local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { OnCommand=function(self) self:x(SCREEN_CENTER_X); self:y(SCREEN_CENTER_Y); self:scale_or_crop_background(); self:diffuse(Color1); self:loop(false); self:effectclock("music"); end; GainFocusCommand=function(self) self:play(); end; LoseFocusCommand=function(self) self:pause(); end; }; }; return t;