return Def.ActorFrame { children = { LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. { Frame0000=0; Delay0000=1; InitCommand=function(self) self:playcommand("Set"); end; GameplayLeadInChangedMessageCommand=function(self) self:playcommand("Set"); end; SetCommand=function(self) self:visible(GAMESTATE:GetGameplayLeadIn()); end; }; LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. { Frame0000=0; Delay0000=0; InitCommand=function(self) self:playcommand("Set"); end; GameplayLeadInChangedMessageCommand=function(self) self:playcommand("Set"); end; SetCommand=function(self) self:visible(not GAMESTATE:GetGameplayLeadIn()); end; }; } }