local t = LoadFallbackB(); local StepsType = ToEnumShortString( GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) ); local stString = THEME:GetString("StepsType",StepsType); local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns"); t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-220); Def.Quad { InitCommand=cmd(zoomto,SCREEN_WIDTH, 56); OnCommand=function(self) self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(0.9) end }; }; for i=1,NumColumns do local st = THEME:GetMetric(Var "LoadingScreen","ColumnStepsType" .. i); local dc = THEME:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i); local s = GetCustomDifficulty( st, dc ); t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X+32 + 84 * (i-1);y,SCREEN_CENTER_Y-220); LoadActor(THEME:GetPathB("_frame","3x1"),"rounded light", 18) .. { OnCommand=cmd(diffuse,CustomDifficultyToLightColor(s);diffusealpha,0.9); }; LoadFont("StepsDisplayListRow description") .. { InitCommand=cmd(uppercase,true;settext,CustomDifficultyToLocalizedString(s)); OnCommand=cmd(zoom,0.675;maxwidth,80/0.675;diffuse,CustomDifficultyToDarkColor(s);); }; }; end t[#t+1] = LoadFont("Common Normal") .. { InitCommand=cmd(settext,stString;x,SCREEN_CENTER_X-220;y,SCREEN_CENTER_Y-220;); OnCommand=cmd(diffusebottomedge,color("0.75,0.75,0.75");shadowlength,2); }; t.OnCommand=cmd(draworder,105); return t;