#include "global.h" #include "ScrollBar.h" #include "ThemeManager.h" #include "RageUtil.h" ScrollBar::ScrollBar() { m_sprBackground.Load( THEME->GetPathG("ScrollBar","parts 1x3") ); m_sprBackground->StopAnimating(); m_sprBackground->SetState( 1 ); this->AddChild( m_sprBackground ); m_sprScrollThumbPart1.Load( THEME->GetPathG("ScrollBar","thumb") ); m_sprScrollThumbPart1->StopAnimating(); this->AddChild( m_sprScrollThumbPart1 ); m_sprScrollThumbPart2.Load( THEME->GetPathG("ScrollBar","thumb") ); m_sprScrollThumbPart2->StopAnimating(); this->AddChild( m_sprScrollThumbPart2 ); m_sprTopButton.Load( THEME->GetPathG("ScrollBar","parts 1x3") ); m_sprTopButton->StopAnimating(); m_sprTopButton->SetState( 0 ); this->AddChild( m_sprTopButton ); m_sprBottomButton.Load( THEME->GetPathG("ScrollBar","parts 1x3") ); m_sprBottomButton->StopAnimating(); m_sprBottomButton->SetState( 2 ); this->AddChild( m_sprBottomButton ); SetBarHeight( 100 ); } void ScrollBar::SetBarHeight( int iHeight ) { m_iBarHeight = iHeight; m_sprBackground->SetZoomY( m_iBarHeight/m_sprBackground->GetUnzoomedHeight() ); m_sprTopButton->SetY( -m_iBarHeight/2.0f ); m_sprBottomButton->SetY( +m_iBarHeight/2.0f ); m_sprScrollThumbPart1->SetY( 0 ); m_sprScrollThumbPart2->SetY( 0 ); } void ScrollBar::SetPercentage( float fStartPercent, float fEndPercent ) { CHECKPOINT; const int iBarContentHeight = m_iBarHeight - int( m_sprTopButton->GetUnzoomedHeight()/2 + m_sprBottomButton->GetUnzoomedHeight()/2 ); ASSERT( iBarContentHeight != 0 ); CHECKPOINT; // make sure the percent numbers are between 0 and 1 fStartPercent = fmodf( fStartPercent+1, 1 ); fEndPercent = fmodf( fEndPercent+1, 1 ); CHECKPOINT; float fPart1TopY, fPart1BottomY, fPart2TopY, fPart2BottomY; if( fStartPercent < fEndPercent ) // we only need to one 1 thumb part { fPart1TopY = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); fPart1BottomY = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); fPart2TopY = 0; fPart2BottomY = 0; } else // we need two thumb parts { fPart1TopY = SCALE( 0.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); fPart1BottomY = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); fPart2TopY = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); fPart2BottomY = SCALE( 1.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); } CHECKPOINT; m_sprScrollThumbPart1->StretchTo( RectF( -m_sprScrollThumbPart1->GetUnzoomedWidth()/2, fPart1TopY, +m_sprScrollThumbPart1->GetUnzoomedWidth()/2, fPart1BottomY ) ); CHECKPOINT; m_sprScrollThumbPart2->StretchTo( RectF( -m_sprScrollThumbPart2->GetUnzoomedWidth()/2, fPart2TopY, +m_sprScrollThumbPart2->GetUnzoomedWidth()/2, fPart2BottomY ) ); CHECKPOINT; } /* * (c) 2001-2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */