local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { Def.Sprite { Name="animation", Texture="LoadScreen diamond 5x2.png", InitCommand=function(self) self:SetAllStateDelays(0.1):diffusealpha(1):diffuse(color("#6248A7")):Center() end, OnCommand=function(self) self:zoom(0):decelerate(0.25):zoom(0.5):sleep(0.5):decelerate(0.25):zoom(0) end }; }; t[#t+1] = Def.Actor { BeginCommand=function(self) if SCREENMAN:GetTopScreen():HaveProfileToLoad() then self:sleep(1); end; self:queuecommand("Load"); end; LoadCommand=function() SCREENMAN:GetTopScreen():Continue(); end; }; return t;