#include "global.h" #include "NotesLoaderSM.h" #include "BackgroundUtil.h" #include "GameManager.h" #include "MsdFile.h" #include "NoteTypes.h" #include "RageFileManager.h" #include "RageLog.h" #include "RageUtil.h" #include "Song.h" #include "SongManager.h" #include "Steps.h" #include "Attack.h" #include "PrefsManager.h" void SMLoader::SetSongTitle(const RString & title) { this->songTitle = title; } RString SMLoader::GetSongTitle() const { return this->songTitle; } bool SMLoader::LoadFromDir( const RString &sPath, Song &out ) { vector aFileNames; GetApplicableFiles( sPath, aFileNames ); if( aFileNames.size() > 1 ) { // Need to break this up first. RString tmp = "Song " + sPath + " has more than one"; LOG->UserLog(tmp, this->GetFileExtension(), "file. There can only be one!"); return false; } ASSERT( aFileNames.size() == 1 ); return LoadFromSimfile( sPath + aFileNames[0], out ); } float SMLoader::RowToBeat( RString line, const int rowsPerBeat ) { RString backup = line; Trim(line, "r"); Trim(line, "R"); if( backup != line ) { return StringToFloat( line ) / rowsPerBeat; } else { return StringToFloat( line ); } } void SMLoader::LoadFromTokens( RString sStepsType, RString sDescription, RString sDifficulty, RString sMeter, RString sRadarValues, RString sNoteData, Steps &out ) { // we're loading from disk, so this is by definition already saved: out.SetSavedToDisk( true ); Trim( sStepsType ); Trim( sDescription ); Trim( sDifficulty ); Trim( sNoteData ); // LOG->Trace( "Steps::LoadFromTokens()" ); // backwards compatibility hacks: // HACK: We eliminated "ez2-single-hard", but we should still handle it. if( sStepsType == "ez2-single-hard" ) sStepsType = "ez2-single"; // HACK: "para-single" used to be called just "para" if( sStepsType == "para" ) sStepsType = "para-single"; out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType ); out.SetDescription( sDescription ); out.SetCredit( sDescription ); // this is often used for both. out.SetChartName(sDescription); // yeah, one more for good measure. out.SetDifficulty( OldStyleStringToDifficulty(sDifficulty) ); // Handle hacks that originated back when StepMania didn't have // Difficulty_Challenge. (At least v1.64, possibly v3.0 final...) if( out.GetDifficulty() == Difficulty_Hard ) { // HACK: SMANIAC used to be Difficulty_Hard with a special description. if( sDescription.CompareNoCase("smaniac") == 0 ) out.SetDifficulty( Difficulty_Challenge ); // HACK: CHALLENGE used to be Difficulty_Hard with a special description. if( sDescription.CompareNoCase("challenge") == 0 ) out.SetDifficulty( Difficulty_Challenge ); } if( sMeter.empty() ) { // some simfiles (e.g. X-SPECIALs from Zenius-I-Vanisher) don't // have a meter on certain steps. Make the meter 1 in these instances. sMeter = "1"; } out.SetMeter( StringToInt(sMeter) ); out.SetSMNoteData( sNoteData ); out.TidyUpData(); } void SMLoader::ProcessBGChanges( Song &out, const RString &sValueName, const RString &sPath, const RString &sParam ) { BackgroundLayer iLayer = BACKGROUND_LAYER_1; if( sscanf(sValueName, "BGCHANGES%d", &*ConvertValue(&iLayer)) == 1 ) enum_add(iLayer, -1); // #BGCHANGES2 = BACKGROUND_LAYER_2 bool bValid = iLayer>=0 && iLayerUserLog( "Song file", sPath, "has a #BGCHANGES tag \"%s\" that is out of range.", sValueName.c_str() ); } else { vector aBGChangeExpressions; split( sParam, ",", aBGChangeExpressions ); for( unsigned b=0; b & attacks, MsdFile::value_t params ) { for( unsigned s=1; s < params.params.size(); ++s ) { RString tmp = params[s]; Trim(tmp); if (tmp.size() > 0) attacks.push_back( tmp ); } } void SMLoader::ProcessAttacks( AttackArray &attacks, MsdFile::value_t params ) { Attack attack; float end = -9999; for( unsigned j=1; j < params.params.size(); ++j ) { vector sBits; split( params[j], "=", sBits, false ); // Need an identifer and a value for this to work if( sBits.size() < 2 ) continue; Trim( sBits[0] ); if( !sBits[0].CompareNoCase("TIME") ) attack.fStartSecond = strtof( sBits[1], NULL ); else if( !sBits[0].CompareNoCase("LEN") ) attack.fSecsRemaining = strtof( sBits[1], NULL ); else if( !sBits[0].CompareNoCase("END") ) end = strtof( sBits[1], NULL ); else if( !sBits[0].CompareNoCase("MODS") ) { Trim(sBits[1]); attack.sModifiers = sBits[1]; if( end != -9999 ) { attack.fSecsRemaining = end - attack.fStartSecond; end = -9999; } if( attack.fSecsRemaining < 0.0f ) attack.fSecsRemaining = 0.0f; attacks.push_back( attack ); } } } void SMLoader::ProcessInstrumentTracks( Song &out, const RString &sParam ) { vector vs1; split( sParam, ",", vs1 ); FOREACH_CONST( RString, vs1, s ) { vector vs2; split( *s, "=", vs2 ); if( vs2.size() >= 2 ) { InstrumentTrack it = StringToInstrumentTrack( vs2[0] ); if( it != InstrumentTrack_Invalid ) out.m_sInstrumentTrackFile[it] = vs2[1]; } } } void SMLoader::ParseBPMs( vector< pair > &out, const RString line, const int rowsPerBeat ) { vector arrayBPMChangeExpressions; split( line, ",", arrayBPMChangeExpressions ); for( unsigned b=0; b arrayBPMChangeValues; split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues ); if( arrayBPMChangeValues.size() != 2 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid #BPMs value \"%s\" (must have exactly one '='), ignored.", arrayBPMChangeExpressions[b].c_str() ); continue; } const float fBeat = RowToBeat( arrayBPMChangeValues[0], rowsPerBeat ); const float fNewBPM = StringToFloat( arrayBPMChangeValues[1] ); if( fNewBPM == 0 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has a zero BPM; ignored."); continue; } out.push_back( make_pair(fBeat, fNewBPM) ); } } void SMLoader::ParseStops( vector< pair > &out, const RString line, const int rowsPerBeat ) { vector arrayFreezeExpressions; split( line, ",", arrayFreezeExpressions ); for( unsigned f=0; f arrayFreezeValues; split( arrayFreezeExpressions[f], "=", arrayFreezeValues ); if( arrayFreezeValues.size() != 2 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid #STOPS value \"%s\" (must have exactly one '='), ignored.", arrayFreezeExpressions[f].c_str() ); continue; } const float fFreezeBeat = RowToBeat( arrayFreezeValues[0], rowsPerBeat ); const float fFreezeSeconds = StringToFloat( arrayFreezeValues[1] ); if( fFreezeSeconds == 0 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has a zero-length stop; ignored."); continue; } out.push_back( make_pair(fFreezeBeat, fFreezeSeconds) ); } } // Utility function for sorting timing change data namespace { bool compare_first(pair a, pair b) { return a.first < b.first; } } // Precondition: no BPM change or stop has 0 for its value (change->second). // (The ParseBPMs and ParseStops functions make sure of this.) // Postcondition: all BPM changes, stops, and warps are added to the out // parameter, already sorted by beat. void SMLoader::ProcessBPMsAndStops(TimingData &out, vector< pair > &vBPMs, vector< pair > &vStops) { vector< pair >::const_iterator ibpm, ibpmend; vector< pair >::const_iterator istop, istopend; // Current BPM (positive or negative) float bpm = 0; // Beat at which the previous timing change occurred float prevbeat = 0; // Start/end of current warp (-1 if not currently warping) float warpstart = -1; float warpend = -1; // BPM prior to current warp, to detect if it has changed float prewarpbpm = 0; // How far off we have gotten due to negative changes float timeofs = 0; // Sort BPM changes and stops by beat. Order matters. // TODO: Make sorted lists a precondition rather than sorting them here. // The caller may know that the lists are sorted already (e.g. if // loaded from cache). stable_sort(vBPMs.begin(), vBPMs.end(), compare_first); stable_sort(vStops.begin(), vStops.end(), compare_first); // Convert stops that come before beat 0. All these really do is affect // where the arrows are with respect to the music, i.e. the song offset. // Positive stops subtract from the offset, and negative add to it. istop = vStops.begin(); istopend = vStops.end(); for (/* istop */; istop != istopend && istop->first < 0; istop++) { out.m_fBeat0OffsetInSeconds -= istop->second; } // Get rid of BPM changes that come before beat 0. Positive BPMs before // the chart don't really do anything, so we just ignore them. Negative // BPMs cause unpredictable behavior, so ignore them as well and issue a // warning. ibpm = vBPMs.begin(); ibpmend = vBPMs.end(); for (/* ibpm */; ibpm != ibpmend && ibpm->first <= 0; ibpm++) { bpm = ibpm->second; if (bpm < 0 && ibpm->first < 0) { LOG->UserLog("Song file", this->GetSongTitle(), "has a negative BPM prior to beat 0. " "These cause problems; ignoring."); } } // It's beat 0. Do you know where your BPMs are? if (bpm == 0) { // Nope. Can we just use the next BPM value? if (ibpm == ibpmend) { // Nope. bpm = 60; LOG->UserLog("Song file", this->GetSongTitle(), "has no valid BPMs. Defaulting to 60."); } else { // Yep. Get the next BPM. ibpm++; bpm = ibpm->second; LOG->UserLog("Song file", this->GetSongTitle(), "does not establish a BPM before beat 0. " "Using the value from the next BPM change."); } } // We always want to have an initial BPM. If we start out warping, this // BPM will be added later. If we start with a regular BPM, add it now. if (bpm > 0 && bpm <= FAST_BPM_WARP) { out.AddSegment(BPMSegment(BeatToNoteRow(0), bpm)); } // Iterate over all BPMs and stops in tandem while (ibpm != ibpmend || istop != istopend) { // Get the next change in order, with BPMs taking precedence // when they fall on the same beat. vector< pair >::const_iterator & change = (ibpm == ibpmend || (istop != istopend && istop->first < ibpm->first)) ? istop : ibpm; // Calculate the effects of time at the current BPM. "Infinite" // BPMs (SM4 warps) imply that zero time passes, so skip this // step in that case. if (bpm <= FAST_BPM_WARP) { timeofs += (change->first - prevbeat) * 60/bpm; // If we were in a warp and it finished during this // timeframe, create the warp segment. if (warpstart >= 0 && bpm > 0 && timeofs > 0) { // timeofs represents how far past the end we are warpend = change->first - (timeofs * bpm/60); out.AddSegment(WarpSegment(BeatToNoteRow(warpstart), warpend - warpstart)); // If the BPM changed during the warp, put that // change at the beginning of the warp. if (bpm != prewarpbpm) { out.AddSegment(BPMSegment(BeatToNoteRow(warpstart), bpm)); } // No longer warping warpstart = -1; } } // Save the current beat for the next round of calculations prevbeat = change->first; // Now handle the timing changes themselves if (change == ibpm) { // Does this BPM change start a new warp? if (warpstart < 0 && (change->second < 0 || change->second > FAST_BPM_WARP)) { // Yes. warpstart = change->first; prewarpbpm = bpm; timeofs = 0; } else if (warpstart < 0) { // No, and we aren't currently warping either. // Just a normal BPM change. out.AddSegment(BPMSegment(BeatToNoteRow(change->first), change->second)); } bpm = change->second; ibpm++; } else if (change == istop) { // Does this stop start a new warp? if (warpstart < 0 && change->second < 0) { // Yes. warpstart = change->first; prewarpbpm = bpm; timeofs = change->second; } else if (warpstart < 0) { // No, and we aren't currently warping either. // Just a normal stop. out.AddSegment(StopSegment(BeatToNoteRow(change->first), change->second)); } else { // We're warping already. Stops affect the time // offset directly. timeofs += change->second; // If a stop overcompensates for the time // deficit, the warp ends and we stop for the // amount it goes over. if (change->second > 0 && timeofs > 0) { warpend = change->first; out.AddSegment(WarpSegment(BeatToNoteRow(warpstart), warpend - warpstart)); out.AddSegment(StopSegment(BeatToNoteRow(change->first), timeofs)); // Now, are we still warping because of // the BPM value? if (bpm < 0 || bpm > FAST_BPM_WARP) { // Yep. warpstart = change->first; // prewarpbpm remains the same timeofs = 0; } else { // Nope, warp is done. Add any // BPM change that happened in // the meantime. if (bpm != prewarpbpm) { out.AddSegment(BPMSegment(BeatToNoteRow(warpstart), bpm)); } warpstart = -1; } } } istop++; } } // If we are still warping, we now have to consider the time remaining // after the last timing change. if (warpstart >= 0) { // Will this warp ever end? if (bpm < 0 || bpm > FAST_BPM_WARP) { // No, so it ends the entire chart immediately. // XXX There must be a less hacky and more accurate way // to do this. warpend = 99999999; } else { // Yes. Figure out when it will end. warpend = prevbeat - (timeofs * bpm/60); } out.AddSegment(WarpSegment(BeatToNoteRow(warpstart), warpend - warpstart)); // As usual, record any BPM change that happened during the warp if (bpm != prewarpbpm) { out.AddSegment(BPMSegment(BeatToNoteRow(warpstart), bpm)); } } } void SMLoader::ProcessDelays( TimingData &out, const RString line, const int rowsPerBeat ) { vector arrayDelayExpressions; split( line, ",", arrayDelayExpressions ); for( unsigned f=0; f arrayDelayValues; split( arrayDelayExpressions[f], "=", arrayDelayValues ); if( arrayDelayValues.size() != 2 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid #DELAYS value \"%s\" (must have exactly one '='), ignored.", arrayDelayExpressions[f].c_str() ); continue; } const float fFreezeBeat = RowToBeat( arrayDelayValues[0], rowsPerBeat ); const float fFreezeSeconds = StringToFloat( arrayDelayValues[1] ); // LOG->Trace( "Adding a delay segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds ); if(fFreezeSeconds > 0.0f) out.AddSegment( DelaySegment(BeatToNoteRow(fFreezeBeat), fFreezeSeconds) ); else LOG->UserLog( "Song file", this->GetSongTitle(), "has an invalid delay at beat %f, length %f.", fFreezeBeat, fFreezeSeconds ); } } void SMLoader::ProcessTimeSignatures( TimingData &out, const RString line, const int rowsPerBeat ) { vector vs1; split( line, ",", vs1 ); FOREACH_CONST( RString, vs1, s1 ) { vector vs2; split( *s1, "=", vs2 ); if( vs2.size() < 3 ) { LOG->UserLog("Song file", GetSongTitle(), "has an invalid time signature change with %i values.", static_cast(vs2.size()) ); continue; } const float fBeat = RowToBeat( vs2[0], rowsPerBeat ); const int iNumerator = StringToInt( vs2[1] ); const int iDenominator = StringToInt( vs2[2] ); if( fBeat < 0 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid time signature change with beat %f.", fBeat ); continue; } if( iNumerator < 1 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid time signature change with beat %f, iNumerator %i.", fBeat, iNumerator ); continue; } if( iDenominator < 1 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid time signature change with beat %f, iDenominator %i.", fBeat, iDenominator ); continue; } out.AddSegment( TimeSignatureSegment(BeatToNoteRow(fBeat), iNumerator, iDenominator) ); } } void SMLoader::ProcessTickcounts( TimingData &out, const RString line, const int rowsPerBeat ) { vector arrayTickcountExpressions; split( line, ",", arrayTickcountExpressions ); for( unsigned f=0; f arrayTickcountValues; split( arrayTickcountExpressions[f], "=", arrayTickcountValues ); if( arrayTickcountValues.size() != 2 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid #TICKCOUNTS value \"%s\" (must have exactly one '='), ignored.", arrayTickcountExpressions[f].c_str() ); continue; } const float fTickcountBeat = RowToBeat( arrayTickcountValues[0], rowsPerBeat ); int iTicks = clamp(atoi( arrayTickcountValues[1] ), 0, ROWS_PER_BEAT); out.AddSegment( TickcountSegment(BeatToNoteRow(fTickcountBeat), iTicks) ); } } void SMLoader::ProcessSpeeds( TimingData &out, const RString line, const int rowsPerBeat ) { vector vs1; split( line, ",", vs1 ); FOREACH_CONST( RString, vs1, s1 ) { vector vs2; split( *s1, "=", vs2 ); if( vs2[0] == 0 && vs2.size() == 2 ) // First one always seems to have 2. { vs2.push_back("0"); } if( vs2.size() == 3 ) // use beats by default. { vs2.push_back("0"); } if( vs2.size() < 4 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an speed change with %i values.", static_cast(vs2.size()) ); continue; } const float fBeat = RowToBeat( vs2[0], rowsPerBeat ); const float fRatio = StringToFloat( vs2[1] ); const float fDelay = StringToFloat( vs2[2] ); // XXX: ugly... int iUnit = StringToInt(vs2[3]); SpeedSegment::BaseUnit unit = (iUnit == 0) ? SpeedSegment::UNIT_BEATS : SpeedSegment::UNIT_SECONDS; if( fBeat < 0 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an speed change with beat %f.", fBeat ); continue; } if( fDelay < 0 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an speed change with beat %f, length %f.", fBeat, fDelay ); continue; } out.AddSegment( SpeedSegment(BeatToNoteRow(fBeat), fRatio, fDelay, unit) ); } } void SMLoader::ProcessFakes( TimingData &out, const RString line, const int rowsPerBeat ) { vector arrayFakeExpressions; split( line, ",", arrayFakeExpressions ); for( unsigned b=0; b arrayFakeValues; split( arrayFakeExpressions[b], "=", arrayFakeValues ); if( arrayFakeValues.size() != 2 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid #FAKES value \"%s\" (must have exactly one '='), ignored.", arrayFakeExpressions[b].c_str() ); continue; } const float fBeat = RowToBeat( arrayFakeValues[0], rowsPerBeat ); const float fSkippedBeats = StringToFloat( arrayFakeValues[1] ); if(fSkippedBeats > 0) out.AddSegment( FakeSegment(BeatToNoteRow(fBeat), fSkippedBeats) ); else { LOG->UserLog("Song file", this->GetSongTitle(), "has an invalid Fake at beat %f, beats to skip %f.", fBeat, fSkippedBeats ); } } } bool SMLoader::LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChangeExpression ) { vector aBGChangeValues; split( sBGChangeExpression, "=", aBGChangeValues, false ); aBGChangeValues.resize( min((int)aBGChangeValues.size(),11) ); switch( aBGChangeValues.size() ) { case 11: change.m_def.m_sColor2 = aBGChangeValues[10]; change.m_def.m_sColor2.Replace( '^', ',' ); change.m_def.m_sColor2 = RageColor::NormalizeColorString( change.m_def.m_sColor2 ); // fall through case 10: change.m_def.m_sColor1 = aBGChangeValues[9]; change.m_def.m_sColor1.Replace( '^', ',' ); change.m_def.m_sColor1 = RageColor::NormalizeColorString( change.m_def.m_sColor1 ); // fall through case 9: change.m_sTransition = aBGChangeValues[8]; // fall through case 8: { RString tmp = aBGChangeValues[7]; tmp.MakeLower(); if( ( tmp.find(".ini") != string::npos || tmp.find(".xml") != string::npos ) && !PREFSMAN->m_bQuirksMode ) { return false; } change.m_def.m_sFile2 = aBGChangeValues[7]; // fall through } case 7: change.m_def.m_sEffect = aBGChangeValues[6]; // fall through case 6: // param 7 overrides this. // Backward compatibility: if( change.m_def.m_sEffect.empty() ) { bool bLoop = StringToInt( aBGChangeValues[5] ) != 0; if( !bLoop ) change.m_def.m_sEffect = SBE_StretchNoLoop; } // fall through case 5: // param 7 overrides this. // Backward compatibility: if( change.m_def.m_sEffect.empty() ) { bool bRewindMovie = StringToInt( aBGChangeValues[4] ) != 0; if( bRewindMovie ) change.m_def.m_sEffect = SBE_StretchRewind; } // fall through case 4: // param 9 overrides this. // Backward compatibility: if( change.m_sTransition.empty() ) change.m_sTransition = (StringToInt( aBGChangeValues[3] ) != 0) ? "CrossFade" : ""; // fall through case 3: change.m_fRate = StringToFloat( aBGChangeValues[2] ); // fall through case 2: { RString tmp = aBGChangeValues[1]; tmp.MakeLower(); if( ( tmp.find(".ini") != string::npos || tmp.find(".xml") != string::npos ) && !PREFSMAN->m_bQuirksMode ) { return false; } change.m_def.m_sFile1 = aBGChangeValues[1]; // fall through } case 1: change.m_fStartBeat = StringToFloat( aBGChangeValues[0] ); // fall through } return aBGChangeValues.size() >= 2; } bool SMLoader::LoadNoteDataFromSimfile( const RString &path, Steps &out ) { MsdFile msd; if( !msd.ReadFile( path, true ) ) // unescape { LOG->UserLog("Song file", path, "couldn't be opened: %s", msd.GetError().c_str() ); return false; } for (unsigned i = 0; iUserLog("Song file", path, "has %d fields in a #NOTES tag, but should have at least 7.", iNumParams ); continue; } RString stepsType = sParams[1]; RString description = sParams[2]; RString difficulty = sParams[3]; Trim(stepsType); Trim(description); Trim(difficulty); // Remember our old versions. if (difficulty.CompareNoCase("smaniac") == 0) { difficulty = "Challenge"; } /* Handle hacks that originated back when StepMania didn't have * Difficulty_Challenge. TODO: Remove the need for said hacks. */ if( difficulty.CompareNoCase("hard") == 0 ) { /* HACK: Both SMANIAC and CHALLENGE used to be Difficulty_Hard. * They were differentiated via aspecial description. * Account for the rogue charts that do this. */ // HACK: SMANIAC used to be Difficulty_Hard with a special description. if (description.CompareNoCase("smaniac") == 0 || description.CompareNoCase("challenge") == 0) difficulty = "Challenge"; } if(!(out.m_StepsType == GAMEMAN->StringToStepsType( stepsType ) && out.GetDescription() == description && (out.GetDifficulty() == StringToDifficulty(difficulty) || out.GetDifficulty() == OldStyleStringToDifficulty(difficulty)))) { continue; } RString noteData = sParams[6]; Trim( noteData ); out.SetSMNoteData( noteData ); out.TidyUpData(); return true; } } return false; } bool SMLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCache ) { LOG->Trace( "Song::LoadFromSMFile(%s)", sPath.c_str() ); MsdFile msd; if( !msd.ReadFile( sPath, true ) ) // unescape { LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() ); return false; } vector< pair > vBPMChanges, vStops; out.m_SongTiming.m_sFile = sPath; out.m_sSongFileName = sPath; for( unsigned i=0; iSetSongTitle(sParams[1]); } else if( sValueName=="SUBTITLE" ) out.m_sSubTitle = sParams[1]; else if( sValueName=="ARTIST" ) out.m_sArtist = sParams[1]; else if( sValueName=="TITLETRANSLIT" ) out.m_sMainTitleTranslit = sParams[1]; else if( sValueName=="SUBTITLETRANSLIT" ) out.m_sSubTitleTranslit = sParams[1]; else if( sValueName=="ARTISTTRANSLIT" ) out.m_sArtistTranslit = sParams[1]; else if( sValueName=="GENRE" ) out.m_sGenre = sParams[1]; else if( sValueName=="CREDIT" ) out.m_sCredit = sParams[1]; else if( sValueName=="BANNER" ) out.m_sBannerFile = sParams[1]; else if( sValueName=="BACKGROUND" ) out.m_sBackgroundFile = sParams[1]; // Save "#LYRICS" for later, so we can add an internal lyrics tag. else if( sValueName=="LYRICSPATH" ) out.m_sLyricsFile = sParams[1]; else if( sValueName=="CDTITLE" ) out.m_sCDTitleFile = sParams[1]; else if( sValueName=="MUSIC" ) out.m_sMusicFile = sParams[1]; else if( sValueName=="OFFSET" ) { out.m_SongTiming.m_fBeat0OffsetInSeconds = StringToFloat( sParams[1] ); } else if( sValueName=="BPMS" ) { vBPMChanges.clear(); ParseBPMs(vBPMChanges, sParams[1]); } else if( sValueName=="STOPS" || sValueName=="FREEZES" ) { vStops.clear(); ParseStops(vStops, sParams[1]); } else if( sValueName=="DELAYS" ) { ProcessDelays(out.m_SongTiming, sParams[1]); } else if( sValueName=="TIMESIGNATURES" ) { ProcessTimeSignatures(out.m_SongTiming, sParams[1]); } else if( sValueName=="TICKCOUNTS" ) { ProcessTickcounts(out.m_SongTiming, sParams[1]); } else if( sValueName=="INSTRUMENTTRACK" ) { ProcessInstrumentTracks( out, sParams[1] ); } else