/* WheelBase - A wheel with data eliments. */ #ifndef WHEELBASE_H #define WHEELBASE_H #include "AutoActor.h" #include "ActorFrame.h" #include "RageSound.h" #include "GameConstantsAndTypes.h" #include "ScreenMessage.h" #include "ScrollBar.h" #include "RageTimer.h" #include "WheelItemBase.h" #include "ThemeMetric.h" #define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2)) class WheelBase : public ActorFrame { public: WheelBase(); virtual ~WheelBase(); virtual void Load( CString sType ); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); virtual void DrawItem( int i ); virtual void DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection); void TweenOnScreen(bool changing_sort); void TweenOffScreen(bool changing_sort); void TweenOnScreen() { TweenOnScreen(false); } void TweenOffScreen() { TweenOffScreen(false); } virtual void Move(int n); void ChangeMusicUnlessLocked( int n ); /* +1 or -1 */ virtual void ChangeMusic(int dist); /* +1 or -1 */ /* Return true if we're moving fast automatically. */ int IsMoving() const; virtual bool IsSettled() const; void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out ); void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle ); virtual bool Select(); // return true if this selection ends the screen bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); } virtual void RebuildWheelItems( int dist = INT_MAX ); // INT_MAX = refresh all void AddItem( WheelItemBaseData* itemdata ); virtual void RemoveItem( int index ); virtual inline unsigned int GetNumItems() const { return m_WheelBaseItemsData.size(); } inline bool IsEmpty() { return m_isEmpty; } WheelItemBaseData* GetItem(unsigned int index); WheelItemBaseData* LastSelected(); protected: void LoadFromMetrics( CString sType ); void LoadVariables(); virtual void UpdateSwitch(); virtual void UpdateItems(float fDeltaTime); virtual void TweenOnScreenUpdateItems(bool changing_sort); virtual void TweenOffScreenUpdateItems(bool changing_sort); virtual bool MoveSpecific(int n); virtual void BuildWheelItemsData( vector &arrayWheelItemDatas ); int FirstVisibleIndex(); ScrollBar m_ScrollBar; AutoActor m_sprHighlight; vector m_WheelBaseItemsData; vector m_WheelBaseItems; WheelItemBaseData* m_LastSelection; bool m_isEmpty; int m_iSelection; // index into m_CurWheelItemBaseData CString m_sExpandedSectionName; int m_iSwitchesLeftInSpinDown; float m_fLockedWheelVelocity; /* 0 = none; -1 or 1 = up/down */ int m_Moving; RageTimer m_MovingSoundTimer; float m_TimeBeforeMovingBegins; float m_SpinSpeed; enum WheelState { STATE_SELECTING, STATE_FLYING_OFF_BEFORE_NEXT_SORT, STATE_FLYING_ON_AFTER_NEXT_SORT, STATE_TWEENING_ON_SCREEN, STATE_TWEENING_OFF_SCREEN, STATE_WAITING_OFF_SCREEN, STATE_ROULETTE_SPINNING, STATE_ROULETTE_SLOWING_DOWN, STATE_RANDOM_SPINNING, STATE_LOCKED, }; WheelState m_WheelState; float m_fTimeLeftInState; float m_fPositionOffsetFromSelection; RageSound m_soundChangeMusic; RageSound m_soundExpand; RageSound m_soundLocked; // bool WheelItemIsVisible(int n); virtual void UpdateScrollbar() { UpdateScrollbar(m_WheelBaseItemsData.size()); } void UpdateScrollbar(unsigned int size); ThemeMetric SWITCH_SECONDS; ThemeMetric LOCKED_INITIAL_VELOCITY; ThemeMetric SCROLL_BAR_X; ThemeMetric SCROLL_BAR_HEIGHT; ThemeMetric ITEM_CURVE_X; ThemeMetric USE_LINEAR_WHEEL; ThemeMetric ITEM_SPACING_Y; ThemeMetric WHEEL_3D_RADIUS; ThemeMetric CIRCLE_PERCENT; ThemeMetric USE_3D; ThemeMetric NUM_WHEEL_ITEMS_TO_DRAW; ThemeMetric WHEEL_ITEM_ON_DELAY_CENTER; ThemeMetric WHEEL_ITEM_ON_DELAY_OFFSET; ThemeMetric WHEEL_ITEM_OFF_DELAY_CENTER; ThemeMetric WHEEL_ITEM_OFF_DELAY_OFFSET; }; #endif /* * (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */