/* CodeDetector - Uses InputQueue to detect input of codes. */ #ifndef CODE_DETECTOR_H #define CODE_DETECTOR_H #include "GameInput.h" enum Code { Code_PrevSteps1, Code_PrevSteps2, Code_NextSteps1, Code_NextSteps2, CODE_NEXT_SORT1, CODE_NEXT_SORT2, CODE_NEXT_SORT3, CODE_NEXT_SORT4, CODE_MODE_MENU1, CODE_MODE_MENU2, CODE_MIRROR, CODE_BACKWARDS, CODE_LEFT, CODE_RIGHT, CODE_SHUFFLE, CODE_SUPER_SHUFFLE, CODE_NEXT_TRANSFORM, CODE_NEXT_SCROLL_SPEED, CODE_PREVIOUS_SCROLL_SPEED, CODE_NEXT_ACCEL, CODE_NEXT_EFFECT, CODE_NEXT_APPEARANCE, CODE_NEXT_TURN, CODE_REVERSE, CODE_HOLDS, CODE_MINES, CODE_DARK, CODE_HIDDEN, CODE_RANDOMVANISH, CODE_CANCEL_ALL, CODE_NEXT_THEME, CODE_NEXT_THEME2, CODE_NEXT_ANNOUNCER, CODE_NEXT_ANNOUNCER2, CODE_NEXT_GROUP, CODE_PREV_GROUP, CODE_SAVE_SCREENSHOT1, CODE_SAVE_SCREENSHOT2, CODE_CANCEL_ALL_PLAYER_OPTIONS, CODE_BACK_IN_EVENT_MODE, CODE_CLOSE_CURRENT_FOLDER, NUM_Code // leave this at the end }; class CodeDetector { public: static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently static bool EnteredPrevSteps( GameController controller ); static bool EnteredNextSteps( GameController controller ); static bool EnteredNextSort( GameController controller ); static bool EnteredModeMenu( GameController controller ); static bool DetectAndAdjustMusicOptions( GameController controller ); static bool EnteredCode( GameController controller, Code code ); static bool EnteredPrevGroup( GameController controller ); static bool EnteredNextGroup( GameController controller ); static bool EnteredCloseFolder( GameController controller ); // todo: move to PlayerOptions.h -aj void ChangeScrollSpeed( GameController controller, bool bIncrement ); }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */