local t = Def.ActorFrame {} local width = 330 local height = 46 local offset = -16 -- background top t[#t+1] = Def.Quad {} t[#t].InitCommand = function(self) self:x(offset) self:vertalign(bottom) self:setsize(width, height/2) self:diffusetopedge({0.05, 0.05, 0.05, 0.6}) self:diffusebottomedge({0.0, 0.0, 0.0, 0.6}) end -- background bottom t[#t+1] = Def.Quad {} t[#t].InitCommand = function(self) self:x(offset) self:vertalign(top) self:setsize(width, height/2) self:diffuse({0, 0, 0, 0.6}) end return t