#include #include "global.h" #include "Course.h" #include "CourseLoaderCRS.h" #include "Foreach.h" #include "GameManager.h" #include "GameState.h" #include "LocalizedString.h" #include "LuaManager.h" #include "Preference.h" #include "PrefsManager.h" #include "ProfileManager.h" #include "RageLog.h" #include "Song.h" #include "SongCacheIndex.h" #include "Steps.h" #include "ThemeManager.h" #include "UnlockManager.h" #include "Game.h" #include "Style.h" static Preference MAX_SONGS_IN_EDIT_COURSE( "MaxSongsInEditCourse", -1 ); static const char *SongSortNames[] = { "Randomize", "MostPlays", "FewestPlays", "TopGrades", "LowestGrades", }; XToString( SongSort ); XToLocalizedString( SongSort ); /* Maximum lower value of ranges when difficult: */ const int MAX_BOTTOM_RANGE = 10; #define SORT_PREFERRED_COLOR THEME->GetMetricC("Course","SortPreferredColor") #define SORT_LEVEL1_COLOR THEME->GetMetricC("Course","SortLevel1Color") #define SORT_LEVEL2_COLOR THEME->GetMetricC("Course","SortLevel2Color") #define SORT_LEVEL3_COLOR THEME->GetMetricC("Course","SortLevel3Color") #define SORT_LEVEL4_COLOR THEME->GetMetricC("Course","SortLevel4Color") #define SORT_LEVEL5_COLOR THEME->GetMetricC("Course","SortLevel5Color") //#define INCLUDE_BEGINNER_STEPS THEME->GetMetricB( "Course","IncludeBeginnerSteps" ); RString CourseEntry::GetTextDescription() const { vector vsEntryDescription; Song *pSong = songID.ToSong(); if( pSong ) vsEntryDescription.push_back( pSong->GetTranslitFullTitle() ); else vsEntryDescription.push_back( "Random" ); if( !songCriteria.m_sGroupName.empty() ) vsEntryDescription.push_back( songCriteria.m_sGroupName ); if( songCriteria.m_bUseSongGenreAllowedList ) vsEntryDescription.push_back( join(",",songCriteria.m_vsSongGenreAllowedList) ); if( stepsCriteria.m_difficulty != Difficulty_Invalid && stepsCriteria.m_difficulty != Difficulty_Medium ) vsEntryDescription.push_back( CourseDifficultyToLocalizedString(stepsCriteria.m_difficulty) ); if( stepsCriteria.m_iLowMeter != -1 ) vsEntryDescription.push_back( ssprintf("Low meter: %d", stepsCriteria.m_iLowMeter) ); if( stepsCriteria.m_iHighMeter != -1 ) vsEntryDescription.push_back( ssprintf("High meter: %d", stepsCriteria.m_iHighMeter) ); if( songSort != SongSort_Randomize ) vsEntryDescription.push_back( "Sort: %d" + SongSortToLocalizedString(songSort) ); if( songSort != SongSort_Randomize && iChooseIndex != 0 ) vsEntryDescription.push_back( "Choose " + FormatNumberAndSuffix(iChooseIndex) + " match" ); int iNumModChanges = GetNumModChanges(); if( iNumModChanges != 0 ) vsEntryDescription.push_back( ssprintf("%d mod changes", iNumModChanges) ); if( fGainSeconds != 0 ) vsEntryDescription.push_back( ssprintf("Low meter: %.0f", fGainSeconds) ); RString s = join( ",", vsEntryDescription ); return s; } int CourseEntry::GetNumModChanges() const { int iNumModChanges = 0; if( !sModifiers.empty() ) iNumModChanges++; iNumModChanges += attacks.size(); return iNumModChanges; } Course::Course(): m_bIsAutogen(false), m_sPath(""), m_sMainTitle(""), m_sMainTitleTranslit(""), m_sSubTitle(""), m_sSubTitleTranslit(""), m_sScripter(""), m_sDescription(""), m_sBannerPath(""), m_sBackgroundPath(""), m_sCDTitlePath(""), m_sGroupName(""), m_bRepeat(false), m_fGoalSeconds(0), m_bShuffle(false), m_iLives(-1), m_bSortByMeter(false), m_bIncomplete(false), m_vEntries(), m_SortOrder_TotalDifficulty(0), m_SortOrder_Ranking(0), m_LoadedFromProfile(ProfileSlot_Invalid), m_TrailCache(), m_iTrailCacheSeed(0), m_RadarCache(), m_setStyles(), m_CachedObject() { FOREACH_ENUM( Difficulty,dc) m_iCustomMeter[dc] = -1; } CourseType Course::GetCourseType() const { if( m_bRepeat ) return COURSE_TYPE_ENDLESS; if( m_iLives > 0 ) return COURSE_TYPE_ONI; if( !m_vEntries.empty() && m_vEntries[0].fGainSeconds > 0 ) return COURSE_TYPE_SURVIVAL; return COURSE_TYPE_NONSTOP; } void Course::SetCourseType( CourseType ct ) { if( GetCourseType() == ct ) return; m_bRepeat = false; m_iLives = -1; if( !m_vEntries.empty() ) m_vEntries[0].fGainSeconds = 0; switch( ct ) { default: FAIL_M(ssprintf("Invalid course type: %i", ct)); case COURSE_TYPE_NONSTOP: break; case COURSE_TYPE_ONI: m_iLives = 4; break; case COURSE_TYPE_ENDLESS: m_bRepeat = true; break; case COURSE_TYPE_SURVIVAL: if( !m_vEntries.empty() ) m_vEntries[0].fGainSeconds = 120; break; } } PlayMode Course::GetPlayMode() const { CourseType ct = GetCourseType(); switch( ct ) { case COURSE_TYPE_ENDLESS: return PLAY_MODE_ENDLESS; case COURSE_TYPE_ONI: return PLAY_MODE_ONI; case COURSE_TYPE_SURVIVAL: return PLAY_MODE_ONI; case COURSE_TYPE_NONSTOP: return PLAY_MODE_NONSTOP; default: FAIL_M(ssprintf("Invalid course type: %i", ct)); } } void Course::RevertFromDisk() { // trying to catch invalid an Course ASSERT( !m_sPath.empty() ); CourseLoaderCRS::LoadFromCRSFile( m_sPath, *this ); } RString Course::GetCacheFilePath() const { return SongCacheIndex::GetCacheFilePath( "Courses", m_sPath ); } void Course::Init() { m_bIsAutogen = false; m_sPath = ""; m_sMainTitle = ""; m_sMainTitleTranslit = ""; m_sSubTitle = ""; m_sSubTitleTranslit = ""; m_sScripter = ""; m_sDescription = ""; m_sBannerPath = ""; m_sBackgroundPath = ""; m_sCDTitlePath = ""; m_sGroupName = ""; m_bRepeat = false; m_fGoalSeconds = 0; m_bShuffle = false; m_iLives = -1; FOREACH_ENUM( Difficulty,dc) m_iCustomMeter[dc] = -1; m_bSortByMeter = false; m_vEntries.clear(); m_SortOrder_TotalDifficulty = 0; m_SortOrder_Ranking = 0; m_LoadedFromProfile = ProfileSlot_Invalid; m_bIncomplete = false; m_TrailCache.clear(); m_iTrailCacheSeed = 0; m_RadarCache.clear(); } bool Course::IsPlayableIn( StepsType st ) const { // Stripped down version of GetTrailUnsorted FOREACH_CONST( CourseEntry, m_vEntries, e ) { SongCriteria soc = e->songCriteria; Song *pSong = e->songID.ToSong(); if( pSong ) { soc.m_bUseSongAllowedList = true; soc.m_vpSongAllowedList.push_back( pSong ); } soc.m_Tutorial = SongCriteria::Tutorial_No; soc.m_Locked = SongCriteria::Locked_Unlocked; if( !soc.m_bUseSongAllowedList ) soc.m_iMaxStagesForSong = 1; StepsCriteria stc = e->stepsCriteria; stc.m_st = st; stc.m_Locked = StepsCriteria::Locked_Unlocked; const bool bSameSongCriteria = e != m_vEntries.begin() && (e-1)->songCriteria == soc; const bool bSameStepsCriteria = e != m_vEntries.begin() && (e-1)->stepsCriteria == stc; if( pSong ) { if( StepsUtil::HasMatching(pSong, stc) ) return true; } else if( !(bSameSongCriteria && bSameStepsCriteria) ) { if( StepsUtil::HasMatching(soc, stc) ) return true; } } return false; } struct SortTrailEntry { TrailEntry entry; int SortMeter; SortTrailEntry(): entry(), SortMeter(0) {} bool operator< ( const SortTrailEntry &rhs ) const { return SortMeter < rhs.SortMeter; } }; RString Course::GetDisplayMainTitle() const { if( !PREFSMAN->m_bShowNativeLanguage ) return GetTranslitMainTitle(); return m_sMainTitle; } RString Course::GetDisplaySubTitle() const { if( !PREFSMAN->m_bShowNativeLanguage ) return GetTranslitSubTitle(); return m_sSubTitle; } RString Course::GetDisplayFullTitle() const { RString sTitle = GetDisplayMainTitle(); RString sSubTitle = GetDisplaySubTitle(); if( !sSubTitle.empty() ) sTitle += " " + sSubTitle; return sTitle; } RString Course::GetTranslitFullTitle() const { RString sTitle = GetTranslitMainTitle(); RString sSubTitle = GetTranslitSubTitle(); if( !sSubTitle.empty() ) sTitle += " " + sSubTitle; return sTitle; } /* This is called by many simple functions, like Course::GetTotalSeconds, and may * be called on all songs to sort. It can take time to execute, so we cache the * results. Returned pointers remain valid for the lifetime of the Course. If the * course difficulty doesn't exist, NULL is returned. */ Trail* Course::GetTrail( StepsType st, CourseDifficulty cd ) const { ASSERT( cd != Difficulty_Invalid ); // Check to see if the Trail cache is out of date if( m_iTrailCacheSeed != GAMESTATE->m_iStageSeed ) { RegenerateNonFixedTrails(); m_iTrailCacheSeed = GAMESTATE->m_iStageSeed; } // Look in the Trail cache { TrailCache_t::iterator it = m_TrailCache.find( CacheEntry(st, cd) ); if( it != m_TrailCache.end() ) { CacheData &cache = it->second; if( cache.null ) return NULL; return &cache.trail; } } return GetTrailForceRegenCache( st, cd ); } Trail* Course::GetTrailForceRegenCache( StepsType st, CourseDifficulty cd ) const { // Construct a new Trail, add it to the cache, then return it. CacheData &cache = m_TrailCache[ CacheEntry(st, cd) ]; Trail &trail = cache.trail; trail.Init(); if( !GetTrailSorted(st, cd, trail) ) { // This course difficulty doesn't exist. cache.null = true; return NULL; } // If we have cached RadarValues for this trail, insert them. { RadarCache_t::const_iterator it = m_RadarCache.find( CacheEntry( st, cd ) ); if( it != m_RadarCache.end() ) { const RadarValues &rv = it->second; trail.SetRadarValues(rv); } } cache.null = false; return &cache.trail; } bool Course::GetTrailSorted( StepsType st, CourseDifficulty cd, Trail &trail ) const { if( !GetTrailUnsorted( st, cd, trail ) ) return false; if( this->m_bSortByMeter ) { /* Sort according to Difficulty_Medium, since the order of songs * must not change across difficulties. */ Trail SortTrail; if( cd == Difficulty_Medium ) SortTrail = trail; else { bool bOK = GetTrailUnsorted( st, Difficulty_Medium, SortTrail ); /* If we have any other difficulty, we must have Difficulty_Medium. */ ASSERT( bOK ); } ASSERT_M( trail.m_vEntries.size() == SortTrail.m_vEntries.size(), ssprintf("%i %i", int(trail.m_vEntries.size()), int(SortTrail.m_vEntries.size())) ); vector entries; for( unsigned i = 0; i < trail.m_vEntries.size(); ++i ) { SortTrailEntry ste; ste.entry = trail.m_vEntries[i]; ste.SortMeter = SortTrail.m_vEntries[i].pSteps->GetMeter(); entries.push_back( ste ); } stable_sort( entries.begin(), entries.end() ); for( unsigned i = 0; i < trail.m_vEntries.size(); ++i ) trail.m_vEntries[i] = entries[i].entry; } if( trail.m_vEntries.empty() ) return false; return true; } // TODO: Move Course initialization after PROFILEMAN is created static void CourseSortSongs( SongSort sort, vector &vpPossibleSongs, RandomGen &rnd ) { switch( sort ) { DEFAULT_FAIL(sort); case SongSort_Randomize: random_shuffle( vpPossibleSongs.begin(), vpPossibleSongs.end(), rnd ); break; case SongSort_MostPlays: if( PROFILEMAN ) SongUtil::SortSongPointerArrayByNumPlays( vpPossibleSongs, PROFILEMAN->GetMachineProfile(), true ); // descending break; case SongSort_FewestPlays: if( PROFILEMAN ) SongUtil::SortSongPointerArrayByNumPlays( vpPossibleSongs, PROFILEMAN->GetMachineProfile(), false ); // ascending break; case SongSort_TopGrades: if( PROFILEMAN ) SongUtil::SortSongPointerArrayByGrades( vpPossibleSongs, true ); // descending break; case SongSort_LowestGrades: if( PROFILEMAN ) SongUtil::SortSongPointerArrayByGrades( vpPossibleSongs, false ); // ascending break; } } namespace { struct SongIsEqual { const Song *m_pSong; SongIsEqual( const Song *pSong ) : m_pSong(pSong) { } bool operator()( const SongAndSteps &sas ) const { return sas.pSong == m_pSong; } }; } bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail ) const { trail.Init(); // XXX: Why are beginner and challenge excluded here? -Wolfman2000 switch( cd ) { case Difficulty_Beginner: return false; case Difficulty_Challenge: return false; default: break; } // Construct a new Trail, add it to the cache, then return it. // Different seed for each course, but the same for the whole round: RandomGen rnd( GAMESTATE->m_iStageSeed + GetHashForString(m_sMainTitle) ); vector tmp_entries; if( m_bShuffle ) { /* Always randomize the same way per round. Otherwise, the displayed course * will change every time it's viewed, and the displayed order will have no * bearing on what you'll actually play. */ tmp_entries = m_vEntries; random_shuffle( tmp_entries.begin(), tmp_entries.end(), rnd ); } const vector &entries = m_bShuffle ? tmp_entries:m_vEntries; // This can take some time, so don't fill it out unless we need it. vector vSongsByMostPlayed; vector AllSongsShuffled; trail.m_StepsType = st; trail.m_CourseType = GetCourseType(); trail.m_CourseDifficulty = cd; // Set to true if CourseDifficulty is able to change something. bool bCourseDifficultyIsSignificant = (cd == Difficulty_Medium); vector vpAllPossibleSongs; vector vSongAndSteps; // Resolve each entry to a Song and Steps. FOREACH_CONST( CourseEntry, entries, e ) { SongAndSteps resolved; // fill this in SongCriteria soc = e->songCriteria; Song *pSong = e->songID.ToSong(); if( pSong ) { soc.m_bUseSongAllowedList = true; soc.m_vpSongAllowedList.push_back( pSong ); } soc.m_Tutorial = SongCriteria::Tutorial_No; soc.m_Locked = SongCriteria::Locked_Unlocked; if( !soc.m_bUseSongAllowedList ) soc.m_iMaxStagesForSong = 1; StepsCriteria stc = e->stepsCriteria; stc.m_st = st; stc.m_Locked = StepsCriteria::Locked_Unlocked; const bool bSameSongCriteria = e != entries.begin() && (e-1)->songCriteria == soc; const bool bSameStepsCriteria = e != entries.begin() && (e-1)->stepsCriteria == stc; if( pSong ) { StepsUtil::GetAllMatching( pSong, stc, vSongAndSteps ); } else if( vSongAndSteps.empty() || !(bSameSongCriteria && bSameStepsCriteria) ) { vSongAndSteps.clear(); StepsUtil::GetAllMatching( soc, stc, vSongAndSteps ); } // It looks bad to have the same song 2x in a row in a randomly generated course. // Don't allow the same song to be played 2x in a row, unless there's only // one song in vpPossibleSongs. if( trail.m_vEntries.size() > 0 && vSongAndSteps.size() > 1 ) { const TrailEntry &teLast = trail.m_vEntries.back(); RemoveIf( vSongAndSteps, SongIsEqual(teLast.pSong) ); } // if there are no songs to choose from, abort this CourseEntry if( vSongAndSteps.empty() ) continue; vector vpSongs; typedef vector StepsVector; map mapSongToSteps; FOREACH_CONST( SongAndSteps, vSongAndSteps, sas ) { StepsVector &v = mapSongToSteps[sas->pSong]; v.push_back( sas->pSteps ); if( v.size() == 1 ) vpSongs.push_back( sas->pSong ); } CourseSortSongs( e->songSort, vpSongs, rnd ); ASSERT( e->iChooseIndex >= 0 ); if( e->iChooseIndex < int(vSongAndSteps.size()) ) { resolved.pSong = vpSongs[e->iChooseIndex]; const vector &mappedSongs = mapSongToSteps[resolved.pSong]; resolved.pSteps = mappedSongs[ RandomInt(mappedSongs.size()) ]; } else { continue; } /* If we're not COURSE_DIFFICULTY_REGULAR, then we should be choosing steps that are * either easier or harder than the base difficulty. If no such steps exist, then * just use the one we already have. */ Difficulty dc = resolved.pSteps->GetDifficulty(); int iLowMeter = e->stepsCriteria.m_iLowMeter; int iHighMeter = e->stepsCriteria.m_iHighMeter; if( cd != Difficulty_Medium && !e->bNoDifficult ) { Difficulty new_dc = (Difficulty)(dc + cd - Difficulty_Medium); new_dc = clamp( new_dc, (Difficulty)0, (Difficulty)(Difficulty_Edit-1) ); /* // re-edit this code to work using the metric. Difficulty new_dc; if( INCLUDE_BEGINNER_STEPS ) { // don't factor in the course difficulty if we're including // beginner steps -aj new_dc = clamp( dc, Difficulty_Beginner, (Difficulty)(Difficulty_Edit-1) ); } else { new_dc = (Difficulty)(dc + cd - Difficulty_Medium); new_dc = clamp( new_dc, (Difficulty)0, (Difficulty)(Difficulty_Edit-1) ); } */ bool bChangedDifficulty = false; if( new_dc != dc ) { Steps* pNewSteps = SongUtil::GetStepsByDifficulty( resolved.pSong, st, new_dc ); if( pNewSteps ) { dc = new_dc; resolved.pSteps = pNewSteps; bChangedDifficulty = true; bCourseDifficultyIsSignificant = true; } } /* Hack: We used to adjust low_meter/high_meter above while searching for * songs. However, that results in a different song being chosen for * difficult courses, which is bad when LockCourseDifficulties is disabled; * each player can end up with a different song. Instead, choose based * on the original range, bump the steps based on course difficulty, and * then retroactively tweak the low_meter/high_meter so course displays * line up. */ if( e->stepsCriteria.m_difficulty == Difficulty_Invalid && bChangedDifficulty ) { /* Minimum and maximum to add to make the meter range contain the actual * meter: */ int iMinDist = resolved.pSteps->GetMeter() - iHighMeter; int iMaxDist = resolved.pSteps->GetMeter() - iLowMeter; /* Clamp the possible adjustments to try to avoid going under 1 or over * MAX_BOTTOM_RANGE. */ iMinDist = min( max( iMinDist, -iLowMeter+1 ), iMaxDist ); iMaxDist = max( min( iMaxDist, MAX_BOTTOM_RANGE-iHighMeter ), iMinDist ); int iAdd; if( iMaxDist == iMinDist ) iAdd = iMaxDist; else iAdd = rnd(iMaxDist-iMinDist) + iMinDist; iLowMeter += iAdd; iHighMeter += iAdd; } } TrailEntry te; te.pSong = resolved.pSong; te.pSteps = resolved.pSteps; te.Modifiers = e->sModifiers; te.Attacks = e->attacks; te.bSecret = e->bSecret; te.iLowMeter = iLowMeter; te.iHighMeter = iHighMeter; /* If we chose based on meter (not difficulty), then store Difficulty_Invalid, so * other classes can tell that we used meter. */ if( e->stepsCriteria.m_difficulty == Difficulty_Invalid ) { te.dc = Difficulty_Invalid; } else { /* Otherwise, store the actual difficulty we got (post-course-difficulty). * This may or may not be the same as e.difficulty. */ te.dc = dc; } trail.m_vEntries.push_back( te ); // LOG->Trace( "Chose: %s, %d", te.pSong->GetSongDir().c_str(), te.pSteps->GetMeter() ); if( IsAnEdit() && MAX_SONGS_IN_EDIT_COURSE > 0 && int(trail.m_vEntries.size()) >= MAX_SONGS_IN_EDIT_COURSE ) { break; } } /* Hack: If any entry was non-FIXED, or m_bShuffle is set, then radar values * for this trail will be meaningless as they'll change every time. Pre-cache * empty data. XXX: How can we do this cleanly, without propagating lots of * otherwise unnecessary data (course entry types, m_bShuffle) to Trail, or * storing a Course pointer in Trail (yuck)? */ if( !AllSongsAreFixed() || m_bShuffle ) { trail.m_bRadarValuesCached = true; trail.m_CachedRadarValues = RadarValues(); } /* If we have a manually-entered meter for this difficulty, use it. */ if( m_iCustomMeter[cd] != -1 ) trail.m_iSpecifiedMeter = m_iCustomMeter[cd]; /* If the course difficulty never actually changed anything, then this difficulty * is equivalent to Difficulty_Medium; it doesn't exist. */ return bCourseDifficultyIsSignificant; } void Course::GetTrails( vector &AddTo, StepsType st ) const { FOREACH_ShownCourseDifficulty( cd ) { Trail *pTrail = GetTrail( st, cd ); if( pTrail == NULL ) continue; AddTo.push_back( pTrail ); } } void Course::GetAllTrails( vector &AddTo ) const { vector vStepsTypesToShow; GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypesToShow ); FOREACH( StepsType, vStepsTypesToShow, st ) { GetTrails( AddTo, *st ); } } int Course::GetMeter( StepsType st, CourseDifficulty cd ) const { if( m_iCustomMeter[cd] != -1 ) return m_iCustomMeter[cd]; const Trail* pTrail = GetTrail( st ); if( pTrail != NULL ) return pTrail->GetMeter(); return 0; } bool Course::HasMods() const { FOREACH_CONST( CourseEntry, m_vEntries, e ) { if( !e->attacks.empty() ) return true; } return false; } bool Course::HasTimedMods() const { // What makes this different from the SM4 implementation is that // HasTimedMods now searches for bGlobal in the attacks; if one of // them is false, it has timed mods. Also returning false will probably // take longer than expected. -aj FOREACH_CONST( CourseEntry, m_vEntries, e ) { if( !e->attacks.empty() ) { for( unsigned s=0; s < e->attacks.size(); s++ ) { const Attack attack = e->attacks[s]; if(!attack.bGlobal) return true; } } } return false; } bool Course::AllSongsAreFixed() const { FOREACH_CONST( CourseEntry, m_vEntries, e ) { if( !e->IsFixedSong() ) return false; } return true; } const Style *Course::GetCourseStyle( const Game *pGame, int iNumPlayers ) const { vector vpStyles; GAMEMAN->GetCompatibleStyles( pGame, iNumPlayers, vpStyles ); for( int s=0; s < (int) vpStyles.size(); ++s ) { const Style *pStyle = vpStyles[s]; for (RString const &style : m_setStyles) { if( !style.CompareNoCase(pStyle->m_szName) ) return pStyle; } } return NULL; } void Course::InvalidateTrailCache() { m_TrailCache.clear(); } void Course::Invalidate( const Song *pStaleSong ) { FOREACH_CONST( CourseEntry, m_vEntries, e ) { Song *pSong = e->songID.ToSong(); if( pSong == pStaleSong ) // a fixed entry that references the stale Song { RevertFromDisk(); return; } } // Invalidate any Trails that contain this song. // If we find a Trail that contains this song, then it's part of a // non-fixed entry. So, regenerating the Trail will force different // songs to be chosen. FOREACH_ENUM( StepsType,st ) { FOREACH_ShownCourseDifficulty( cd ) { TrailCache_t::iterator it = m_TrailCache.find( CacheEntry(st, cd) ); if( it == m_TrailCache.end() ) continue; CacheData &cache = it->second; if( !cache.null ) if( GetTrail( st, cd )->ContainsSong( pStaleSong ) ) m_TrailCache.erase( it ); } } } void Course::RegenerateNonFixedTrails() const { // Only need to regen Trails if the Course has a random entry. // We can create these Trails on demand because we don't // calculate RadarValues for Trails with one or more non-fixed // entry. if( AllSongsAreFixed() ) return; FOREACHM( CacheEntry, CacheData, m_TrailCache, e ) { const CacheEntry &ce = e->first; GetTrailForceRegenCache( ce.first, ce.second ); } } RageColor Course::GetColor() const { // FIXME: Calculate the meter. int iMeter = 5; switch( PREFSMAN->m_CourseSortOrder ) { case COURSE_SORT_PREFERRED: return SORT_PREFERRED_COLOR; //This will also be used for autogen'd courses in some cases. case COURSE_SORT_SONGS: if( m_vEntries.size() >= 7 ) return SORT_LEVEL2_COLOR; else if( m_vEntries.size() >= 4 ) return SORT_LEVEL4_COLOR; else return SORT_LEVEL5_COLOR; case COURSE_SORT_METER: if( !AllSongsAreFixed() ) return SORT_LEVEL1_COLOR; else if( iMeter > 9 ) return SORT_LEVEL2_COLOR; else if( iMeter >= 7 ) return SORT_LEVEL3_COLOR; else if( iMeter >= 5 ) return SORT_LEVEL4_COLOR; else return SORT_LEVEL5_COLOR; case COURSE_SORT_METER_SUM: if( !AllSongsAreFixed() ) return SORT_LEVEL1_COLOR; if( m_SortOrder_TotalDifficulty >= 40 ) return SORT_LEVEL2_COLOR; if( m_SortOrder_TotalDifficulty >= 30 ) return SORT_LEVEL3_COLOR; if( m_SortOrder_TotalDifficulty >= 20 ) return SORT_LEVEL4_COLOR; else return SORT_LEVEL5_COLOR; case COURSE_SORT_RANK: if( m_SortOrder_Ranking == 3 ) return SORT_LEVEL1_COLOR; else if( m_SortOrder_Ranking == 2 ) return SORT_LEVEL3_COLOR; else if( m_SortOrder_Ranking == 1 ) return SORT_LEVEL5_COLOR; else return SORT_LEVEL4_COLOR; default: FAIL_M( ssprintf("Invalid course sort %d.", int(PREFSMAN->m_CourseSortOrder)) ); return RageColor(1,1,1,1); // white; should never reach here } } bool Course::GetTotalSeconds( StepsType st, float& fSecondsOut ) const { if( !AllSongsAreFixed() ) return false; Trail* pTrail = GetTrail( st, Difficulty_Medium ); fSecondsOut = pTrail->GetLengthSeconds(); return true; } bool Course::CourseHasBestOrWorst() const { FOREACH_CONST( CourseEntry, m_vEntries, e ) { if( e->iChooseIndex == SongSort_MostPlays && e->iChooseIndex != -1 ) return true; if( e->iChooseIndex == SongSort_FewestPlays && e->iChooseIndex != -1 ) return true; } return false; } RString Course::GetBannerPath() const { if( m_sBannerPath.empty() ) return RString(); if( m_sBannerPath[0] == '/' ) return m_sBannerPath; return Dirname(m_sPath) + m_sBannerPath; } RString Course::GetBackgroundPath() const { if( m_sBackgroundPath.empty() ) return RString(); if( m_sBackgroundPath[0] == '/' ) return m_sBackgroundPath; return Dirname(m_sPath) + m_sBackgroundPath; } bool Course::HasBanner() const { return GetBannerPath() != "" && IsAFile(GetBannerPath()); } bool Course::HasBackground() const { return GetBackgroundPath() != "" && IsAFile(GetBackgroundPath()); } void Course::UpdateCourseStats( StepsType st ) { m_SortOrder_TotalDifficulty = 0; // courses with random/players best-worst songs should go at the end for(unsigned i = 0; i < m_vEntries.size(); i++) { Song *pSong = m_vEntries[i].songID.ToSong(); if( pSong != NULL ) continue; if ( m_SortOrder_Ranking == 2 ) m_SortOrder_Ranking = 3; m_SortOrder_TotalDifficulty = INT_MAX; return; } const Trail* pTrail = GetTrail( st, Difficulty_Medium ); m_SortOrder_TotalDifficulty += pTrail != NULL? pTrail->GetTotalMeter():0; // OPTIMIZATION: Ranking info isn't dependent on style, so call it // sparingly. It's handled on startup and when themes change. LOG->Trace("%s: Total feet: %d", this->m_sMainTitle.c_str(), m_SortOrder_TotalDifficulty ); } bool Course::IsRanking() const { vector rankingsongs; split(THEME->GetMetric("ScreenRanking", "CoursesToShow"), ",", rankingsongs); for(unsigned i=0; i < rankingsongs.size(); i++) if (rankingsongs[i].CompareNoCase(m_sPath)) return true; return false; } const CourseEntry *Course::FindFixedSong( const Song *pSong ) const { FOREACH_CONST( CourseEntry, m_vEntries, e ) { const CourseEntry &entry = *e; Song *lSong = entry.songID.ToSong(); if( pSong == lSong ) return &entry; } return NULL; } void Course::GetAllCachedTrails( vector &out ) { TrailCache_t::iterator it; for( it = m_TrailCache.begin(); it != m_TrailCache.end(); ++it ) { CacheData &cd = it->second; if( !cd.null ) out.push_back( &cd.trail ); } } bool Course::ShowInDemonstrationAndRanking() const { // Don't show endless courses in Ranking. // todo: make this a metric of course types not to show? -aj return !IsEndless(); } void Course::CalculateRadarValues() { FOREACH_ENUM( StepsType,st ) { FOREACH_ENUM( CourseDifficulty,cd ) { // For courses that aren't fixed, the radar values are meaningless. // Makes non-fixed courses have unknown radar values. if( AllSongsAreFixed() ) { Trail *pTrail = GetTrail( st, cd ); if( pTrail == NULL ) continue; RadarValues rv = pTrail->GetRadarValues(); m_RadarCache[CacheEntry(st, cd)] = rv; } else { m_RadarCache[CacheEntry(st, cd)] = RadarValues(); } } } } bool Course::Matches( RString sGroup, RString sCourse ) const { if( sGroup.size() && sGroup.CompareNoCase(this->m_sGroupName) != 0) return false; RString sFile = m_sPath; if( !sFile.empty() ) { sFile.Replace("\\","/"); vector bits; split( sFile, "/", bits ); const RString &sLastBit = bits[bits.size()-1]; if( sCourse.EqualsNoCase(sLastBit) ) return true; } if( sCourse.EqualsNoCase(this->GetTranslitFullTitle()) ) return true; return false; } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the CourseEntry. */ class LunaCourseEntry: public Luna { public: static int GetSong( T* p, lua_State *L ) { if( p->songID.ToSong() ) p->songID.ToSong()->PushSelf(L); else lua_pushnil(L); return 1; } DEFINE_METHOD( IsSecret, bSecret ); DEFINE_METHOD( IsFixedSong, IsFixedSong() ); DEFINE_METHOD( GetGainSeconds, fGainSeconds ); DEFINE_METHOD( GetGainLives, iGainLives ); DEFINE_METHOD( GetNormalModifiers, sModifiers ); // GetTimedModifiers - table DEFINE_METHOD( GetNumModChanges, GetNumModChanges() ); DEFINE_METHOD( GetTextDescription, GetTextDescription() ); LunaCourseEntry() { ADD_METHOD( GetSong ); // sm-ssc additions: ADD_METHOD( IsSecret ); ADD_METHOD( IsFixedSong ); ADD_METHOD( GetGainSeconds ); ADD_METHOD( GetGainLives ); ADD_METHOD( GetNormalModifiers ); //ADD_METHOD( GetTimedModifiers ); ADD_METHOD( GetNumModChanges ); ADD_METHOD( GetTextDescription ); } }; LUA_REGISTER_CLASS( CourseEntry ) // Now for the Course bindings: /** @brief Allow Lua to have access to the Course. */ class LunaCourse: public Luna { public: DEFINE_METHOD( GetPlayMode, GetPlayMode() ) static int GetDisplayFullTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayFullTitle() ); return 1; } static int GetTranslitFullTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitFullTitle() ); return 1; } static int HasMods( T* p, lua_State *L ) { lua_pushboolean(L, p->HasMods() ); return 1; } static int HasTimedMods( T* p, lua_State *L ) { lua_pushboolean( L, p->HasTimedMods() ); return 1; } DEFINE_METHOD( GetCourseType, GetCourseType() ) static int GetCourseEntry( T* p, lua_State *L ) { CourseEntry &ce = p->m_vEntries[IArg(1)]; ce.PushSelf(L); return 1; } static int GetCourseEntries( T* p, lua_State *L ) { vector v; for( unsigned i = 0; i < p->m_vEntries.size(); ++i ) { v.push_back(&p->m_vEntries[i]); } LuaHelpers::CreateTableFromArray( v, L ); return 1; } static int GetAllTrails( T* p, lua_State *L ) { vector v; p->GetAllTrails( v ); LuaHelpers::CreateTableFromArray( v, L ); return 1; } static int GetBannerPath( T* p, lua_State *L ) { RString s = p->GetBannerPath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; } static int GetBackgroundPath( T* p, lua_State *L ) { RString s = p->GetBackgroundPath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; } static int GetCourseDir( T* p, lua_State *L ) { lua_pushstring(L, p->m_sPath ); return 1; } static int GetGroupName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGroupName ); return 1; } static int IsAutogen( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bIsAutogen ); return 1; } static int GetEstimatedNumStages( T* p, lua_State *L ) { lua_pushnumber(L, p->GetEstimatedNumStages() ); return 1; } static int GetScripter( T* p, lua_State *L ) { lua_pushstring(L, p->m_sScripter ); return 1; } static int GetDescription( T* p, lua_State *L ) { lua_pushstring(L, p->m_sDescription ); return 1; } static int GetTotalSeconds( T* p, lua_State *L ) { StepsType st = Enum::Check(L, 1); float fTotalSeconds; if( !p->GetTotalSeconds(st, fTotalSeconds) ) lua_pushnil( L ); else lua_pushnumber( L, fTotalSeconds ); return 1; } DEFINE_METHOD( IsEndless, IsEndless() ) DEFINE_METHOD( IsNonstop, IsNonstop() ) DEFINE_METHOD( IsOni, IsOni() ) DEFINE_METHOD( GetGoalSeconds, m_fGoalSeconds ) static int HasBanner( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBanner() ); return 1; } static int HasBackground( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBackground() ); return 1; } DEFINE_METHOD( IsAnEdit, IsAnEdit() ) static int IsPlayableIn( T* p, lua_State *L ) { StepsType st = Enum::Check(L, 1); lua_pushboolean(L, p->IsPlayableIn( st ) ); return 1; } DEFINE_METHOD( IsRanking, IsRanking() ) DEFINE_METHOD( AllSongsAreFixed, AllSongsAreFixed() ) LunaCourse() { ADD_METHOD( GetPlayMode ); ADD_METHOD( GetDisplayFullTitle ); ADD_METHOD( GetTranslitFullTitle ); ADD_METHOD( HasMods ); ADD_METHOD( HasTimedMods ); ADD_METHOD( GetCourseType ); ADD_METHOD( GetCourseEntry ); ADD_METHOD( GetCourseEntries ); ADD_METHOD( GetAllTrails ); ADD_METHOD( GetBannerPath ); ADD_METHOD( GetBackgroundPath ); ADD_METHOD( GetCourseDir ); ADD_METHOD( GetGroupName ); ADD_METHOD( IsAutogen ); ADD_METHOD( GetEstimatedNumStages ); ADD_METHOD( GetScripter ); ADD_METHOD( GetDescription ); ADD_METHOD( GetTotalSeconds ); ADD_METHOD( IsEndless ); ADD_METHOD( IsNonstop ); ADD_METHOD( IsOni ); ADD_METHOD( GetGoalSeconds ); ADD_METHOD( HasBanner ); ADD_METHOD( HasBackground ); ADD_METHOD( IsAnEdit ); ADD_METHOD( IsPlayableIn ); ADD_METHOD( IsRanking ); ADD_METHOD( AllSongsAreFixed ); } }; LUA_REGISTER_CLASS( Course ) // lua end /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */