/* RageSoundManager - A global singleton to interface RageSound and RageSoundDriver. */ #ifndef RAGE_SOUND_MANAGER_H #define RAGE_SOUND_MANAGER_H #include #include #include "RageUtil_CircularBuffer.h" class RageSound; class RageSoundBase; class RageSoundDriver; struct RageSoundParams; class SoundReader; class RageSoundReader_Preload; class RageSoundManager { public: RageSoundManager(); ~RageSoundManager(); /* This may be called when shutting down, in order to stop all sounds. This * should be called before shutting down threads that may have running sounds, * in order to prevent DirectSound delays and glitches. Further attempts to * start sounds will do nothing, and threads may be shut down. */ void Shutdown(); void Init(); float GetMixVolume() const { return m_fMixVolume; } void SetMixVolume( float fMixVol ); bool GetPlayOnlyCriticalSounds() const { return m_bPlayOnlyCriticalSounds; } void SetPlayOnlyCriticalSounds( bool bPlayOnlyCriticalSounds ); void Update( float fDeltaTime ); void StartMixing( RageSoundBase *snd ); /* used by RageSound */ void StopMixing( RageSoundBase *snd ); /* used by RageSound */ bool Pause( RageSoundBase *snd, bool bPause ); /* used by RageSound */ int64_t GetPosition( const RageSoundBase *snd ) const; /* used by RageSound */ void RegisterSound( RageSound *p ); /* used by RageSound */ void UnregisterSound( RageSound *p ); /* used by RageSound */ int GetUniqueID(); /* used by RageSound */ void CommitPlayingPosition( int ID, int64_t frameno, int pos, int got_bytes ); /* used by drivers */ float GetPlayLatency() const; int GetDriverSampleRate( int iRate ) const; /* When deleting a sound from any thread except the one calling Update(), this * must be used to prevent race conditions. */ void DeleteSound( RageSound *pSound ); void DeleteSoundWhenFinished( RageSound *pSound ); SoundReader *GetLoadedSound( const CString &sPath ); void AddLoadedSound( const CString &sPath, RageSoundReader_Preload *pSound ); void PlayOnce( CString sPath ); RageSound *PlaySound( RageSound &snd, const RageSoundParams *params = NULL ); RageSound *PlayCopyOfSound( RageSound &snd, const RageSoundParams *params = NULL ); private: /* Set of sounds that we've taken over (and are responsible for deleting * when they're finished playing): */ set owned_sounds; /* A list of all sounds that currently exist, by ID. */ map all_sounds; map m_mapPreloadedSounds; RageSoundDriver *m_pDriver; /* Prefs: */ float m_fMixVolume; bool m_bPlayOnlyCriticalSounds; struct queued_pos_map_t { int ID, pos, got_frames; int64_t frameno; }; CircBuf pos_map_queue; void FlushPosMapQueue(); RageSound *GetSoundByID( int ID ); }; extern RageSoundManager *SOUNDMAN; #endif /* * Copyright (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */