#include "global.h" #include "ArchHooks.h" #include "RageUtil.h" #include "archutils/Win32/SpecialDirs.h" #include "ProductInfo.h" #include "RageFileManager.h" #include "SpecialFiles.h" // for timeGetTime #include #include #if defined(_MSC_VER) #pragma comment(lib, "winmm.lib") #endif static bool g_bTimerInitialized; static void InitTimer() { if( g_bTimerInitialized ) return; g_bTimerInitialized = true; timeBeginPeriod( 1 ); } int64_t ArchHooks::GetMicrosecondsSinceStart( bool bAccurate ) { if( !g_bTimerInitialized ) InitTimer(); int64_t ret = timeGetTime() * int64_t(1000); if( bAccurate ) { ret = FixupTimeIfLooped( ret ); ret = FixupTimeIfBackwards( ret ); } return ret; } static RString GetMountDir( const RString &sDirOfExecutable ) { /* All Windows data goes in the directory one level above the executable. */ CHECKPOINT_M( ssprintf( "DOE \"%s\"", sDirOfExecutable.c_str()) ); vector asParts; split( sDirOfExecutable, "/", asParts ); CHECKPOINT_M( ssprintf( "... %i asParts", asParts.size()) ); ASSERT_M( asParts.size() > 1, ssprintf("Strange sDirOfExecutable: %s", sDirOfExecutable.c_str()) ); RString sDir = join( "/", asParts.begin(), asParts.end()-1 ); return sDir; } void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable ) { RString sDir = GetMountDir( sDirOfExecutable ); FILEMAN->Mount( "dir", sDir, "/" ); } void ArchHooks::MountUserFilesystems( const RString &sDirOfExecutable ) { /* * Look, I know what you're thinking: "Hey, let's put all this stuff into * their respective 'proper' places on the filesystem!" Stop. Now. * This was done before and it was the most ungodly confusing thing to ever * happen. Just don't do it, seriously. Keep them in one place. * - Colby */ RString sAppDataDir = SpecialDirs::GetAppDataDir() + PRODUCT_ID; //RString sCommonAppDataDir = SpecialDirs::GetCommonAppDataDir() + PRODUCT_ID; //RString sLocalAppDataDir = SpecialDirs::GetLocalAppDataDir() + PRODUCT_ID; //RString sPicturesDir = SpecialDirs::GetPicturesDir() + PRODUCT_ID; FILEMAN->Mount( "dir", sAppDataDir + "/Announcers", "/Announcers" ); FILEMAN->Mount( "dir", sAppDataDir + "/BGAnimations", "/BGAnimations" ); FILEMAN->Mount( "dir", sAppDataDir + "/BackgroundEffects", "/BackgroundEffects" ); FILEMAN->Mount( "dir", sAppDataDir + "/BackgroundTransitions", "/BackgroundTransitions" ); FILEMAN->Mount( "dir", sAppDataDir + "/Cache", "/Cache" ); FILEMAN->Mount( "dir", sAppDataDir + "/CDTitles", "/CDTitles" ); FILEMAN->Mount( "dir", sAppDataDir + "/Characters", "/Characters" ); FILEMAN->Mount( "dir", sAppDataDir + "/Courses", "/Courses" ); FILEMAN->Mount( "dir", sAppDataDir + "/Logs", "/Logs" ); FILEMAN->Mount( "dir", sAppDataDir + "/NoteSkins", "/NoteSkins" ); FILEMAN->Mount( "dir", sAppDataDir + "/Packages", "/" + SpecialFiles::USER_PACKAGES_DIR ); FILEMAN->Mount( "dir", sAppDataDir + "/Save", "/Save" ); FILEMAN->Mount( "dir", sAppDataDir + "/Screenshots", "/Screenshots" ); FILEMAN->Mount( "dir", sAppDataDir + "/Songs", "/Songs" ); FILEMAN->Mount( "dir", sAppDataDir + "/RandomMovies", "/RandomMovies" ); FILEMAN->Mount( "dir", sAppDataDir + "/Themes", "/Themes" ); } static RString LangIdToString( LANGID l ) { switch( PRIMARYLANGID(l) ) { case LANG_ARABIC: return "ar"; case LANG_BULGARIAN: return "bg"; case LANG_CATALAN: return "ca"; case LANG_CHINESE: return "zh"; case LANG_CZECH: return "cs"; case LANG_DANISH: return "da"; case LANG_GERMAN: return "de"; case LANG_GREEK: return "el"; case LANG_SPANISH: return "es"; case LANG_FINNISH: return "fi"; case LANG_FRENCH: return "fr"; case LANG_HEBREW: return "iw"; case LANG_HUNGARIAN: return "hu"; case LANG_ICELANDIC: return "is"; case LANG_ITALIAN: return "it"; case LANG_JAPANESE: return "ja"; case LANG_KOREAN: return "ko"; case LANG_DUTCH: return "nl"; case LANG_NORWEGIAN: return "no"; case LANG_POLISH: return "pl"; case LANG_PORTUGUESE: return "pt"; case LANG_ROMANIAN: return "ro"; case LANG_RUSSIAN: return "ru"; case LANG_CROATIAN: return "hr"; // case LANG_SERBIAN: return "sr"; // same as LANG_CROATIAN? case LANG_SLOVAK: return "sk"; case LANG_ALBANIAN: return "sq"; case LANG_SWEDISH: return "sv"; case LANG_THAI: return "th"; case LANG_TURKISH: return "tr"; case LANG_URDU: return "ur"; case LANG_INDONESIAN: return "in"; case LANG_UKRAINIAN: return "uk"; case LANG_SLOVENIAN: return "sl"; case LANG_ESTONIAN: return "et"; case LANG_LATVIAN: return "lv"; case LANG_LITHUANIAN: return "lt"; case LANG_VIETNAMESE: return "vi"; case LANG_ARMENIAN: return "hy"; case LANG_BASQUE: return "eu"; case LANG_MACEDONIAN: return "mk"; case LANG_AFRIKAANS: return "af"; case LANG_GEORGIAN: return "ka"; case LANG_FAEROESE: return "fo"; case LANG_HINDI: return "hi"; case LANG_MALAY: return "ms"; case LANG_KAZAK: return "kk"; case LANG_SWAHILI: return "sw"; case LANG_UZBEK: return "uz"; case LANG_TATAR: return "tt"; case LANG_PUNJABI: return "pa"; case LANG_GUJARATI: return "gu"; case LANG_TAMIL: return "ta"; case LANG_KANNADA: return "kn"; case LANG_MARATHI: return "mr"; case LANG_SANSKRIT: return "sa"; // These aren't present in the VC6 headers. We'll never have translations to these languages anyway. -C //case LANG_MONGOLIAN: return "mn"; //case LANG_GALICIAN: return "gl"; default: case LANG_ENGLISH: return "en"; } } static LANGID GetLanguageID() { HINSTANCE hDLL = LoadLibrary( "kernel32.dll" ); if( hDLL ) { typedef LANGID(GET_USER_DEFAULT_UI_LANGUAGE)(void); GET_USER_DEFAULT_UI_LANGUAGE *pGetUserDefaultUILanguage = (GET_USER_DEFAULT_UI_LANGUAGE*) GetProcAddress( hDLL, "GetUserDefaultUILanguage" ); if( pGetUserDefaultUILanguage ) { LANGID ret = pGetUserDefaultUILanguage(); FreeLibrary( hDLL ); return ret; } FreeLibrary( hDLL ); } return GetUserDefaultLangID(); } RString ArchHooks::GetPreferredLanguage() { return LangIdToString( GetLanguageID() ); } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */