#include "global.h" #include "ScreenMusicScroll.h" #include "SongManager.h" #include "GameSoundManager.h" #include "ThemeManager.h" #include "AnnouncerManager.h" #include "song.h" #include "SongUtil.h" #include "ScreenDimensions.h" #define SCROLL_DELAY THEME->GetMetricF("ScreenMusicScroll","ScrollDelay") #define SCROLL_SPEED THEME->GetMetricF("ScreenMusicScroll","ScrollSpeed") #define TEXT_ZOOM THEME->GetMetricF("ScreenMusicScroll","TextZoom") const CString CREDIT_LINES[] = { "" }; const unsigned NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString); REGISTER_SCREEN_CLASS( ScreenMusicScroll ); ScreenMusicScroll::ScreenMusicScroll( CString sClassName ) : ScreenAttract( sClassName ) { } void ScreenMusicScroll::Init() { ScreenAttract::Init(); vector arraySongs; SONGMAN->GetSongs( arraySongs ); SongUtil::SortSongPointerArrayByTitle( arraySongs ); for( unsigned i=0; i < arraySongs.size(); i++ ) { BitmapText *bt = new BitmapText; m_textLines.push_back(bt); Song* pSong = arraySongs[i]; bt->LoadFromFont( THEME->GetPathF("ScreenMusicScroll","titles") ); bt->SetText( pSong->GetDisplayFullTitle(), pSong->GetTranslitFullTitle() ); bt->SetDiffuse( SONGMAN->GetSongColor(pSong) ); bt->SetZoom( TEXT_ZOOM ); this->AddChild( bt ); } // for( i=0; iGetPathF("ScreenMusicScroll, "titles") ); // m_textLines[m_iNumLines].SetText( CREDIT_LINES[i] ); // m_textLines[m_iNumLines].SetZoom( TEXT_ZOOM ); // // m_iNumLines++; // } for( unsigned i=0; iSetXY( SCREEN_CENTER_X, SCREEN_BOTTOM + 40 ); m_textLines[i]->BeginTweening( SCROLL_DELAY * i ); m_textLines[i]->BeginTweening( 2.0f*SCROLL_SPEED ); m_textLines[i]->SetXY( SCREEN_CENTER_X, SCREEN_TOP - 40 ); } this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow this->PostScreenMessage( SM_BeginFadingOut, 0.2f * m_textLines.size() + 3.0f ); SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") ); } ScreenMusicScroll::~ScreenMusicScroll() { for( unsigned i=0; iGetY() > SCREEN_TOP-20 && m_textLines[i]->GetY() < SCREEN_BOTTOM+20 ); m_textLines[i]->SetHidden( !shown ); } } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */