local t = Def.ActorFrame {} local width = 330 local height = 46 local offset = -16 -- background mask t[#t+1] = Def.Quad {} t[#t].InitCommand = function(self) self:x(offset) self:setsize(width, height) self:diffuse({0, 0, 0, 0.6}) end t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard")) t[#t].InitCommand = function(self) self:rainbow() self:diffusealpha(0.05) self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2) self:customtexturerect(0, 0, width/32, height/32) self:texcoordvelocity(0.5, 0.25) end t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard")) t[#t].InitCommand = function(self) self:rainbow() self:diffusealpha(0.05) self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2) self:customtexturerect(0, 0, width/32, height/32) self:texcoordvelocity(0.5, -0.25) end t[#t+1] = LoadActor(THEME:GetPathG("", "_texture checkerboard")) t[#t].InitCommand = function(self) self:rainbow() self:diffusealpha(0.05) self:stretchto(-width/2 + offset, -height/2, width/2 + offset, height/2) self:customtexturerect(0, 0, width/32, height/32) self:texcoordvelocity(-0, 0.5) end return t