#ifndef BEGINNERHELPER_H #define BEGINNERHELPER_H #include "ActorFrame.h" #include "Model.h" #include "Character.h" #include "Sprite.h" #include "PlayerNumber.h" #include "NoteData.h" class BeginnerHelper : public ActorFrame { public: BeginnerHelper(); ~BeginnerHelper(); void FlashOnce(); bool Initialize( int iDancePadType ); bool IsInitialized() { return m_bInitialized; } static bool CanUse(); void AddPlayer( int pn, NoteData *pNotes ); void SetFlash(CString sFilename, float fX, float fY); void ShowStepCircle( int pn, int CSTEP ); void TurnFlashOff(); void TurnFlashOn(); bool m_bShowBackground; void Update( float fDeltaTime ); virtual void DrawPrimitives(); protected: void Step( int pn, int CSTEP ); NoteData m_NoteData[NUM_PLAYERS]; Model m_mDancer[NUM_PLAYERS]; Model m_mDancePad; Sprite m_sFlash; Sprite m_sBackground; Sprite m_sStepCircle[NUM_PLAYERS*2]; // Need two for each player during jumps int m_iLastRowChecked; bool m_bInitialized; bool m_bFlashEnabled; }; #endif