#ifndef FADINGBANNER_H #define FADINGBANNER_H /* ----------------------------------------------------------------------------- Class: FadingBanner Desc: Fades between two banners. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Banner.h" #include "ActorFrame.h" #include "RageTimer.h" class FadingBanner : public ActorFrame { public: FadingBanner(); virtual bool Load( RageTextureID ID ); void ScaleToClipped( float fWidth, float fHeight ); void LoadFromSong( Song* pSong ); // NULL means no song void LoadAllMusic(); void LoadFromGroup( CString sGroupName ); void LoadFromCourse( Course* pCourse ); void LoadRoulette(); void LoadRandom(); void LoadFallback(); void SetMovingFast( bool fast ) { m_bMovingFast=fast; } virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); protected: void BeforeChange(); Banner m_Banner[2]; int m_iIndexFront; int GetBackIndex() { return m_iIndexFront==0 ? 1 : 0; } void LoadFromCachedBanner( const CString &path ); CString m_sPendingBanner; RageTimer m_PendingTimer; bool m_bMovingFast; }; #endif