if( sValueName=="MUSICLENGTH" ) { if( !bFromCache ) continue; out.m_fMusicLengthSeconds = StringToFloat( sParams[1] ); } else if( sValueName=="LASTBEATHINT" ) { // unable to identify at this point: ignore } else if( sValueName=="MUSICBYTES" ) ; /* ignore */ // cache tags from older SM files: ignore. else if(sValueName=="FIRSTBEAT" || sValueName=="LASTBEAT" || sValueName=="SONGFILENAME" || sValueName=="HASMUSIC" || sValueName=="HASBANNER") { ; } else if( sValueName=="SAMPLESTART" ) out.m_fMusicSampleStartSeconds = HHMMSSToSeconds( sParams[1] ); else if( sValueName=="SAMPLELENGTH" ) out.m_fMusicSampleLengthSeconds = HHMMSSToSeconds( sParams[1] ); // SamplePath is used when the song has a separate preview clip. -aj //else if( sValueName=="SAMPLEPATH" ) //out.m_sMusicSamplePath = sParams[1]; else if( sValueName=="DISPLAYBPM" ) { // #DISPLAYBPM:[xxx][xxx:xxx]|[*]; if( sParams[1] == "*" ) out.m_DisplayBPMType = DISPLAY_BPM_RANDOM; else { out.m_DisplayBPMType = DISPLAY_BPM_SPECIFIED; out.m_fSpecifiedBPMMin = StringToFloat( sParams[1] ); if( sParams[2].empty() ) out.m_fSpecifiedBPMMax = out.m_fSpecifiedBPMMin; else out.m_fSpecifiedBPMMax = StringToFloat( sParams[2] ); } } else if( sValueName=="SELECTABLE" ) { if(sParams[1].EqualsNoCase("YES")) out.m_SelectionDisplay = out.SHOW_ALWAYS; else if(sParams[1].EqualsNoCase("NO")) out.m_SelectionDisplay = out.SHOW_NEVER; // ROULETTE from 3.9. It was removed since UnlockManager can serve // the same purpose somehow. This, of course, assumes you're using // unlocks. -aj else if(sParams[1].EqualsNoCase("ROULETTE")) out.m_SelectionDisplay = out.SHOW_ALWAYS; /* The following two cases are just fixes to make sure simfiles that * used 3.9+ features are not excluded here */ else if(sParams[1].EqualsNoCase("ES") || sParams[1].EqualsNoCase("OMES")) out.m_SelectionDisplay = out.SHOW_ALWAYS; else if( StringToInt(sParams[1]) > 0 ) out.m_SelectionDisplay = out.SHOW_ALWAYS; else LOG->UserLog( "Song file", sPath, "has an unknown #SELECTABLE value, \"%s\"; ignored.", sParams[1].c_str() ); } else if( sValueName.Left(strlen("BGCHANGES"))=="BGCHANGES" || sValueName=="ANIMATIONS" ) { ProcessBGChanges( out, sValueName, sPath, sParams[1]); } else if( sValueName=="FGCHANGES" ) { vector aFGChangeExpressions; split( sParams[1], ",", aFGChangeExpressions ); for( unsigned b=0; bUserLog( "Song file", sPath, "has %d fields in a #NOTES tag, but should have at least 7.", iNumParams ); continue; } Steps* pNewNotes = out.CreateSteps(); LoadFromTokens( sParams[1], sParams[2], sParams[3], sParams[4], sParams[5], sParams[6], *pNewNotes ); pNewNotes->SetFilename(sPath); out.AddSteps( pNewNotes ); } // XXX: Does anyone know what LEADTRACK is for? -Wolfman2000 else if( sValueName=="LEADTRACK" ) ; else LOG->UserLog( "Song file", sPath, "has an unexpected value named \"%s\".", sValueName.c_str() ); } // Turn negative time changes into warps ProcessBPMsAndStops(out.m_SongTiming, vBPMChanges, vStops); TidyUpData( out, bFromCache ); return true; } bool SMLoader::LoadEditFromFile( RString sEditFilePath, ProfileSlot slot, bool bAddStepsToSong ) { LOG->Trace( "SMLoader::LoadEditFromFile(%s)", sEditFilePath.c_str() ); int iBytes = FILEMAN->GetFileSizeInBytes( sEditFilePath ); if( iBytes > MAX_EDIT_STEPS_SIZE_BYTES ) { LOG->UserLog( "Edit file", sEditFilePath, "is unreasonably large. It won't be loaded." ); return false; } MsdFile msd; if( !msd.ReadFile( sEditFilePath, true ) ) // unescape { LOG->UserLog( "Edit file", sEditFilePath, "couldn't be opened: %s", msd.GetError().c_str() ); return false; } return LoadEditFromMsd( msd, sEditFilePath, slot, bAddStepsToSong ); } bool SMLoader::LoadEditFromBuffer( const RString &sBuffer, const RString &sEditFilePath, ProfileSlot slot ) { MsdFile msd; msd.ReadFromString( sBuffer, true ); // unescape return