/* RageDisplay_D3D - Direct3D renderer. */ #ifndef RAGEDISPLAY_D3D_H #define RAGEDISPLAY_D3D_H class RageDisplay_D3D: public RageDisplay { public: RageDisplay_D3D(); ~RageDisplay_D3D(); CString Init( VideoModeParams p ); void Update(float fDeltaTime); void ResolutionChanged(); const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const; bool BeginFrame(); void EndFrame(); VideoModeParams GetVideoModeParams() const; void SetBlendMode( BlendMode mode ); bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false ); unsigned CreateTexture( PixelFormat pixfmt, RageSurface* img, bool bGenerateMipMaps ); void UpdateTexture( unsigned uTexHandle, RageSurface* img, int xoffset, int yoffset, int width, int height ); void DeleteTexture( unsigned uTexHandle ); void ClearAllTextures(); int GetNumTextureUnits(); void SetTexture( int iTextureUnitIndex, RageTexture* pTexture ); void SetTextureModeModulate(); void SetTextureModeGlow(); void SetTextureModeAdd(); void SetTextureWrapping( bool b ); int GetMaxTextureSize() const; void SetTextureFiltering( bool b); bool IsZWriteEnabled() const; bool IsZTestEnabled() const; void SetZWrite( bool b ); void SetZTestMode( ZTestMode mode ); void ClearZBuffer(); void SetCullMode( CullMode mode ); void SetAlphaTest( bool b ); void SetMaterial( const RageColor &emissive, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, float shininess ); void SetLighting( bool b ); void SetLightOff( int index ); void SetLightDirectional( int index, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, const RageVector3 &dir ); void SetSphereEnvironmentMapping( bool b ); RageCompiledGeometry* CreateCompiledGeometry(); void DeleteCompiledGeometry( RageCompiledGeometry* p ); protected: void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex ); CString TryVideoMode( VideoModeParams params, bool &bNewDeviceOut ); RageSurface* CreateScreenshot(); void SetViewport(int shift_left, int shift_down); RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf ); void SendCurrentMatrices(); }; #endif /* * Copyright (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */