-- upper left corner local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { OnCommand=function(self) self:diffuse(Color1); self:effectclock("music"); end; GainFocusCommand=function(self) self:play(); end; LoseFocusCommand=function(self) self:pause(); end; }; }; return t;