local player = Var "Player" local blinkTime = 1.2 local barWidth = 256; local barHeight = 32; local c; local LifeMeter, MaxLives, CurLives; local LifeRatio; local t = Def.ActorFrame { LoadActor("_lives")..{ InitCommand=cmd(pause;horizalign,left;x,-(barWidth/2)); BeginCommand=function(self,param) local screen = SCREENMAN:GetTopScreen(); local glifemeter = screen:GetLifeMeter(player); self:setstate(clamp(glifemeter:GetTotalLives()-1,0,9)); if glifemeter:GetTotalLives() <= 4 then self:zoomx(barWidth/(4*64)); else self:zoomx(barWidth/((glifemeter:GetTotalLives())*64)); end self:cropright((640-(((glifemeter:GetTotalLives())*64)))/640); end; LifeChangedMessageCommand=function(self,param) if param.Player == player then if param.LivesLeft == 0 then self:visible(false) else self:setstate( clamp(param.LivesLeft-1,0,9) ) self:visible(true) end end end; StartCommand=function(self,param) if param.Player == player then self:setstate( clamp(param.LivesLeft-1,0,9) ); end end; FinishCommand=cmd(playcommand,"Start"); }; }; return t;