LoadEditFromMsd( msd, sEditFilePath, slot, true ); } bool SMLoader::LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath, ProfileSlot slot, bool bAddStepsToSong ) { Song* pSong = NULL; for( unsigned i=0; iUserLog( "Edit file", sEditFilePath, "has more than one #SONG tag." ); return false; } RString sSongFullTitle = sParams[1]; this->SetSongTitle(sParams[1]); sSongFullTitle.Replace( '\\', '/' ); pSong = SONGMAN->FindSong( sSongFullTitle ); if( pSong == NULL ) { LOG->UserLog( "Edit file", sEditFilePath, "requires a song \"%s\" that isn't present.", sSongFullTitle.c_str() ); return false; } if( pSong->GetNumStepsLoadedFromProfile(slot) >= MAX_EDITS_PER_SONG_PER_PROFILE ) { LOG->UserLog( "Song file", sSongFullTitle, "already has the maximum number of edits allowed for ProfileSlotP%d.", slot+1 ); return false; } } else if( sValueName=="NOTES" ) { if( pSong == NULL ) { LOG->UserLog( "Edit file", sEditFilePath, "doesn't have a #SONG tag preceeding the first #NOTES tag." ); return false; } if( iNumParams < 7 ) { LOG->UserLog( "Edit file", sEditFilePath, "has %d fields in a #NOTES tag, but should have at least 7.", iNumParams ); continue; } if( !bAddStepsToSong ) return true; Steps* pNewNotes = pSong->CreateSteps(); LoadFromTokens( sParams[1], sParams[2], sParams[3], sParams[4], sParams[5], sParams[6], *pNewNotes); pNewNotes->SetLoadedFromProfile( slot ); pNewNotes->SetDifficulty( Difficulty_Edit ); pNewNotes->SetFilename( sEditFilePath ); if( pSong->IsEditAlreadyLoaded(pNewNotes) ) { LOG->UserLog( "Edit file", sEditFilePath, "is a duplicate of another edit that was already loaded." ); SAFE_DELETE( pNewNotes ); return false; } pSong->AddSteps( pNewNotes ); return true; // Only allow one Steps per edit file! } else { LOG->UserLog( "Edit file", sEditFilePath, "has an unexpected value \"%s\".", sValueName.c_str() ); } } // Edit had no valid #NOTES sections return false; } void SMLoader::GetApplicableFiles( const RString &sPath, vector &out ) { GetDirListing( sPath + RString("*" + this->GetFileExtension() ), out ); } void SMLoader::TidyUpData( Song &song, bool bFromCache ) { /* * Hack: if the song has any changes at all (so it won't use a random BGA) * and doesn't end with "-nosongbg-", add a song background BGC. Remove * "-nosongbg-" if it exists. * * This way, songs that were created earlier, when we added the song BG * at the end by default, will still behave as expected; all new songs will * have to add an explicit song BG tag if they want it. This is really a * formatting hack only; nothing outside of SMLoader ever sees "-nosongbg-". */ vector &bg = song.GetBackgroundChanges(BACKGROUND_LAYER_1); if( !bg.empty() ) { /* BGChanges have been sorted. On the odd chance that a BGChange exists * with a very high beat, search the whole list. */ bool bHasNoSongBgTag = false; for( unsigned i = 0; !bHasNoSongBgTag && i < bg.size(); ++i ) { if( !bg[i].m_def.m_sFile1.CompareNoCase(NO_SONG_BG_FILE) ) { bg.erase( bg.begin()+i ); bHasNoSongBgTag = true; } } // If there's no -nosongbg- tag, add the song BG. if( !bHasNoSongBgTag ) do { /* If we're loading cache, -nosongbg- should always be in there. We * must not call IsAFile(song.GetBackgroundPath()) when loading cache. */ if( bFromCache ) break; float lastBeat = song.GetLastBeat(); /* If BGChanges already exist after the last beat, don't add the * background in the middle. */ if( !bg.empty() && bg.back().m_fStartBeat-0.0001f >= lastBeat ) break; // If the last BGA is already the song BGA, don't add a duplicate. if( !bg.empty() && !bg.back().m_def.m_sFile1.CompareNoCase(song.m_sBackgroundFile) ) break; if( !IsAFile( song.GetBackgroundPath() ) ) break; bg.push_back( BackgroundChange(lastBeat,song.m_sBackgroundFile) ); } while(0); } if (bFromCache) { song.TidyUpData( bFromCache, true ); } } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */