapText.h # End Source File # Begin Source File SOURCE=.\mathlib.c !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\mathlib.h # End Source File # Begin Source File SOURCE=.\Model.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Model.h # End Source File # Begin Source File SOURCE=.\ModelTypes.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ModelTypes.h # End Source File # Begin Source File SOURCE=.\Quad.h # End Source File # Begin Source File SOURCE=.\Sprite.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Sprite.h # End Source File # End Group # Begin Group "Actors used in Gameplay & Menu" # PROP Default_Filter "" # Begin Source File SOURCE=.\Banner.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Banner.h # End Source File # Begin Source File SOURCE=.\BGAnimation.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\BGAnimation.h # End Source File # Begin Source File SOURCE=.\BGAnimationLayer.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\BGAnimationLayer.h # End Source File # Begin Source File SOURCE=.\DifficultyIcon.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\DifficultyIcon.h # End Source File # Begin Source File SOURCE=.\FadingBanner.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\FadingBanner.h # End Source File # Begin Source File SOURCE=.\MeterDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MeterDisplay.h # End Source File # Begin Source File SOURCE=.\Transition.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Transition.h # End Source File # End Group # Begin Group "Actors used in Gameplay" # PROP Default_Filter "" # Begin Source File SOURCE=.\ArrowEffects.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ArrowEffects.h # End Source File # Begin Source File SOURCE=.\Background.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Background.h # End Source File # Begin Source File SOURCE=.\BeginnerHelper.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\BeginnerHelper.h # End Source File # Begin Source File SOURCE=.\CombinedLifeMeterTug.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\CombinedLifeMeterTug.h # End Source File # Begin Source File SOURCE=.\Combo.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Combo.h # End Source File # Begin Source File SOURCE=.\DancingCharacters.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\DancingCharacters.h # End Source File # Begin Source File SOURCE=.\GhostArrow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GhostArrow.h # End Source File # Begin Source File SOURCE=.\GhostArrowRow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GhostArrowRow.h # End Source File # Begin Source File SOURCE=.\GrayArrow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GrayArrow.h # End Source File # Begin Source File SOURCE=.\GrayArrowRow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GrayArrowRow.h # End Source File # Begin Source File SOURCE=.\HoldGhostArrow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\HoldGhostArrow.h # End Source File # Begin Source File SOURCE=.\HoldJudgment.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\HoldJudgment.h # End Source File # Begin Source File SOURCE=.\Judgment.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Judgment.h # End Source File # Begin Source File SOURCE=.\LifeMeter.h # End Source File # Begin Source File SOURCE=.\LifeMeterBar.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\LifeMeterBar.h # End Source File # Begin Source File SOURCE=.\LifeMeterBattery.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\LifeMeterBattery.h # End Source File # Begin Source File SOURCE=.\LyricDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\LyricDisplay.h # End Source File # Begin Source File SOURCE=.\NoteDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteDisplay.h # End Source File # Begin Source File SOURCE=.\NoteField.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteField.h # End Source File # Begin Source File SOURCE=.\NoteFieldPlus.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteFieldPlus.h # End Source File # Begin Source File SOURCE=.\Player.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Player.h # End Source File # Begin Source File SOURCE=.\ProTimingDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ProTimingDisplay.h # End Source File # Begin Source File SOURCE=.\ScoreDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreDisplay.h # End Source File # Begin Source File SOURCE=.\ScoreDisplayBattle.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreDisplayBattle.h # End Source File # Begin Source File SOURCE=.\ScoreDisplayNormal.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreDisplayNormal.h # End Source File # Begin Source File SOURCE=.\ScoreDisplayOni.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreDisplayOni.h # End Source File # Begin Source File SOURCE=.\ScoreDisplayRave.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreDisplayRave.h # End Source File # Begin Source File SOURCE=.\ScoreKeeper.h # End Source File # Begin Source File SOURCE=.\ScoreKeeper5th.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreKeeper5th.h # End Source File # Begin Source File SOURCE=.\ScoreKeeperMAX2.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreKeeperMAX2.h # End Source File # Begin Source File SOURCE=.\ScoreKeeperRave.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScoreKeeperRave.h # End Source File # Begin Source File SOURCE=.\TimingAssist.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\TimingAssist.h # End Source File # End Group # Begin Group "Actors used in Menus" # PROP Default_Filter "" # Begin Source File SOURCE=.\BPMDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\BPMDisplay.h # End Source File # Begin Source File SOURCE=.\CourseContentsList.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\CourseContentsList.h # End Source File # Begin Source File SOURCE=.\CourseEntryDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\CourseEntryDisplay.h # End Source File # Begin Source File SOURCE=.\DifficultyDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\DifficultyDisplay.h # End Source File # Begin Source File SOURCE=.\DifficultyMeter.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\DifficultyMeter.h # End Source File # Begin Source File SOURCE=.\DifficultyRating.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\DifficultyRating.h # End Source File # Begin Source File SOURCE=.\EditCoursesMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\EditCoursesMenu.h # End Source File # Begin Source File SOURCE=.\EditMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\EditMenu.h # End Source File # Begin Source File SOURCE=.\GradeDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GradeDisplay.h # End Source File # Begin Source File SOURCE=.\GrooveGraph.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GrooveGraph.h # End Source File # Begin Source File SOURCE=.\GrooveRadar.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GrooveRadar.h # End Source File # Begin Source File SOURCE=.\GroupList.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GroupList.h # End Source File # Begin Source File SOURCE=.\HelpDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\HelpDisplay.h # End Source File # Begin Source File SOURCE=.\JukeboxMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\JukeboxMenu.h # End Source File # Begin Source File SOURCE=.\MenuElements.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MenuElements.h # End Source File # Begin Source File SOURCE=.\MenuTimer.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MenuTimer.h # End Source File # Begin Source File SOURCE=.\ModeSwitcher.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ModeSwitcher.h # End Source File # Begin Source File SOURCE=.\MusicBannerWheel.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MusicBannerWheel.h # End Source File # Begin Source File SOURCE=.\MusicList.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MusicList.h # End Source File # Begin Source File SOURCE=.\MusicSortDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MusicSortDisplay.h # End Source File # Begin Source File SOURCE=.\MusicWheel.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MusicWheel.h # End Source File # Begin Source File SOURCE=.\MusicWheelItem.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\MusicWheelItem.h # End Source File # Begin Source File SOURCE=.\OptionIcon.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\OptionIcon.h # End Source File # Begin Source File SOURCE=.\OptionIconRow.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\OptionIconRow.h # End Source File # Begin Source File SOURCE=.\OptionsCursor.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\OptionsCursor.h # End Source File # Begin Source File SOURCE=.\ScrollBar.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScrollBar.h # End Source File # Begin Source File SOURCE=.\ScrollingList.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScrollingList.h # End Source File # Begin Source File SOURCE=.\SnapDisplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SnapDisplay.h # End Source File # Begin Source File SOURCE=.\TextBanner.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\TextBanner.h # End Source File # Begin Source File SOURCE=.\WheelNotifyIcon.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\WheelNotifyIcon.h # End Source File # End Group # Begin Group "Screens" # PROP Default_Filter "" # Begin Source File SOURCE=.\Screen.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Screen.h # End Source File # Begin Source File SOURCE=.\ScreenAlbums.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenAlbums.h # End Source File # Begin Source File SOURCE=.\ScreenAppearanceOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenAppearanceOptions.h # End Source File # Begin Source File SOURCE=.\ScreenAttract.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenAttract.h # End Source File # Begin Source File SOURCE=.\ScreenAutogenOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenAutogenOptions.h # End Source File # Begin Source File SOURCE=.\ScreenBackgroundOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenBackgroundOptions.h # End Source File # Begin Source File SOURCE=.\ScreenCaution.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenCaution.h # End Source File # Begin Source File SOURCE=.\ScreenCompany.h # End Source File # Begin Source File SOURCE=.\ScreenCredits.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenCredits.h # End Source File # Begin Source File SOURCE=.\ScreenDemonstration.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenDemonstration.h # End Source File # Begin Source File SOURCE=.\ScreenEdit.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenEdit.h # End Source File # Begin Source File SOURCE=.\ScreenEditCoursesMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenEditCoursesMenu.h # End Source File # Begin Source File SOURCE=.\ScreenEditMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" # ADD BASE CPP /YX"global.h" # ADD CPP /YX"global.h" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenEditMenu.h # End Source File # Begin Source File SOURCE=.\ScreenEvaluation.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenEvaluation.h # End Source File # Begin Source File SOURCE=.\ScreenEz2SelectMusic.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenEz2SelectMusic.h # End Source File # Begin Source File SOURCE=.\ScreenEz2SelectPlayer.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenEz2SelectPlayer.h # End Source File # Begin Source File SOURCE=.\ScreenGameOver.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenGameOver.h # End Source File # Begin Source File SOURCE=.\ScreenGameplay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenGameplay.h # End Source File # Begin Source File SOURCE=.\ScreenGameplayOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenGameplayOptions.h # End Source File # Begin Source File SOURCE=.\ScreenGraphicOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenGraphicOptions.h # End Source File # Begin Source File SOURCE=.\ScreenHowToPlay.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenHowToPlay.h # End Source File # Begin Source File SOURCE=.\ScreenInputOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenInputOptions.h # End Source File # Begin Source File SOURCE=.\ScreenInstructions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenInstructions.h # End Source File # Begin Source File SOURCE=.\ScreenIntroMovie.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenIntroMovie.h # End Source File # Begin Source File SOURCE=.\ScreenJukebox.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenJukebox.h # End Source File # Begin Source File SOURCE=.\ScreenJukeboxMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenJukeboxMenu.h # End Source File # Begin Source File SOURCE=.\ScreenLogo.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenLogo.h # End Source File # Begin Source File SOURCE=.\ScreenMachineOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenMachineOptions.h # End Source File # Begin Source File SOURCE=.\ScreenMapControllers.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenMapControllers.h # End Source File # Begin Source File SOURCE=.\ScreenMemoryCard.h # End Source File # Begin Source File SOURCE=.\ScreenMessage.h # End Source File # Begin Source File SOURCE=.\ScreenMiniMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenMiniMenu.h # End Source File # Begin Source File SOURCE=.\ScreenMusicScroll.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenMusicScroll.h # End Source File # Begin Source File SOURCE=.\ScreenNameEntry.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenNameEntry.h # End Source File # Begin Source File SOURCE=.\ScreenOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenOptions.h # End Source File # Begin Source File SOURCE=.\ScreenOptionsMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenOptionsMenu.h # End Source File # Begin Source File SOURCE=.\ScreenPlayerOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenPlayerOptions.h # End Source File # Begin Source File SOURCE=.\ScreenPrompt.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenPrompt.h # End Source File # Begin Source File SOURCE=.\ScreenRanking.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenRanking.h # End Source File # Begin Source File SOURCE=.\ScreenRaveOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenRaveOptions.h # End Source File # Begin Source File SOURCE=.\ScreenSandbox.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSandbox.h # End Source File # Begin Source File SOURCE=.\ScreenSelect.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelect.h # End Source File # Begin Source File SOURCE=.\ScreenSelectCharacter.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectCharacter.h # End Source File # Begin Source File SOURCE=.\ScreenSelectCourse.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectCourse.h # End Source File # Begin Source File SOURCE=.\ScreenSelectDifficulty.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectDifficulty.h # End Source File # Begin Source File SOURCE=.\ScreenSelectDifficultyEX.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectDifficultyEX.h # End Source File # Begin Source File SOURCE=.\ScreenSelectGame.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectGame.h # End Source File # Begin Source File SOURCE=.\ScreenSelectGroup.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectGroup.h # End Source File # Begin Source File SOURCE=.\ScreenSelectMaster.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectMaster.h # End Source File # Begin Source File SOURCE=.\ScreenSelectMode.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectMode.h # End Source File # Begin Source File SOURCE=.\ScreenSelectMusic.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectMusic.h # End Source File # Begin Source File SOURCE=.\ScreenSelectStyle.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectStyle.h # End Source File # Begin Source File SOURCE=.\ScreenSelectStyle5th.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSelectStyle5th.h # End Source File # Begin Source File SOURCE=.\ScreenSongOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSongOptions.h # End Source File # Begin Source File SOURCE=.\ScreenSoundOptions.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenSoundOptions.h # End Source File # Begin Source File SOURCE=.\ScreenStage.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenStage.h # End Source File # Begin Source File SOURCE=.\ScreenStyleSplash.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenStyleSplash.h # End Source File # Begin Source File SOURCE=.\ScreenTest.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenTest.h # End Source File # Begin Source File SOURCE=.\ScreenTestFonts.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenTestFonts.h # End Source File # Begin Source File SOURCE=.\ScreenTestSound.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenTestSound.h # End Source File # Begin Source File SOURCE=.\ScreenTextEntry.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenTextEntry.h # End Source File # Begin Source File SOURCE=.\ScreenTitleMenu.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenTitleMenu.h # End Source File # Begin Source File SOURCE=.\ScreenUnlock.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenUnlock.h # End Source File # Begin Source File SOURCE=.\ScreenWarning.h # End Source File # End Group # Begin Group "Utils" # PROP Default_Filter "" # End Group # Begin Group "Global Singletons" # PROP Default_Filter "" # Begin Source File SOURCE=.\AnnouncerManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\AnnouncerManager.h # End Source File # Begin Source File SOURCE=.\FontManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\FontManager.h # End Source File # Begin Source File SOURCE=.\GameManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GameManager.h # End Source File # Begin Source File SOURCE=.\GameState.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\GameState.h # End Source File # Begin Source File SOURCE=.\InputFilter.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\InputFilter.h # End Source File # Begin Source File SOURCE=.\InputMapper.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\InputMapper.h # End Source File # Begin Source File SOURCE=.\InputQueue.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\InputQueue.h # End Source File # Begin Source File SOURCE=.\NoteSkinManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\NoteSkinManager.h # End Source File # Begin Source File SOURCE=.\PrefsManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\PrefsManager.h # End Source File # Begin Source File SOURCE=.\ScreenManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ScreenManager.h # End Source File # Begin Source File SOURCE=.\SongManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\SongManager.h # End Source File # Begin Source File SOURCE=.\ThemeManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\ThemeManager.h # End Source File # Begin Source File SOURCE=.\UnlockSystem.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ENDIF # End Source File # Begin Source File SOURCE=.\UnlockSystem.h # End Source File # End Group # Begin Source File SOURCE=.\cursor1.cur # End Source File # Begin Source File SOURCE=.\error.bmp # End Source File # Begin Source File SOURCE=.\error2.bmp # End Source File # Begin Source File SOURCE=.\loading.bmp # End Source File # Begin Source File SOURCE=.\StepMania.xpm # End Source File # End Target # End Project