local t = Def.ActorFrame{}; -- todo: add event mode indicators and such if GAMESTATE:IsEventMode() then t[#t+1] = LoadFont("Common Large")..{ Text=Screen.String("EventMode"); InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-72;zoom,0.675;diffuse,Color.Yellow;strokecolor,ColorDarkTone(Color.Yellow);shadowlength,1); OnCommand=cmd(glowshift;textglowmode,'TextGlowMode_Inner';effectperiod,2); }; end; return t;