/* ScreenSelectStyle - Deprecated. Replaced by ScreenSelectMaster. */ #ifndef ScreenSelectStyle_H #define ScreenSelectStyle_H #include "ScreenSelect.h" #include "Sprite.h" #include "BitmapText.h" #include "RageSound.h" #define MAX_MODE_CHOICES 30 class ScreenSelectStyle : public ScreenSelect { public: virtual void Init(); virtual void BeginScreen(); virtual void MenuLeft( const InputEventPlus &input ); virtual void MenuRight( const InputEventPlus &input ); virtual void MenuStart( const InputEventPlus &input ); protected: virtual int GetSelectionIndex( PlayerNumber pn ); virtual void UpdateSelectableChoices(); void BeforeChange(); void AfterChange(); Sprite m_sprIcon[MAX_MODE_CHOICES]; // Artists don't make graphics for every single Game, so // have a text representation if textures are missing. BitmapText m_textIcon[MAX_MODE_CHOICES]; Sprite m_sprPicture[MAX_MODE_CHOICES]; Sprite m_sprInfo[MAX_MODE_CHOICES]; Sprite m_sprExplanation; Sprite m_sprWarning; Sprite m_sprPremium; RageSound m_soundChange; int m_iSelection; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */