local t = Def.ActorFrame { Def.Sprite { Texture="_arrow"; Frame0000=0; Delay0000=1; }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=function(self) self:y(15); self:effectclock("beat"); self:diffuseramp(); self:effectcolor1(color("1,1,1,0")); self:effectcolor2(color("1,1,1,0.35")); self:effectoffset(0); end; }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=function(self) self:y(5); self:effectclock("beat"); self:diffuseramp(); self:effectcolor1(color("1,1,1,0")); self:effectcolor2(color("1,1,1,0.35")); self:effectoffset(0.25); end; }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=function(self) self:y(-5); self:effectclock("beat"); self:diffuseramp(); self:effectcolor1(color("1,1,1,0")); self:effectcolor2(color("1,1,1,0.35")); self:effectoffset(0.5); end; }; Def.Sprite { Texture="_circle"; Frame0000=0; Delay0000=1; InitCommand=function(self) self:y(-15); self:effectclock("beat"); self:diffuseramp(); self:effectcolor1(color("1,1,1,0")); self:effectcolor2(color("1,1,1,0.35")); self:effectoffset(0.75); end; }; }; return t;